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https://git.huckle.dev/Huckles-Minecraft-Archive/PCK-Studio.git
synced 2026-07-18 14:58:22 +00:00
SkinRenderer - Change name of InitializeGL to Initialize
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@@ -384,6 +384,7 @@
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//
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resources.ApplyResources(this.renderer3D1, "renderer3D1");
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this.renderer3D1.BackColor = System.Drawing.Color.DimGray;
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this.renderer3D1.CapeTexture = null;
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this.renderer3D1.ClampModel = false;
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this.renderer3D1.MouseSensetivity = 0.01F;
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this.renderer3D1.Name = "renderer3D1";
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@@ -59,7 +59,7 @@ namespace PckStudio.Forms.Editor
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protected override void OnLoad(EventArgs e)
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{
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base.OnLoad(e);
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renderer3D1.InitializeGL(_inflateOverlayParts);
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renderer3D1.Initialize(_inflateOverlayParts);
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if (_skin.Texture is not null)
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{
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renderer3D1.Texture = _skin.Texture;
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@@ -28,7 +28,7 @@ namespace PckStudio.Forms
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protected override void OnLoad(EventArgs e)
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{
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base.OnLoad(e);
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ModelView.InitializeGL(true);
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ModelView.Initialize(true);
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foreach (var item in data)
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{
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ModelView.ModelData.Add(item);
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@@ -288,7 +288,7 @@ namespace PckStudio.Rendering
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ModelData.CollectionChanged += ModelData_CollectionChanged;
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}
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public void InitializeGL(bool inflateOverlayParts)
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public void Initialize(bool inflateOverlayParts)
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{
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if (initialized)
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Debug.Fail("Already Initialized!");
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