CustomSkinEditor - Add missing render setting 'Show Armor'

This commit is contained in:
miku-666
2024-10-09 12:17:43 +02:00
parent a4d974984f
commit e3e2829a19

View File

@@ -44,9 +44,10 @@ namespace PckStudio.Forms.Editor
skinPartListBox.DataSource = skinPartListBindingSource;
skinPartListBox.DisplayMember = "Type";
_settingsManager = SettingsManager.CreateSettings();
_settingsManager.AddSetting("shouldAnimate" , true , "Animate skin" , state => renderer3D1.Animate = state);
_settingsManager.AddSetting("lockMouse" , true , "Lock mouse when paning/rotating", state => renderer3D1.LockMousePosition = state);
_settingsManager.AddSetting("showGuidelines", false, "Show guidelines" , state => renderer3D1.ShowGuideLines = state);
_settingsManager.AddSetting("shouldAnimate" , true , "Animate skin" , state => renderer3D1.Animate = state);
_settingsManager.AddSetting("lockMouse" , true , "Lock mouse when paning/rotating", state => renderer3D1.LockMousePosition = state);
_settingsManager.AddSetting("showGuidelines" , false, "Show guidelines" , state => renderer3D1.ShowGuideLines = state);
_settingsManager.AddSetting("showArmor" , false, "Show Armor" , state => renderer3D1.ShowArmor = state);
}
public CustomSkinEditor(Skin skin, bool inflateOverlayParts = false, bool allowInflate = false) : this()