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Optimizations
This solves an FPS problem when 10 or more entities take damage
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@@ -15,16 +15,6 @@ MemTexture::MemTexture(const wstring& _url, PBYTE pbData,DWORD dwBytes, MemTextu
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//loadedImage=Textures::getTexture()
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// 4J - remember to add deletes in here for any created BufferedImages when implemented
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loadedImage = new BufferedImage(pbData,dwBytes);
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if(processor==nullptr)
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{
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}
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else
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{
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//loadedImage=processor.process(ImageIO.read(huc.getInputStream()));
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}
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}
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MemTexture::~MemTexture()
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