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LCE_Format_Documentation/Formats/Models.md
2023-04-25 09:37:43 -04:00

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| Name | Size (per element) | Description |
| :-:|:-:|:-:|
| version | (int32)0x4 | indicates format version
| Model Count | (int32)0x4 | how many models are within the file
| [Models](./Models.md#model) | variable | all models within the model file
* all known Model/Material information is the direct product of [May/MattNL](https://github.com/MattN-L)'s work!
## model
(repeated per model count)
| Name | Size (per element) | Description |
| :-:|:-:|:-:|
| Model Name | variable | a string(int16 indicates length, then utf8 string of specified length) indicating model name
| Texture dimensions | (2x int32)0x8 | indicates dimensions of texture file, in X Y format
| Part Count | (int32)0x4 | how many parts are within the model
| [Parts](./Models.md#part) | variable | all parts within the model
## part
| Name | Size (per element) | Description |
| :-:|:-:|:-:|
| Part Name | variable | a string(int16 indicates length, then utf8 string of specified length) indicating part name
| Parent Name | variable | a string(int16 indicates length, then utf8 string of specified length) indicating part parent name(only if Format version > 1)
| Translation X | (float)0x4 | indicates part translation in the X dimension
| Translation Y | (float)0x4 | indicates part translation in the Y dimension
| Translation Z | (float)0x4 | indicates part translation in the Z dimension
| Unknown | (float)0x4 | it is unclear what this space is used to signify
| Texture Offset X | (float)0x4 | indicates offset in the texture, in the X dimension
| Texture Offset Y | (float)0x4 | indicates offset in the texture, in the Y dimension
| Rotation X | (float)0x4 | indicates part rotation in the X dimension
| Rotation Y | (float)0x4 | indicates part rotation in the Y dimension
| Rotation Z | (float)0x4 | indicates part rotation in the Z dimension
| Box Count | (int32)0x4 | how many boxes are within the part
| [Boxes](./Models.md#box) | variable | all boxes within the part
## box
| Name | Size (per element) | Description |
| :-:|:-:|:-:|
| Position X | (float)0x4 | indicates box position in the X dimension
| Position Y | (float)0x4 | indicates box position in the Y dimension
| Position Z | (float)0x4 | indicates box position in the Z dimension
| Length | (int32)0x4 | length of the box
| Height | (int32)0x4 | height of the box
| Width | (int32)0x4 | width of the box
| Uv X | (float)0x4 | indicates Uv of the box on the texture in the X dimension
| Uv Y | (float)0x4 | indicates Uv of the box on the texture in the Y dimension
| Scale(inflation) | (float)0x4 | indicates scale of the box
| Mirror Texture | (bool)0x1 | indicates whether or not to mirror the texture on the box