SkinRenderer.cs - Removed call to GL.DebugMessageCallback

This commit is contained in:
miku-666
2024-01-16 14:42:33 +01:00
parent 621f33e58a
commit 081874fb87

View File

@@ -88,16 +88,6 @@ namespace PckStudio.Rendering
set => camera.LookAt(value);
}
private void GLDebugMessage(DebugSource source, DebugType type, int id, DebugSeverity severity, int length, IntPtr message, IntPtr userParam)
{
string msg = Marshal.PtrToStringAnsi(message, length);
Debug.WriteLine(source);
Debug.WriteLine(type);
Debug.WriteLine(severity);
Debug.WriteLine(id);
Debug.WriteLine(msg);
}
private Vector2 _globalModelRotation;
private Vector2 GlobalModelRotation
{
@@ -243,8 +233,6 @@ namespace PckStudio.Rendering
Trace.TraceInformation(GL.GetString(StringName.Version));
GL.DebugMessageCallback(GLDebugMessage, IntPtr.Zero);
_skinShader = Shader.Create(Resources.skinVertexShader, Resources.skinFragmentShader);
_skinShader.Bind();