SkinRenderer - Update debug line rendering

This commit is contained in:
miku-666
2024-05-18 17:23:01 +02:00
parent bf52f1b465
commit 0999ba5591
2 changed files with 12 additions and 12 deletions

View File

@@ -23,6 +23,8 @@ namespace PckStudio.Rendering
{
}
public static implicit operator ColorVertex(Vector3 vector3) => new ColorVertex(vector3);
public Vector3 Position { get; set; }
public Color4 Color { get; set; }
}

View File

@@ -1409,20 +1409,18 @@ namespace PckStudio.Rendering
Renderer.SetLineWidth(2f);
colorShader.SetUniform4("baseColor", Color.Red);
ColorVertex[] line = [new ColorVertex(Vector3.Zero), new ColorVertex(Vector3.UnitX)];
d_debugLineDrawContext.VertexArray.GetBuffer(0).SetData(line);
Renderer.Draw(colorShader, d_debugLineDrawContext);
VertexBuffer lineVertexBuffer = d_debugLineDrawContext.VertexArray.GetBuffer(0);
colorShader.SetUniform4("baseColor", Color.Green);
line = [new ColorVertex(Vector3.Zero), new ColorVertex(Vector3.UnitY)];
d_debugLineDrawContext.VertexArray.GetBuffer(0).SetData(line);
Renderer.Draw(colorShader, d_debugLineDrawContext);
void DrawLine(Color color, params ColorVertex[] positions)
{
colorShader.SetUniform4("baseColor", color);
lineVertexBuffer.SetData(positions);
Renderer.Draw(colorShader, d_debugLineDrawContext);
};
colorShader.SetUniform4("baseColor", Color.Blue);
line = [new ColorVertex(Vector3.Zero), new ColorVertex(Vector3.UnitZ)];
d_debugLineDrawContext.VertexArray.GetBuffer(0).SetData(line);
Renderer.Draw(colorShader, d_debugLineDrawContext);
DrawLine(Color.Red, Vector3.Zero, Vector3.UnitX);
DrawLine(Color.Green, Vector3.Zero, Vector3.UnitY);
DrawLine(Color.Blue, Vector3.Zero, Vector3.UnitZ);
Renderer.SetLineWidth(1f);