Optimizations

This solves an FPS problem when 10 or more entities take damage
This commit is contained in:
GabsPuNs
2026-05-28 22:22:22 -04:00
parent 160044b48f
commit 8ffadc0f15
11 changed files with 230 additions and 480 deletions

View File

@@ -15,16 +15,6 @@ MemTexture::MemTexture(const wstring& _url, PBYTE pbData,DWORD dwBytes, MemTextu
//loadedImage=Textures::getTexture()
// 4J - remember to add deletes in here for any created BufferedImages when implemented
loadedImage = new BufferedImage(pbData,dwBytes);
if(processor==nullptr)
{
}
else
{
//loadedImage=processor.process(ImageIO.read(huc.getInputStream()));
}
}
MemTexture::~MemTexture()