Zero 5355394a5a Implement RMLUI string translation via LCE StringTable
Replace hardcoded English strings in RML UI files with {IDS_XXX}
placeholders that are translated at runtime via RmlUi's TranslateString
override, which looks up keys in the LCE StringTable.

- Override SystemInterface_Win64::TranslateString to scan for {KEY}
  patterns and resolve them via StringTable::getString(wstring)
- Add GetLCEStringTable() accessor to CConsoleMinecraftApp
- Update PauseMenu.rml, SettingsMenu.rml, HelpOptions.rml with IDS_XXX keys
- Update dynamic dialog SetInnerRML calls in UIScene_PauseMenu.cpp
- Fix CMakePresets.json: remove hardcoded VS2022 ml64.exe path
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Just another project.

Platform Support

  • Windows: Supported for building and running the project
  • macOS / Linux: The Windows nightly build will run through Wine or CrossOver

Build & Run

  1. Install Visual Studio 2022 or newer.
  2. Clone the repository.
  3. Open the project folder from Visual Studio.
  4. Wait for cmake to configure the project and load all assets (this may take a few minutes on the first run).
  5. Set the build configuration to "Debug" or "Release".
  6. Pick the startup project.
  7. Build and run the project.
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