SkinRenderer - Change name of InitializeGL to Initialize

This commit is contained in:
miku-666
2024-03-23 09:28:28 +01:00
parent 48d08c0ee6
commit f6e08f3336
4 changed files with 4 additions and 3 deletions

View File

@@ -384,6 +384,7 @@
//
resources.ApplyResources(this.renderer3D1, "renderer3D1");
this.renderer3D1.BackColor = System.Drawing.Color.DimGray;
this.renderer3D1.CapeTexture = null;
this.renderer3D1.ClampModel = false;
this.renderer3D1.MouseSensetivity = 0.01F;
this.renderer3D1.Name = "renderer3D1";

View File

@@ -59,7 +59,7 @@ namespace PckStudio.Forms.Editor
protected override void OnLoad(EventArgs e)
{
base.OnLoad(e);
renderer3D1.InitializeGL(_inflateOverlayParts);
renderer3D1.Initialize(_inflateOverlayParts);
if (_skin.Texture is not null)
{
renderer3D1.Texture = _skin.Texture;

View File

@@ -28,7 +28,7 @@ namespace PckStudio.Forms
protected override void OnLoad(EventArgs e)
{
base.OnLoad(e);
ModelView.InitializeGL(true);
ModelView.Initialize(true);
foreach (var item in data)
{
ModelView.ModelData.Add(item);

View File

@@ -288,7 +288,7 @@ namespace PckStudio.Rendering
ModelData.CollectionChanged += ModelData_CollectionChanged;
}
public void InitializeGL(bool inflateOverlayParts)
public void Initialize(bool inflateOverlayParts)
{
if (initialized)
Debug.Fail("Already Initialized!");