Files
GabsPuNs-Project_Zenith_Main/Minecraft.Client/Assets/UI/SettingsMenu.rml
Zero 5355394a5a Implement RMLUI string translation via LCE StringTable
Replace hardcoded English strings in RML UI files with {IDS_XXX}
placeholders that are translated at runtime via RmlUi's TranslateString
override, which looks up keys in the LCE StringTable.

- Override SystemInterface_Win64::TranslateString to scan for {KEY}
  patterns and resolve them via StringTable::getString(wstring)
- Add GetLCEStringTable() accessor to CConsoleMinecraftApp
- Update PauseMenu.rml, SettingsMenu.rml, HelpOptions.rml with IDS_XXX keys
- Update dynamic dialog SetInnerRML calls in UIScene_PauseMenu.cpp
- Fix CMakePresets.json: remove hardcoded VS2022 ml64.exe path
2026-06-12 15:46:34 +02:00

26 lines
707 B
Plaintext

<rml>
<head>
<title>Settings</title>
<link type="text/rcss" href="SettingsMenu.rcss"/>
</head>
<body>
<div id="settings_menu">
<div id="buttons">
<button id="options">{IDS_OPTIONS}</button>
<button id="audio">{IDS_AUDIO}</button>
<button id="controls">{IDS_CONTROLS}</button>
<button id="graphics">{IDS_GRAPHICS}</button>
<button id="ui">{IDS_USER_INTERFACE}</button>
<button id="reset_defaults">{IDS_RESET_TO_DEFAULTS}</button>
</div>
<div id="confirm_dialog">
<p id="confirm_text">{IDS_RESET_TO_DEFAULTS}</p>
<div id="confirm_buttons">
<button id="confirm_no">{IDS_NO}</button>
<button id="confirm_yes">{IDS_YES}</button>
</div>
</div>
</div>
</body>
</rml>