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fix: didn't add the output directory (where shaders are saved to) to the include directories of 4J_Render
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@@ -41,6 +41,7 @@ target_link_libraries(${PROJECT_NAME} PUBLIC
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)
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target_include_directories(${PROJECT_NAME} PRIVATE
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${CMAKE_CURRENT_BINARY_DIR}/inc # binary output directory
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${CMAKE_CURRENT_SOURCE_DIR}/inc
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${CMAKE_CURRENT_SOURCE_DIR}/vendor
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${CMAKE_CURRENT_SOURCE_DIR}/vendor/zlib
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