RMLUI Menu Updates.

* LoadCreateJoin Menu: Adjusted size (Is 100% accurate but works fine), fix X Padding (Y Padding still need fixes),
* Settings Menu: Added Message Box to "Reset Defaults Settings"
* Pause Menu: Added Message Box for Save Game and Exit.
This commit is contained in:
GabsPuNs
2026-06-18 22:22:07 -04:00
parent 4511328f1b
commit 80c595e0b3
11 changed files with 86 additions and 333 deletions

View File

@@ -3,7 +3,7 @@ body
width: 100%;
height: 100%;
font-family: Minecraft Default;
font-size: 14dp;
font-size: 36dp;
font-effect: shadow(1dp 1dp #000000);
color: #ffffff;
background: transparent;
@@ -18,8 +18,6 @@ div#help_options_menu
height: 330dp;
margin: auto;
background: rgba(0, 0, 0, 0.65);
border-radius: 8dp;
padding: 40dp 48dp;
}
div#buttons
@@ -36,8 +34,6 @@ button
width: 674dp;
height: 60dp;
margin-bottom: 15dp;
color: #ffffff;
font-size: 36dp;
text-align: center;
line-height: 60dp;
cursor: pointer;

View File

@@ -14,12 +14,11 @@ body
div#lcj_menu
{
width: 898dp;
height: 774dp;
width: 930dp;
height: 812dp;
margin: auto;
display: flex;
flex-direction: column;
padding: 0;
}
div#tab_bar
@@ -49,7 +48,6 @@ button.tab
border-width: 0px;
image-color: #ffffff;
margin: 0;
padding: 0;
box-sizing: border-box;
}
@@ -98,9 +96,9 @@ button.tab_right.selected
div#panel_container
{
width: 100%;
height: 100%;
flex-grow: 1;
decorator: image(images/lce/LoadCreateJoinMenu/gui_load.png);
padding: 12dp 16dp;
overflow: hidden;
}
@@ -119,7 +117,7 @@ div.list_container
overflow-y: auto;
display: flex;
flex-direction: column;
padding-top: 10dp;
padding-top: 38dp;
}
div.list_item
@@ -146,7 +144,7 @@ div.list_item button
justify-content: flex-start;
padding-left: 20dp;
padding-right: 16dp;
margin: 0 44dp;
margin: 0 58dp;
gap: 30dp;
color: #ffffff;
font-size: 36dp;

View File

@@ -3,7 +3,7 @@ body
width: 100%;
height: 100%;
font-family: Minecraft Default;
font-size: 14dp;
font-size: 36dp;
color: #ffffff;
background: transparent;
display: flex;
@@ -25,7 +25,6 @@ div#message_box
p#title
{
font-size: 36dp;
color: #333333;
margin-bottom: 23dp;
text-align: left;
@@ -44,7 +43,6 @@ div#text_container
p#description
{
font-size: 36dp;
color: #333333;
white-space: pre-wrap;
}
@@ -63,8 +61,6 @@ button
width: 600dp;
height: 60dp;
margin-bottom: 7.5dp;
color: #ffffff;
font-size: 36dp;
font-effect: shadow(1dp 1dp #000000);
text-align: center;
line-height: 60dp;

View File

@@ -3,7 +3,7 @@ body
width: 100%;
height: 100%;
font-family: Minecraft Default;
font-size: 14dp;
font-size: 36dp;
font-effect: shadow(1dp 1dp #000000);
color: #ffffff;
background: transparent;
@@ -18,8 +18,6 @@ div#pause_menu
height: 330dp;
margin: auto;
background: rgba(0, 0, 0, 0.65);
border-radius: 8dp;
padding: 40dp 48dp;
}
div#buttons
@@ -36,8 +34,6 @@ button
width: 674dp;
height: 60dp;
margin-bottom: 15dp;
color: #ffffff;
font-size: 36dp;
text-align: center;
line-height: 60dp;
cursor: pointer;
@@ -63,7 +59,6 @@ div#exit_dialog
p#exit_text
{
font-size: 36dp;
font-effect: none;
color: #333333;
margin-bottom: 23dp;
@@ -85,8 +80,6 @@ button#exit_nosave
width: 600dp;
height: 60dp;
margin-bottom: 7.5dp;
color: #ffffff;
font-size: 36dp;
text-align: center;
line-height: 60dp;
cursor: pointer;
@@ -119,7 +112,6 @@ div#save_dialog
p#save_text
{
font-size: 36dp;
font-effect: none;
color: #333333;
margin-bottom: 23dp;
@@ -140,8 +132,6 @@ button#save_confirm
width: 600dp;
height: 60dp;
margin-bottom: 7.5dp;
color: #ffffff;
font-size: 36dp;
text-align: center;
line-height: 60dp;
cursor: pointer;

View File

@@ -3,7 +3,7 @@ body
width: 100%;
height: 100%;
font-family: Minecraft Default;
font-size: 14dp;
font-size: 36dp;
font-effect: shadow(1dp 1dp #000000);
color: #ffffff;
background: transparent;
@@ -18,8 +18,6 @@ div#settings_menu
height: 330dp;
margin: auto;
background: rgba(0, 0, 0, 0.65);
border-radius: 8dp;
padding: 40dp 48dp;
}
div#buttons
@@ -36,8 +34,6 @@ button
width: 674dp;
height: 60dp;
margin-bottom: 15dp;
color: #ffffff;
font-size: 36dp;
text-align: center;
line-height: 60dp;
cursor: pointer;
@@ -49,53 +45,4 @@ button:hover
{
color: #ffff00;
decorator: image(images/lce/Button/MainMenuButton_Over.png);
}
div#confirm_dialog
{
display: none;
width: 100%;
margin-top: 16dp;
text-align: center;
}
p#confirm_text
{
font-size: 31dp;
color: #ffffff;
margin-bottom: 23dp;
}
div#confirm_buttons
{
width: 100%;
display: flex;
justify-content: center;
gap: 10dp;
}
button#confirm_no,
button#confirm_yes
{
display: inline-block;
width: auto;
min-width: 204dp;
height: 58dp;
margin: 0;
padding-left: 29dp;
padding-right: 29dp;
color: #ffffff;
font-size: 36dp;
text-align: center;
line-height: 58dp;
cursor: pointer;
background: transparent;
decorator: image(images/lce/Button/MainMenuButton_Norm.png);
}
button#confirm_no:hover,
button#confirm_yes:hover
{
color: #ffff00;
decorator: image(images/lce/Button/MainMenuButton_Over.png);
}
}

View File

@@ -13,13 +13,6 @@
<button id="ui">[IDS_USER_INTERFACE]</button>
<button id="reset_defaults">[IDS_RESET_TO_DEFAULTS]</button>
</div>
<div id="confirm_dialog">
<p id="confirm_text">[IDS_RESET_TO_DEFAULTS]</p>
<div id="confirm_buttons">
<button id="confirm_no">[IDS_NO]</button>
<button id="confirm_yes">[IDS_YES]</button>
</div>
</div>
</div>
</body>
</rml>

Binary file not shown.

Before

Width:  |  Height:  |  Size: 14 KiB

After

Width:  |  Height:  |  Size: 14 KiB

View File

@@ -25,8 +25,6 @@ UIScene_PauseMenu::UIScene_PauseMenu(int iPad, void *initData, UILayer *parentLa
: UIScene(iPad, parentLayer)
, m_document(nullptr)
, m_bIgnoreInput(false)
, m_bExitDialog(false)
, m_bSaveDialog(false)
{
Rml::Context* ctx = RmlManager::Get().GetContext();
if (!ctx)
@@ -47,11 +45,6 @@ UIScene_PauseMenu::UIScene_PauseMenu(int iPad, void *initData, UILayer *parentLa
m_document->GetElementById("achievements")->AddEventListener(Rml::EventId::Click, this);
m_document->GetElementById("save_game")->AddEventListener(Rml::EventId::Click, this);
m_document->GetElementById("exit_game")->AddEventListener(Rml::EventId::Click, this);
m_document->GetElementById("exit_save")->AddEventListener(Rml::EventId::Click, this);
m_document->GetElementById("exit_nosave")->AddEventListener(Rml::EventId::Click, this);
m_document->GetElementById("exit_cancel")->AddEventListener(Rml::EventId::Click, this);
m_document->GetElementById("save_cancel")->AddEventListener(Rml::EventId::Click, this);
m_document->GetElementById("save_confirm")->AddEventListener(Rml::EventId::Click, this);
m_document->GetElementById("resume")->Focus();
}
else
@@ -77,11 +70,6 @@ UIScene_PauseMenu::~UIScene_PauseMenu()
m_document->GetElementById("achievements")->RemoveEventListener(Rml::EventId::Click, this);
m_document->GetElementById("save_game")->RemoveEventListener(Rml::EventId::Click, this);
m_document->GetElementById("exit_game")->RemoveEventListener(Rml::EventId::Click, this);
m_document->GetElementById("exit_save")->RemoveEventListener(Rml::EventId::Click, this);
m_document->GetElementById("exit_nosave")->RemoveEventListener(Rml::EventId::Click, this);
m_document->GetElementById("exit_cancel")->RemoveEventListener(Rml::EventId::Click, this);
m_document->GetElementById("save_cancel")->RemoveEventListener(Rml::EventId::Click, this);
m_document->GetElementById("save_confirm")->RemoveEventListener(Rml::EventId::Click, this);
m_document->Close();
m_document = nullptr;
}
@@ -184,42 +172,25 @@ void UIScene_PauseMenu::handleInput(int iPad, int key, bool repeat, bool pressed
{
case ACTION_MENU_UP:
ctx->ProcessKeyDown(Rml::Input::KI_UP, 0);
handled = true;
break;
case ACTION_MENU_DOWN:
ctx->ProcessKeyDown(Rml::Input::KI_DOWN, 0);
handled = true;
break;
case ACTION_MENU_OK:
// Only forward as keyboard Enter if actually coming from keyboard,
// not from mouse click (mouse is handled in tick()).
if (g_KBMInput.IsKeyPressed(VK_RETURN))
{
ctx->ProcessKeyDown(Rml::Input::KI_RETURN, 0);
handled = true;
}
break;
case ACTION_MENU_CANCEL:
case ACTION_MENU_PAUSEMENU:
if (m_bExitDialog)
{
OnExitCancel();
handled = true;
}
else if (m_bSaveDialog)
{
OnSaveCancel();
handled = true;
}
else
{
navigateBack();
handled = true;
}
navigateBack();
break;
default:
break;
}
handled = true;
}
void UIScene_PauseMenu::ProcessEvent(Rml::Event& event)
@@ -236,11 +207,6 @@ void UIScene_PauseMenu::ProcessEvent(Rml::Event& event)
else if (id == "achievements") OnAchievements();
else if (id == "save_game") OnSaveGame();
else if (id == "exit_game") OnExitGame();
else if (id == "exit_save") OnExitSave();
else if (id == "exit_nosave") OnExitNoSave();
else if (id == "exit_cancel") OnExitCancel();
else if (id == "save_confirm") OnSaveConfirm();
else if (id == "save_cancel") OnSaveCancel();
}
}
@@ -280,114 +246,27 @@ void UIScene_PauseMenu::OnAchievements()
ui.NavigateToScene(m_iPad, eUIScene_AchievementsMenu);
}
void UIScene_PauseMenu::ShowSaveDialog(bool show)
{
if (!m_document)
return;
auto* saveDialog = m_document->GetElementById("save_dialog");
auto* buttons = m_document->GetElementById("buttons");
if (show)
{
if (buttons) buttons->SetProperty("display", "none");
if (saveDialog) saveDialog->SetProperty("display", "block");
auto* saveText = m_document->GetElementById("save_text");
if (saveText)
saveText->SetInnerRML("[IDS_CONFIRM_SAVE_GAME]");
m_document->GetElementById("save_cancel")->Focus();
m_bSaveDialog = true;
}
else
{
if (saveDialog) saveDialog->SetProperty("display", "none");
if (buttons) buttons->SetProperty("display", "block");
m_document->GetElementById("save_game")->Focus();
m_bSaveDialog = false;
}
}
void UIScene_PauseMenu::OnSaveGame()
{
if (m_iPad != ProfileManager.GetPrimaryPad())
return;
// Does the save exist?
bool bSaveExists;
StorageManager.DoesSaveExist(&bSaveExists);
// We need to ask if they are sure they want to overwrite the existing game
if (bSaveExists)
ShowSaveDialog(true);
else
app.SetAction(m_iPad, eAppAction_SaveGame);
}
void UIScene_PauseMenu::OnSaveConfirm()
{
ShowSaveDialog(false);
app.SetAction(m_iPad, eAppAction_SaveGame);
}
void UIScene_PauseMenu::OnSaveCancel()
{
ShowSaveDialog(false);
}
void UIScene_PauseMenu::ShowExitDialog(bool show)
{
if (!m_document)
return;
auto* exitDialog = m_document->GetElementById("exit_dialog");
auto* buttons = m_document->GetElementById("buttons");
if (show)
{
Minecraft* pMinecraft = Minecraft::GetInstance();
if (buttons) buttons->SetProperty("display", "none");
if (exitDialog) exitDialog->SetProperty("display", "block");
// Configure dialog for current state
auto* exitSave = m_document->GetElementById("exit_save");
auto* exitNosave = m_document->GetElementById("exit_nosave");
auto* exitCancel = m_document->GetElementById("exit_cancel");
auto* exitText = m_document->GetElementById("exit_text");
if (m_iPad == ProfileManager.GetPrimaryPad())
{
if (exitSave)
exitSave->SetProperty("display", "inline-block");
if (exitNosave)
exitNosave->SetProperty("display", "inline-block");
if (g_NetworkManager.GetPlayerCount() > 1)
if (exitText) exitText->SetInnerRML("[IDS_CONFIRM_EXIT_GAME_CONFIRM_DISCONNECT_SAVE]");
else
if (exitText) exitText->SetInnerRML("[IDS_CONFIRM_EXIT_GAME]");
if (exitCancel) exitCancel->Focus();
}
m_bExitDialog = true;
UINT uiIDA[2];
uiIDA[0] = IDS_CONFIRM_CANCEL;
uiIDA[1] = IDS_CONFIRM_OK;
ui.RequestAlertMessage(IDS_TITLE_SAVE_GAME, IDS_CONFIRM_SAVE_GAME, uiIDA, 2, m_iPad, &IUIScene_PauseMenu::SaveGameDialogReturned, (LPVOID)GetCallbackUniqueId());
}
else
{
if (exitDialog) exitDialog->SetProperty("display", "none");
if (buttons) buttons->SetProperty("display", "block");
// Restore default button state
auto* exitSave = m_document->GetElementById("exit_save");
auto* exitNosave = m_document->GetElementById("exit_nosave");
if (exitSave) exitSave->SetProperty("display", "inline-block");
if (exitNosave) exitNosave->SetInnerRML("[IDS_EXIT_GAME_NO_SAVE]");
if (exitNosave) exitNosave->SetProperty("display", "inline-block");
m_document->GetElementById("exit_game")->Focus();
m_bExitDialog = false;
// Flag a app action of save game
app.SetAction(m_iPad, eAppAction_SaveGame);
}
}
@@ -395,51 +274,53 @@ void UIScene_PauseMenu::OnExitGame()
{
Minecraft* pMinecraft = Minecraft::GetInstance();
// Non-primary pad: exit directly without dialog
if (m_iPad != ProfileManager.GetPrimaryPad())
UINT uiIDA[3];
// Is it the primary player exiting?
if (m_iPad == ProfileManager.GetPrimaryPad())
{
int playTime = -1;
if (pMinecraft->localplayers[m_iPad] != NULL)
playTime = (int)pMinecraft->localplayers[m_iPad]->getSessionTimer();
if (StorageManager.GetSaveDisabled())
{
uiIDA[0] = IDS_CONFIRM_CANCEL;
uiIDA[1] = IDS_CONFIRM_OK;
ui.RequestAlertMessage(IDS_EXIT_GAME, IDS_CONFIRM_EXIT_GAME_PROGRESS_LOST, uiIDA, 2, m_iPad, &IUIScene_PauseMenu::ExitGameDialogReturned, (LPVOID)GetCallbackUniqueId());
}
else
{
if (g_NetworkManager.IsHost())
{
uiIDA[0] = IDS_CONFIRM_CANCEL;
uiIDA[1] = IDS_EXIT_GAME_SAVE;
uiIDA[2] = IDS_EXIT_GAME_NO_SAVE;
if (g_NetworkManager.GetPlayerCount() > 1)
ui.RequestAlertMessage(IDS_EXIT_GAME, IDS_CONFIRM_EXIT_GAME_CONFIRM_DISCONNECT_SAVE, uiIDA, 3, m_iPad, &UIScene_PauseMenu::ExitGameSaveDialogReturned, (LPVOID)GetCallbackUniqueId());
else
ui.RequestAlertMessage(IDS_EXIT_GAME, IDS_CONFIRM_EXIT_GAME, uiIDA, 3, m_iPad, &UIScene_PauseMenu::ExitGameSaveDialogReturned, (LPVOID)GetCallbackUniqueId());
}
else
{
uiIDA[0] = IDS_CONFIRM_CANCEL;
uiIDA[1] = IDS_CONFIRM_OK;
ui.RequestAlertMessage(IDS_EXIT_GAME, IDS_CONFIRM_EXIT_GAME, uiIDA, 2, m_iPad, &IUIScene_PauseMenu::ExitGameDialogReturned, (LPVOID)GetCallbackUniqueId());
}
}
}
else // Non-primary pad: exit directly without dialog
{
int playTime = -1;
if (pMinecraft->localplayers[m_iPad] != NULL)
playTime = (int)pMinecraft->localplayers[m_iPad]->getSessionTimer();
if (pMinecraft->localplayers[m_iPad] != nullptr)
TelemetryManager->RecordLevelExit(m_iPad, eSen_LevelExitStatus_Exited);
app.SetAction(m_iPad, eAppAction_ExitPlayer);
return;
}
// Primary pad: show inline confirmation dialog (no Iggy MessageBox)
ShowExitDialog(true);
}
void UIScene_PauseMenu::OnExitSave()
{
ShowExitDialog(false);
SetIgnoreInput(true);
Minecraft* pMinecraft = Minecraft::GetInstance();
if (pMinecraft->localplayers[m_iPad] != nullptr)
{
int playTime = static_cast<int>(pMinecraft->localplayers[m_iPad]->getSessionTimer());
TelemetryManager->RecordLevelExit(m_iPad, eSen_LevelExitStatus_Exited);
}
MinecraftServer::getInstance()->setSaveOnExit(true);
app.SetAction(m_iPad, eAppAction_ExitWorld);
}
void UIScene_PauseMenu::OnExitNoSave()
{
ShowExitDialog(false);
SetIgnoreInput(true);
Minecraft* pMinecraft = Minecraft::GetInstance();
if (pMinecraft->localplayers[m_iPad] != nullptr)
{
int playTime = static_cast<int>(pMinecraft->localplayers[m_iPad]->getSessionTimer());
TelemetryManager->RecordLevelExit(m_iPad, eSen_LevelExitStatus_Exited);
}
app.SetAction(m_iPad, eAppAction_ExitWorld);
}
void UIScene_PauseMenu::OnExitCancel()
{
ShowExitDialog(false);
}
}

View File

@@ -49,20 +49,10 @@ protected:
void OnAchievements();
void OnSaveGame();
void OnExitGame();
void OnExitSave();
void OnExitNoSave();
void OnExitCancel();
void OnSaveConfirm();
void OnSaveCancel();
void ShowExitDialog(bool show);
void ShowSaveDialog(bool show);
private:
Rml::ElementDocument* m_document;
bool m_bIgnoreInput;
bool m_bExitDialog;
bool m_bSaveDialog;
};
#pragma pop_macro("GetFirstChild")

View File

@@ -23,7 +23,6 @@
UIScene_SettingsMenu::UIScene_SettingsMenu(int iPad, void *initData, UILayer *parentLayer)
: UIScene(iPad, parentLayer)
, m_document(nullptr)
, m_bConfirmDialog(false)
{
Rml::Context* ctx = RmlManager::Get().GetContext();
if (!ctx)
@@ -56,8 +55,6 @@ UIScene_SettingsMenu::UIScene_SettingsMenu(int iPad, void *initData, UILayer *pa
m_document->GetElementById("graphics")->AddEventListener(Rml::EventId::Click, this);
m_document->GetElementById("ui")->AddEventListener(Rml::EventId::Click, this);
m_document->GetElementById("reset_defaults")->AddEventListener(Rml::EventId::Click, this);
m_document->GetElementById("confirm_yes")->AddEventListener(Rml::EventId::Click, this);
m_document->GetElementById("confirm_no")->AddEventListener(Rml::EventId::Click, this);
// Focus first visible button
m_document->GetElementById("options")->Focus();
@@ -83,8 +80,6 @@ UIScene_SettingsMenu::~UIScene_SettingsMenu()
m_document->GetElementById("graphics")->RemoveEventListener(Rml::EventId::Click, this);
m_document->GetElementById("ui")->RemoveEventListener(Rml::EventId::Click, this);
m_document->GetElementById("reset_defaults")->RemoveEventListener(Rml::EventId::Click, this);
m_document->GetElementById("confirm_yes")->RemoveEventListener(Rml::EventId::Click, this);
m_document->GetElementById("confirm_no")->RemoveEventListener(Rml::EventId::Click, this);
m_document->Close();
m_document = nullptr;
}
@@ -187,36 +182,24 @@ void UIScene_SettingsMenu::handleInput(int iPad, int key, bool repeat, bool pres
{
case ACTION_MENU_UP:
ctx->ProcessKeyDown(Rml::Input::KI_UP, 0);
handled = true;
break;
case ACTION_MENU_DOWN:
ctx->ProcessKeyDown(Rml::Input::KI_DOWN, 0);
handled = true;
break;
case ACTION_MENU_OK:
if (g_KBMInput.IsKeyPressed(VK_RETURN))
{
ctx->ProcessKeyDown(Rml::Input::KI_RETURN, 0);
handled = true;
}
break;
case ACTION_MENU_CANCEL:
case ACTION_MENU_PAUSEMENU:
if (m_bConfirmDialog)
{
OnConfirmNo();
handled = true;
}
else
{
app.CheckGameSettingsChanged(true, iPad);
navigateBack();
handled = true;
}
break;
default:
break;
}
handled = true;
}
void UIScene_SettingsMenu::ProcessEvent(Rml::Event& event)
@@ -231,8 +214,6 @@ void UIScene_SettingsMenu::ProcessEvent(Rml::Event& event)
else if (id == "graphics") OnGraphics();
else if (id == "ui") OnUI();
else if (id == "reset_defaults") OnResetToDefaults();
else if (id == "confirm_yes") OnConfirmYes();
else if (id == "confirm_no") OnConfirmNo();
}
}
@@ -272,43 +253,27 @@ void UIScene_SettingsMenu::OnUI()
ui.NavigateToScene(m_iPad, eUIScene_SettingsUIMenu);
}
void UIScene_SettingsMenu::ShowConfirmDialog(bool show)
{
if (!m_document)
return;
auto* confirmDialog = m_document->GetElementById("confirm_dialog");
auto* buttons = m_document->GetElementById("buttons");
if (show)
{
if (buttons) buttons->SetProperty("display", "none");
if (confirmDialog) confirmDialog->SetProperty("display", "block");
m_document->GetElementById("confirm_no")->Focus();
m_bConfirmDialog = true;
}
else
{
if (confirmDialog) confirmDialog->SetProperty("display", "none");
if (buttons) buttons->SetProperty("display", "block");
m_document->GetElementById("reset_defaults")->Focus();
m_bConfirmDialog = false;
}
}
void UIScene_SettingsMenu::OnResetToDefaults()
{
ShowConfirmDialog(true);
UINT uiIDA[2];
uiIDA[0]=IDS_CONFIRM_CANCEL;
uiIDA[1]=IDS_CONFIRM_OK;
ui.RequestAlertMessage(IDS_DEFAULTS_TITLE, IDS_DEFAULTS_TEXT, uiIDA, 2, m_iPad,&UIScene_SettingsMenu::ResetDefaultsDialogReturned,this);
}
void UIScene_SettingsMenu::OnConfirmYes()
int UIScene_SettingsMenu::ResetDefaultsDialogReturned(void *pParam,int iPad,C4JStorage::EMessageResult result)
{
app.SetDefaultOptions(ProfileManager.GetDashboardProfileSettings(m_iPad), m_iPad);
app.CheckGameSettingsChanged(true, m_iPad);
navigateBack();
}
UIScene_SettingsMenu* pClass = (UIScene_SettingsMenu*)pParam;
void UIScene_SettingsMenu::OnConfirmNo()
{
ShowConfirmDialog(false);
}
// results switched for this dialog
if(result==C4JStorage::EMessage_ResultDecline)
{
app.SetDefaultOptions(ProfileManager.GetDashboardProfileSettings(pClass->m_iPad),pClass->m_iPad);
// if the profile data has been changed, then force a profile write
// It seems we're allowed to break the 5 minute rule if it's the result of a user action
app.CheckGameSettingsChanged(true,iPad);
}
return 0;
}

View File

@@ -48,14 +48,11 @@ protected:
void OnGraphics();
void OnUI();
void OnResetToDefaults();
void OnConfirmYes();
void OnConfirmNo();
void ShowConfirmDialog(bool show);
static int ResetDefaultsDialogReturned(void *pParam,int iPad,C4JStorage::EMessageResult result);
private:
Rml::ElementDocument* m_document;
bool m_bConfirmDialog;
};
#pragma pop_macro("GetFirstChild")