SkinModelImporter - Move 'ModelTextureLocations' to GameModelImporter

This commit is contained in:
miku-666
2024-08-09 20:22:41 +02:00
parent 6d573fed14
commit 69586ce29d
3 changed files with 14 additions and 16 deletions

View File

@@ -9,13 +9,18 @@ using OMI.Formats.Model;
using PckStudio.External.Format;
using System.Numerics;
using System.IO;
using PckStudio.Internal.Json;
using System.Collections.ObjectModel;
using PckStudio.Properties;
namespace PckStudio.Internal
{
internal sealed class GameModelImporter : ModelImporter<GameModelInfo>
{
public static GameModelImporter Default { get; } = new GameModelImporter();
internal static ReadOnlyDictionary<string, JsonModelMetaData> ModelTextureLocations { get; } = JsonConvert.DeserializeObject<ReadOnlyDictionary<string, JsonModelMetaData>>(Resources.modelTextureLocations);
private GameModelImporter()
{
// TODO: add import functionality -miku

View File

@@ -20,19 +20,14 @@ using System.IO;
using System.Linq;
using System.Drawing;
using System.Numerics;
using System.Diagnostics;
using System.Windows.Forms;
using System.Drawing.Imaging;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
using PckStudio.Extensions;
using PckStudio.Interfaces;
using PckStudio.Properties;
using PckStudio.Internal.Skin;
using PckStudio.Internal.Json;
using PckStudio.Internal.IO.PSM;
using PckStudio.External.Format;
using PckStudio.Internal.FileFormats;
@@ -44,11 +39,9 @@ namespace PckStudio.Internal
{
public static SkinModelImporter Default { get; } = new SkinModelImporter();
internal static ReadOnlyDictionary<string, JsonModelMetaData> ModelTextureLocations { get; private set; }
internal SkinModelImporter()
private SkinModelImporter()
{
ModelTextureLocations = JsonConvert.DeserializeObject<ReadOnlyDictionary<string, JsonModelMetaData>>(Resources.modelTextureLocations);
InternalAddProvider(new("Pck skin model(*.psm)", "*.psm"), ImportPsm, ExportPsm);
InternalAddProvider(new("Block bench model(*.bbmodel)", "*.bbmodel"), ImportBlockBenchModel, ExportBlockBenchModel);
InternalAddProvider(new("Bedrock (Legacy) Model(*.geo.json;*.json)", "*.geo.json;*.json"), ImportBedrockJson, ExportBedrockJson);

View File

@@ -632,10 +632,10 @@ namespace PckStudio
IEnumerable<NamedTexture> GetModelTextures(string modelName)
{
if (!SkinModelImporter.ModelTextureLocations.ContainsKey(modelName) || SkinModelImporter.ModelTextureLocations[modelName]?.TextureLocations?.Length <= 0)
return Array.Empty<NamedTexture>();
if (!GameModelImporter.ModelTextureLocations.ContainsKey(modelName) || GameModelImporter.ModelTextureLocations[modelName]?.TextureLocations?.Length <= 0)
return Enumerable.Empty<NamedTexture>();
return SkinModelImporter.ModelTextureLocations[modelName].TextureLocations.Select(texturePath =>
return GameModelImporter.ModelTextureLocations[modelName].TextureLocations.Select(texturePath =>
{
if (currentPCK.TryGetAsset(texturePath + ".png", PckAssetType.TextureFile, out PckAsset modelTextureAsset) ||
currentPCK.TryGetAsset(texturePath + ".tga", PckAssetType.TextureFile, out modelTextureAsset))
@@ -644,11 +644,11 @@ namespace PckStudio
});
}
IEnumerable<NamedTexture> textures = GetModelTextures(model.Name);
if (openFileDialog.ShowDialog() == DialogResult.OK)
{
GameModelImporter.Default.Export(openFileDialog.FileName, new GameModelInfo(model, textures));
IEnumerable<NamedTexture> textures = GetModelTextures(model.Name);
var modelInfo = new GameModelInfo(model, textures);
GameModelImporter.Default.Export(openFileDialog.FileName, modelInfo);
}
}
}