Fixed part and offset names in GenerateModel

This commit is contained in:
MattNL
2023-04-25 19:41:58 -04:00
parent 455b266a6b
commit 591e1ac5dc

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@@ -46,12 +46,23 @@ namespace PckStudio
// 64x64 Overlay Parts
"HEADWEAR",
"JACKET",
"SHOULDER0",
"SHOULDER1",
"SLEEVE0",
"SLEEVE1",
"PANTS0",
"PANTS1",
"SOCK0",
"SOCK1",
// Armor Parts
"HELMET",
"CHEST",
"SHOULDER0",
"SHOULDER1",
"WAIST",
"LEGGING0",
"LEGGING1",
"BOOT0",
"BOOT1",
};
private static readonly string[] ValidModelOffsetTypes = new string[]
@@ -67,11 +78,11 @@ namespace PckStudio
// Armor Offsets
"HELMET",
"CHEST",
"WAIST",
"LEGGING0",
"LEGGING1",
"BOOT0",
"BOOT1",
"WAIST",
"PANTS0",
"PANTS1",
"TOOL0",
"TOOL1",