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Update LevelRenderer.h
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@@ -50,7 +50,7 @@ public:
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static constexpr int CHUNK_Y_COUNT = Level::maxBuildHeight / CHUNK_SIZE;
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static constexpr int MAX_COMMANDBUFFER_ALLOCATIONS = 2047 * 2048 * 2048; // DURANGO: 512. ORBIS: 448. PS3: 110. X360: 55
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static constexpr int MAX_COMMANDBUFFER_ALLOCATIONS = 512 * 2048 * 2048; // DURANGO: 512. ORBIS: 448. PS3: 110. X360: 55
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public:
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LevelRenderer(Minecraft *mc, Textures *textures);
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