Revert some changes.

This commit is contained in:
GabsPuNs
2026-06-20 17:02:11 -04:00
parent 9b3e7b7e2b
commit 894eec412f
5 changed files with 24 additions and 26 deletions

View File

@@ -17,9 +17,6 @@ extern ID3D11Device* g_pd3dDevice;
extern ID3D11DeviceContext* g_pImmediateContext;
extern ID3D11RenderTargetView* g_pRenderTargetView;
extern int g_iScreenWidth;
extern int g_iScreenHeight;
RmlManager& RmlManager::Get()
{
static RmlManager instance;
@@ -37,7 +34,7 @@ RmlManager::~RmlManager()
Shutdown();
}
bool RmlManager::Init()
bool RmlManager::Init(int width, int height)
{
if (m_initialised)
return true;
@@ -72,7 +69,7 @@ bool RmlManager::Init()
if (!Rml::LoadFontFace(assetPath + "/fonts/MinecraftTen.ttf", "Minecraft Default", Rml::Style::FontStyle::Normal, Rml::Style::FontWeight::Bold, true))
app.DebugPrintf("[RmlManager] FAILED loading MinecraftTen.ttf\n");
m_context = Rml::CreateContext("main", Rml::Vector2i(g_iScreenWidth, g_iScreenHeight));
m_context = Rml::CreateContext("main", Rml::Vector2i(width, height));
if (!m_context)
{
app.DebugPrintf("[RmlManager] Failed to create RmlUi context\n");
@@ -80,14 +77,14 @@ bool RmlManager::Init()
return false;
}
app.DebugPrintf("[RmlManager] Context created (%dx%d)\n", g_iScreenWidth, g_iScreenHeight);
app.DebugPrintf("[RmlManager] Context created (%dx%d)\n", width, height);
m_renderer->SetViewport(g_iScreenWidth, g_iScreenHeight);
m_renderer->SetViewport(width, height);
m_initialised = true;
app.DebugPrintf("[RmlManager] Initialised (%dx%d)\n", g_iScreenWidth, g_iScreenHeight);
app.DebugPrintf("[RmlManager] Initialised (%dx%d)\n", width, height);
UpdateDpRatio();
UpdateDpRatio(width, height);
return true;
}
@@ -167,19 +164,20 @@ void RmlManager::OnResize(int width, int height)
m_context->SetDimensions(Rml::Vector2i(width, height));
m_renderer->SetViewport(width, height);
UpdateDpRatio(width, height);
}
void RmlManager::UpdateDpRatio()
void RmlManager::UpdateDpRatio(int width, int height)
{
if (!m_context)
return;
float scale_x = static_cast<float>(g_iScreenWidth) / 1920;
float scale_y = static_cast<float>(g_iScreenHeight) / 1080;
float scale_x = static_cast<float>(width) / 1920;
float scale_y = static_cast<float>(height) / 1080;
float base_ratio = (scale_x < scale_y) ? scale_x : scale_y;
float auto_dp = base_ratio;
float viewport_cap = 0.88f * static_cast<float>(g_iScreenHeight) / 850.0f;
float viewport_cap = 0.88f * static_cast<float>(height) / 850.0f;
if (auto_dp > viewport_cap)
auto_dp = viewport_cap;

View File

@@ -21,7 +21,7 @@ class RmlManager
public:
static RmlManager& Get();
bool Init();
bool Init(int width, int height);
void Shutdown();
void Update();
@@ -31,7 +31,7 @@ public:
RenderInterface_D3D11* GetRenderInterface() const { return m_renderer.get(); }
void OnResize(int width, int height);
void UpdateDpRatio();
void UpdateDpRatio(int width, int height);
void OnLanguageChanged();

View File

@@ -915,6 +915,8 @@ static bool ResizeD3D(int newW, int newH)
ui.updateRenderTargets(g_pRenderTargetView, g_pDepthStencilView);
ui.updateScreenSize(bbW, bbH);
RmlManager::Get().OnResize(bbW, bbH);
// Track actual backbuffer dimensions for the rest of the engine
g_iScreenWidth = bbW;
g_iScreenHeight = bbH;
@@ -969,6 +971,7 @@ postReset:
g_iScreenWidth = recW;
g_iScreenHeight = recH;
ui.updateScreenSize(recW, recH);
RmlManager::Get().OnResize(recW, recH);
}
app.DebugPrintf("[RESIZE] FAILED but recovered views at %dx%d\n", g_iScreenWidth, g_iScreenHeight);
@@ -1069,8 +1072,11 @@ static Minecraft* InitialiseMinecraftRuntime()
RenderManager.Initialise(g_pd3dDevice, g_pSwapChain);
app.loadStringTable();
ui.init(g_pd3dDevice, g_pImmediateContext, g_pRenderTargetView, g_pDepthStencilView, g_iScreenWidth, g_iScreenHeight);
RmlManager::Get().Init(g_iScreenWidth, g_iScreenHeight);
InputManager.Initialise(1, 3, MINECRAFT_ACTION_MAX, ACTION_MAX_MENU);
g_KBMInput.Init();
DefineActions();
@@ -1504,9 +1510,10 @@ int APIENTRY _tWinMain(_In_ HINSTANCE hInstance,
}
#endif
ui.tick();
RmlManager::Get().Update();
ui.render();
RmlManager::Get().Render();
g_DiscordPresence.Tick();
pMinecraft->gameRenderer->ApplyGammaPostProcess();

View File

@@ -61,10 +61,6 @@ void ConsoleUIController::init(ID3D11Device *dev, ID3D11DeviceContext *ctx, ID3D
// Shared init
postInit();
// Initialise RmlUi (menus)
if (!RmlManager::Get().Init())
app.DebugPrintf("ConsoleUIController::init - RmlManager::Init failed\n");
#endif
}
@@ -88,9 +84,6 @@ void ConsoleUIController::render()
renderScenes();
// Render RmlUi menus on top of the Iggy scenes
RmlManager::Get().Render();
/* Finally we're ready to display the frame. We call GDraw to
let it know we're done rendering, so it can do any finalization
it needs to do. */

View File

@@ -9,7 +9,7 @@ RmlManager& RmlManager::Get()
RmlManager::RmlManager() : m_initialised(false), m_context(nullptr) {}
RmlManager::~RmlManager() {}
bool RmlManager::Init(int viewport_width, int viewport_height)
bool RmlManager::Init(int width, int height)
{
return true;
}
@@ -17,6 +17,6 @@ bool RmlManager::Init(int viewport_width, int viewport_height)
void RmlManager::Shutdown() {}
void RmlManager::Update() {}
void RmlManager::Render() {}
void RmlManager::OnResize() {}
void RmlManager::UpdateDpRatio() {}
void RmlManager::OnResize(int width, int height) {}
void RmlManager::UpdateDpRatio(int width, int height) {}
void RmlManager::OnLanguageChanged() {}