CubeTexture - Set Min and Mag filter to Linear

This commit is contained in:
miku-666
2024-02-05 12:29:44 +01:00
parent ae074b63d0
commit b81e5d1e39

View File

@@ -19,8 +19,8 @@ namespace PckStudio.Rendering.Texture
GL.GenerateMipmap(GenerateMipmapTarget.TextureCubeMap);
SetTexParameter(TextureParameterName.TextureMinFilter, (int)TextureMinFilter.Nearest);
SetTexParameter(TextureParameterName.TextureMagFilter, (int)TextureMagFilter.Nearest);
SetTexParameter(TextureParameterName.TextureMinFilter, (int)TextureMinFilter.Linear);
SetTexParameter(TextureParameterName.TextureMagFilter, (int)TextureMagFilter.Linear);
SetTexParameter(TextureParameterName.TextureWrapS, (int)TextureWrapMode.ClampToEdge);
SetTexParameter(TextureParameterName.TextureWrapT, (int)TextureWrapMode.ClampToEdge);