Core - Change how constants are styled

This commit is contained in:
miku-666
2025-11-12 19:33:16 +01:00
parent 8904f39011
commit 63f3b09ae8

View File

@@ -25,10 +25,10 @@ namespace PckStudio.Core.DLC
{
public static DLCManager Default { get; } = new DLCManager(default, default, AppLanguage.SystemDefault);
internal const string cDEFAULTTEXTUREPACKFILENAME = "TexturePack.pck";
internal const string cDEFAULTMINIGAMEPACKFILENAME = "WorldPack.pck";
internal const string cDATADIRECTORYNAME = "Data";
internal const string cPACKAGEDISPLAYNAMEID = "IDS_DISPLAY_NAME";
internal const string DEFAULTTEXTUREPACKFILENAME = "TexturePack.pck";
internal const string DEFAULTMINIGAMEPACKFILENAME = "WorldPack.pck";
internal const string DATADIRECTORYNAME = "Data";
internal const string PACKAGEDISPLAYNAMEID = "IDS_DISPLAY_NAME";
public OMI.ByteOrder ByteOrder { get; set; }
@@ -74,7 +74,7 @@ namespace PckStudio.Core.DLC
LOCFile localisation = new LOCFile();
localisation.AddLanguage(PreferredLanguage);
localisation.AddLocKey(cPACKAGEDISPLAYNAMEID, name);
localisation.AddLocKey(PACKAGEDISPLAYNAMEID, name);
_localisationFiles.Add(identifier, localisation);
_openPackages.Add(identifier, package);
@@ -148,14 +148,14 @@ namespace PckStudio.Core.DLC
{
bool hasLanguage = localisation?.Languages?.Contains(PreferredLanguage) ?? default;
string name = hasLanguage && (localisation?.HasLocEntry(cPACKAGEDISPLAYNAMEID) ?? default)
? localisation.GetLocEntry(cPACKAGEDISPLAYNAMEID, PreferredLanguage) : fileInfo.Name;
string name = hasLanguage && (localisation?.HasLocEntry(PACKAGEDISPLAYNAMEID) ?? default)
? localisation.GetLocEntry(PACKAGEDISPLAYNAMEID, PreferredLanguage) : fileInfo.Name;
string description = hasLanguage && (localisation?.HasLocEntry(DLCTexturePackage.TexturePackDescriptionId) ?? default)
? localisation.GetLocEntry(DLCTexturePackage.TexturePackDescriptionId, PreferredLanguage) : string.Empty;
bool couldBeTexturePack = fileInfo.Name == cDEFAULTTEXTUREPACKFILENAME;
bool couldBeMiniGamePack = fileInfo.Name == cDEFAULTMINIGAMEPACKFILENAME;
bool couldBeTexturePack = fileInfo.Name == DEFAULTTEXTUREPACKFILENAME;
bool couldBeMiniGamePack = fileInfo.Name == DEFAULTMINIGAMEPACKFILENAME;
bool hasSkins = pckFile.Contains(PckAssetType.SkinFile) || pckFile.Contains(PckAssetType.SkinDataFile);
@@ -166,7 +166,7 @@ namespace PckStudio.Core.DLC
PckAsset texturePackInfo = pckFile.GetAssetsByType(PckAssetType.TexturePackInfoFile).FirstOrDefault();
string dataPath = texturePackInfo is not null ? texturePackInfo.GetProperty("DATAPATH") : string.Empty;
DirectoryInfo dataDirectoryInfo = fileInfo.Directory.EnumerateDirectories().Where(dirInfo => dirInfo.Name == cDATADIRECTORYNAME).FirstOrDefault();
DirectoryInfo dataDirectoryInfo = fileInfo.Directory.EnumerateDirectories().Where(dirInfo => dirInfo.Name == DATADIRECTORYNAME).FirstOrDefault();
if (dataDirectoryInfo is null)
{
return skinPackage;