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CubeTexture - Set Min and Mag filter to Linear
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@@ -19,8 +19,8 @@ namespace PckStudio.Rendering.Texture
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GL.GenerateMipmap(GenerateMipmapTarget.TextureCubeMap);
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SetTexParameter(TextureParameterName.TextureMinFilter, (int)TextureMinFilter.Nearest);
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SetTexParameter(TextureParameterName.TextureMagFilter, (int)TextureMagFilter.Nearest);
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SetTexParameter(TextureParameterName.TextureMinFilter, (int)TextureMinFilter.Linear);
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SetTexParameter(TextureParameterName.TextureMagFilter, (int)TextureMagFilter.Linear);
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SetTexParameter(TextureParameterName.TextureWrapS, (int)TextureWrapMode.ClampToEdge);
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SetTexParameter(TextureParameterName.TextureWrapT, (int)TextureWrapMode.ClampToEdge);
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