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RmlUi: DPI scaling now uses the window size instead of the desktop resolution and is updated when the window is resized.
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@@ -18,5 +18,5 @@ void RmlManager::Shutdown() {}
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void RmlManager::Update() {}
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void RmlManager::Render() {}
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void RmlManager::OnResize(int width, int height) {}
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void RmlManager::UpdateDpRatio() {}
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void RmlManager::UpdateDpRatio(int, int) {}
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void RmlManager::OnLanguageChanged() {}
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