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SkinRenderer - Added 'Dinnerbone' effect
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@@ -687,7 +687,10 @@ namespace PckStudio.Rendering
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Matrix4.CreateFromAxisAngle(-Vector3.UnitX, MathHelper.DegreesToRadians(GlobalModelRotation.X)) *
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Matrix4.CreateFromAxisAngle( Vector3.UnitY, MathHelper.DegreesToRadians(GlobalModelRotation.Y));
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bool slimModel = ANIM.GetFlag(SkinAnimFlag.SLIM_MODEL);
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if (ANIM.GetFlag(SkinAnimFlag.DINNERBONE))
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{
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modelMatrix *= Matrix4.CreateRotationZ(MathHelper.DegreesToRadians(-180f));
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}
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var legRightMatrix = Matrix4.Identity;
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var legLeftMatrix = Matrix4.Identity;
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