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SkinRenderer - Increased Model max X-Rotation
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@@ -110,7 +110,7 @@ namespace PckStudio.Rendering
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get => _globalModelRotation;
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set
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{
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_globalModelRotation.X = MathHelper.Clamp(value.X, -30f, 30f);
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_globalModelRotation.X = MathHelper.Clamp(value.X, -60f, 60f);
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_globalModelRotation.Y = value.Y % 360f;
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}
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}
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