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LCE_Format_Documentation/Formats/Models.md
2023-04-25 09:37:43 -04:00

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Name Size (per element) Description
version (int32)0x4 indicates format version
Model Count (int32)0x4 how many models are within the file
Models variable all models within the model file
  • all known Model/Material information is the direct product of May/MattNL's work!

model

(repeated per model count)

Name Size (per element) Description
Model Name variable a string(int16 indicates length, then utf8 string of specified length) indicating model name
Texture dimensions (2x int32)0x8 indicates dimensions of texture file, in X Y format
Part Count (int32)0x4 how many parts are within the model
Parts variable all parts within the model

part

Name Size (per element) Description
Part Name variable a string(int16 indicates length, then utf8 string of specified length) indicating part name
Parent Name variable a string(int16 indicates length, then utf8 string of specified length) indicating part parent name(only if Format version > 1)
Translation X (float)0x4 indicates part translation in the X dimension
Translation Y (float)0x4 indicates part translation in the Y dimension
Translation Z (float)0x4 indicates part translation in the Z dimension
Unknown (float)0x4 it is unclear what this space is used to signify
Texture Offset X (float)0x4 indicates offset in the texture, in the X dimension
Texture Offset Y (float)0x4 indicates offset in the texture, in the Y dimension
Rotation X (float)0x4 indicates part rotation in the X dimension
Rotation Y (float)0x4 indicates part rotation in the Y dimension
Rotation Z (float)0x4 indicates part rotation in the Z dimension
Box Count (int32)0x4 how many boxes are within the part
Boxes variable all boxes within the part

box

Name Size (per element) Description
Position X (float)0x4 indicates box position in the X dimension
Position Y (float)0x4 indicates box position in the Y dimension
Position Z (float)0x4 indicates box position in the Z dimension
Length (int32)0x4 length of the box
Height (int32)0x4 height of the box
Width (int32)0x4 width of the box
Uv X (float)0x4 indicates Uv of the box on the texture in the X dimension
Uv Y (float)0x4 indicates Uv of the box on the texture in the Y dimension
Scale(inflation) (float)0x4 indicates scale of the box
Mirror Texture (bool)0x1 indicates whether or not to mirror the texture on the box