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https://git.huckle.dev/Huckles-Minecraft-Archive/PCK-Studio.git
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SkinRenderer - Added synced legs and arms effect
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@@ -700,13 +700,14 @@ namespace PckStudio.Rendering
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if (!ANIM.GetFlag(SkinAnimFlag.STATIC_ARMS))
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{
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armRightMatrix = Matrix4.CreateRotationX(MathHelper.DegreesToRadians(animationCurrentRotationAngle));
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armLeftMatrix = Matrix4.CreateRotationX(MathHelper.DegreesToRadians(-animationCurrentRotationAngle));
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armLeftMatrix = Matrix4.CreateRotationX(MathHelper.DegreesToRadians((ANIM.GetFlag(SkinAnimFlag.SYNCED_ARMS) ? 1f : -1f) * animationCurrentRotationAngle));
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}
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if (!ANIM.GetFlag(SkinAnimFlag.STATIC_LEGS))
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{
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legRightMatrix = Matrix4.CreateRotationX(MathHelper.DegreesToRadians(-animationCurrentRotationAngle));
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legLeftMatrix = Matrix4.CreateRotationX(MathHelper.DegreesToRadians(animationCurrentRotationAngle));
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legRightMatrix = Matrix4.CreateRotationX(MathHelper.DegreesToRadians((ANIM.GetFlag(SkinAnimFlag.SYNCED_LEGS) ? 1f : -1f) * animationCurrentRotationAngle));
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legLeftMatrix = Matrix4.CreateRotationX(MathHelper.DegreesToRadians(animationCurrentRotationAngle));
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}
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if (ANIM.GetFlag(SkinAnimFlag.ZOMBIE_ARMS))
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@@ -722,10 +723,11 @@ namespace PckStudio.Rendering
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armLeftMatrix = Matrix4.CreateRotationX(0f);
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}
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RenderBodyPart(new Vector3(0f, 0f, 0f), Vector3.Zero, HeadMatrix, modelMatrix, "HEAD", "HEADWEAR");
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RenderBodyPart(new Vector3(0f, 0f, 0f), Vector3.Zero, BodyMatrix, modelMatrix, "BODY", "JACKET");
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RenderBodyPart(new Vector3( 4f, 2f, 0f), new Vector3(slimModel ? -4f : -5f, -2f, 0f), RightArmMatrix * armRightMatrix, modelMatrix, "ARM0", "SLEEVE0");
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RenderBodyPart(new Vector3(-4f, 2f, 0f), new Vector3( 5f, -2f, 0f), LeftArmMatrix * armLeftMatrix , modelMatrix, "ARM1", "SLEEVE1");
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bool slimModel = ANIM.GetFlag(SkinAnimFlag.SLIM_MODEL);
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RenderBodyPart(new Vector3(0f, 0f, 0f), new Vector3(0f), HeadMatrix, modelMatrix, "HEAD", "HEADWEAR");
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RenderBodyPart(new Vector3(0f, 0f, 0f), new Vector3(0f), BodyMatrix, modelMatrix, "BODY", "JACKET");
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RenderBodyPart(new Vector3(4f, 2f, 0f), new Vector3(slimModel ? -4f : -5f, -2f, 0f), RightArmMatrix * armRightMatrix, modelMatrix, "ARM0", "SLEEVE0");
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RenderBodyPart(new Vector3(-4f, 2f, 0f), new Vector3(5f, -2f, 0f), LeftArmMatrix * armLeftMatrix, modelMatrix, "ARM1", "SLEEVE1");
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RenderBodyPart(new Vector3(0f, 12f, 0f), new Vector3(-2f, -12f, 0f), RightLegMatrix * legRightMatrix, modelMatrix, "LEG0", "PANTS0");
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RenderBodyPart(new Vector3(0f, 12f, 0f), new Vector3(2f, -12f, 0f), LeftLegMatrix * legLeftMatrix, modelMatrix, "LEG1", "PANTS1");
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}
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