mirror of
https://github.com/GabsPuNs/Project-Zenith-Main.git
synced 2026-07-09 16:18:24 +00:00
RmlUi: DPI scaling now uses the window size instead of the desktop resolution and is updated when the window is resized.
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@@ -26,6 +26,8 @@ RmlManager& RmlManager::Get()
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RmlManager::RmlManager()
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: m_initialised(false)
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, m_context(nullptr)
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, m_viewport_width(0)
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, m_viewport_height(0)
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{
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}
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@@ -88,12 +90,15 @@ bool RmlManager::Init(int viewport_width, int viewport_height)
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app.DebugPrintf("[RmlManager] Context created (%dx%d)\n", viewport_width, viewport_height);
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m_viewport_width = viewport_width;
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m_viewport_height = viewport_height;
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m_renderer->SetViewport(viewport_width, viewport_height);
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m_initialised = true;
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app.DebugPrintf("[RmlManager] Initialised (%dx%d)\n", viewport_width, viewport_height);
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UpdateDpRatio();
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UpdateDpRatio(m_viewport_width, m_viewport_height);
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return true;
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}
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@@ -170,28 +175,24 @@ void RmlManager::OnResize(int width, int height)
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{
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if (!m_initialised || !m_context)
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return;
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m_viewport_width = width;
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m_viewport_height = height;
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m_context->SetDimensions(Rml::Vector2i(width, height));
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m_renderer->SetViewport(width, height);
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UpdateDpRatio(width, height);
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}
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// GabsPuN: Taken from the Quake port as something temporary
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void RmlManager::UpdateDpRatio()
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void RmlManager::UpdateDpRatio(int viewport_width, int viewport_height)
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{
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if (!m_context)
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return;
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int width = GetSystemMetrics(SM_CXSCREEN);
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int height = GetSystemMetrics(SM_CYSCREEN);
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float scale_x = static_cast<float>(width) / 1920;
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float scale_y = static_cast<float>(height) / 1080;
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float scale_x = static_cast<float>(viewport_width) / 1920;
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float scale_y = static_cast<float>(viewport_height) / 1080;
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float base_ratio = (scale_x < scale_y) ? scale_x : scale_y;
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float blend = (base_ratio > 1.0f) ? std::min(base_ratio - 1.0f, 1.0f) : 0.0f;
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float effective_dpi = (1.0f - blend) + blend;
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float auto_dp = base_ratio * effective_dpi;
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float viewport_cap = 0.88f * static_cast<float>(height) / 850.0f;
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float auto_dp = base_ratio;
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float viewport_cap = 0.88f * static_cast<float>(viewport_height) / 850.0f;
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if (auto_dp > viewport_cap)
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auto_dp = viewport_cap;
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@@ -31,7 +31,7 @@ public:
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RenderInterface_D3D11* GetRenderInterface() const { return m_renderer.get(); }
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void OnResize(int width, int height);
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void UpdateDpRatio();
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void UpdateDpRatio(int viewport_width, int viewport_height);
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void OnLanguageChanged();
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@@ -48,6 +48,9 @@ private:
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std::unique_ptr<FileInterface_Game> m_file_interface;
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Rml::Context* m_context;
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int m_viewport_width;
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int m_viewport_height;
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};
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#pragma pop_macro("GetFirstChild")
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@@ -18,5 +18,5 @@ void RmlManager::Shutdown() {}
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void RmlManager::Update() {}
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void RmlManager::Render() {}
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void RmlManager::OnResize(int width, int height) {}
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void RmlManager::UpdateDpRatio() {}
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void RmlManager::UpdateDpRatio(int, int) {}
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void RmlManager::OnLanguageChanged() {}
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