Commit Graph

6 Commits

Author SHA1 Message Date
GabsPuNs
d3af93969a Implement UnhandledExceptionFilter and revert "set intro scene background to white"
Also use g_iScreenWidth and g_iScreenHeight in RMLManager
2026-06-20 15:35:42 -04:00
GabsPuNs
197e88a72f Update Localisation
* Stringtables now support IDs and Strings at the same time. DLCs have a new branch for RMLUI now.
* Removed hardcoded StringTableNameMap for use Strings instead of IDs for RMLUI.
* Strings in RMLUI now uses [] since {} is used for data and it could affect future menus.
* Removed GetStringTable. app.GetString now support WStrings.
2026-06-13 19:44:27 -04:00
Zero
5355394a5a Implement RMLUI string translation via LCE StringTable
Replace hardcoded English strings in RML UI files with {IDS_XXX}
placeholders that are translated at runtime via RmlUi's TranslateString
override, which looks up keys in the LCE StringTable.

- Override SystemInterface_Win64::TranslateString to scan for {KEY}
  patterns and resolve them via StringTable::getString(wstring)
- Add GetLCEStringTable() accessor to CConsoleMinecraftApp
- Update PauseMenu.rml, SettingsMenu.rml, HelpOptions.rml with IDS_XXX keys
- Update dynamic dialog SetInnerRML calls in UIScene_PauseMenu.cpp
- Fix CMakePresets.json: remove hardcoded VS2022 ml64.exe path
2026-06-12 15:46:34 +02:00
GabsPuNs
5c2d0d9458 New File System and Cleanup some code Part 1
Trial code is almost cleaned.
Consoles are now unused.
stdafx unbloat for Minecraft.Client
2026-06-07 00:03:24 -04:00
GabsPuNs
4216b72ae2 Fix Vsync 2026-05-22 00:21:28 -04:00
GabsPuNs
1b2f5c6fe8 Commit TU30 2026-05-14 19:16:33 -04:00