Commit Graph

3 Commits

Author SHA1 Message Date
Jacobwasbeast
336e037730 Fix block/item game object creation and texture fallback
- Add GameObjectFactory: create actual Tile/TileItem/Item objects via PDB symbols
- Fix IdRegistry ID ranges: BLOCK_MOD_START=174, ITEM_MOD_START=3000
- Add icon parameter to item registration (API, NativeInterop, NativeExports)
- Use protected (IEAA/MEAA) decorated names for Tile/Item constructors
- Lazy-dereference Material/SoundType pointers (NULL until staticCtor runs)
- CrashHandler: skip __debugbreak() from game exe so missing texture fallback runs
- ExampleMod: add .Icon("ruby") to item registration
2026-03-06 20:10:13 -06:00
Jacobwasbeast
34177e1507 Add main menu overlay, creative inventory injection, mod discovery, logging, and Wine/Proton support
- Replace dbghelp with raw_pdb library for cross-platform PDB symbol resolution
- Add main menu branding overlay via C4JRender::Present hook
- Add creative inventory item injection from mods
- Add file-based logging (LogUtil) alongside console output
- Fix mod discovery with custom AssemblyLoadContext for proper type identity
- Add file dialog for game path selection in launcher
- Add CreativeTab enum and block/item creative tab assignment
- Unify build output to single ModLoader/build directory
2026-03-06 18:59:02 -06:00
Jacobwasbeast
de22a24100 Initial commit: LegacyForge mod loader for Minecraft Legacy Edition
SKSE-style external mod loader with zero game source modifications.
- LegacyForge.Launcher: C# console app that injects runtime DLL into game process
- LegacyForgeRuntime: C++ DLL with PDB symbol resolution, MinHook function hooking, and .NET CoreCLR hosting
- LegacyForge.Core: C# mod discovery and lifecycle management
- LegacyForge.API: Fabric-style mod API with namespaced string IDs, fluent property builders, and event system
- ExampleMod: Sample mod demonstrating block/item registration
2026-03-06 15:11:53 -06:00