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commit95bd1957d8Author: MattN-L <MattNL.XBLD@gmail.com> Date: Sun Mar 31 19:26:17 2024 -0400 Added endianness conversion feature Redone because it originally included a bunch of sub pck support, which is no longer planned. commit03ebbd3d58Author: MattN-L <MattNL.XBLD@gmail.com> Date: Sun Mar 31 18:53:46 2024 -0400 Revert "Added PCK Endianness conversion features" This reverts commit565dabf38a. commit565dabf38aAuthor: MattN-L <MattNL.XBLD@gmail.com> Date: Mon Dec 11 21:02:14 2023 -0500 Added PCK Endianness conversion features
PCK Studio
Modify .PCK archives as you please.
If you have any issues or would like to suggested a feature, we encourage you to open a new issue on Github.
Features:
- Open, edit and save .PCK archives (including models, animations, entire custom packs, etc.)
- Add, replace or remove skins, audios, textures, animations and much more.
- Add translations to make your mods support every language supported by minecraft itself!
- Image previewing
Supported File formats
| Name | Extention |
|---|---|
| Localization files | .loc |
| Game Rule files | .grh/.grf |
| Music Cues file | audio.pck |
| Color/Colour Table file | .col |
Known Issues
.resx been flagged by windows(when downloading source.zip)
Setup:
$ git clone --recursive https://github.com/PhoenixARC/-PCK-Studio.git PCK-Studio
$ cd PCK-Studio
How to Build:
- Run if windows flags .resx files
$ dir -Path .\ -Recurse | Unblock-File
-
Building using Visual Studio 2022 (or later)
- Open PCK_Studio.sln in Visual Studio
- Click
Build → Build Solution
-
Building using MSBuild and Nuget
$ nuget restore PCK_Studio.sln $ msbuild PCK_Studio.sln -property:Configuration=Release
A quick note:
- Forms will not load in the designer until the solution is build at least once.
Active Developers:
Previous Developers:
Nobledez
jam1garner
SlothWiiPlaza
Contributors
yaboiFoxx for Improved UI concept
XxModZxXWiiPlaza
Description
Languages
C#
99.7%
GLSL
0.3%