Merge branch 'Patoke:master' into master

This commit is contained in:
la
2026-03-03 15:24:21 +10:00
committed by GitHub
2 changed files with 8 additions and 6 deletions

View File

@@ -29,7 +29,7 @@ SOFTWARE.
Renderer InternalRenderManager;
DWORD Renderer::tlsIdx = TlsAlloc();
_RTL_CRITICAL_SECTION Renderer::totalAllocCS;
_RTL_CRITICAL_SECTION Renderer::totalAllocCS = {};
DWORD Renderer::s_auiWidths[] = { 1920, 512, 256, 128, 64, 0 };
DWORD Renderer::s_auiHeights[] = { 1080, 512, 256, 128, 64 };
@@ -540,6 +540,8 @@ void Renderer::Initialise(ID3D11Device *pDevice, IDXGISwapChain *pSwapChain)
fanIndexData.pSysMem = fanIndices;
m_pDevice->CreateBuffer(&fanIndexDesc, &fanIndexData, &fanIndexBuffer);
delete[] fanIndices;
InitializeCriticalSection(&Renderer::totalAllocCS);
}
ID3D11DeviceContext *Renderer::InitialiseContext(bool fromPresent)

View File

@@ -30,7 +30,7 @@ unsigned char* dataStart;
unsigned char *dataCurr;
unsigned char *dataEnd;
DXGI_FORMAT Renderer::textureFormats[] = { DXGI_FORMAT_R8G8B8A8_UNORM };
DXGI_FORMAT Renderer::textureFormats[] = { DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_UNKNOWN };
void user_write_data_init(unsigned char* pBuffer, int size)
{
@@ -264,7 +264,7 @@ HRESULT Renderer::LoadTextureData(const char* szFilename, D3DXIMAGE_INFO* pSrcIn
//if ((image.format & 3u) > 1)
// return -1;
image.format = PNG_FORMAT_RGBA;
image.format = PNG_FORMAT_BGRA;
*ppDataOut = new int[image.width * image.height];
if (!*ppDataOut || !png_image_finish_read(&image, NULL, *ppDataOut, 0, NULL))
@@ -289,7 +289,7 @@ HRESULT Renderer::LoadTextureData(BYTE* pbData, DWORD dwBytes, D3DXIMAGE_INFO* p
//if ((image.format & 3u) > 1)
// return -1;
image.format = PNG_FORMAT_RGBA;
image.format = PNG_FORMAT_BGRA;
*ppDataOut = new int[image.width * image.height];
if (!*ppDataOut || !png_image_finish_read(&image, NULL, *ppDataOut, 0, NULL))
@@ -308,7 +308,7 @@ HRESULT Renderer::SaveTextureData(const char* szFilename, D3DXIMAGE_INFO* pSrcIn
image.width = pSrcInfo->Width;
image.height = pSrcInfo->Height;
image.version = PNG_IMAGE_VERSION;
image.format = PNG_FORMAT_RGBA;
image.format = PNG_FORMAT_BGRA;
png_image_write_to_file(&image, szFilename, 0, ppDataOut, 0, NULL);
return S_OK;
@@ -322,7 +322,7 @@ HRESULT Renderer::SaveTextureDataToMemory(void* pOutput, int outputCapacity, int
image.width = width;
image.height = height;
image.version = PNG_IMAGE_VERSION;
image.format = PNG_FORMAT_RGBA;
image.format = PNG_FORMAT_BGRA;
dataEnd = (BYTE*)pOutput + outputCapacity;
dataStart = (BYTE*)pOutput;