fix: didn't add the output directory (where shaders are saved to) to the include directories of 4J_Render

This commit is contained in:
Patoke
2026-04-18 02:00:18 -04:00
parent 45d48735a0
commit 5a09e8313e

View File

@@ -41,6 +41,7 @@ target_link_libraries(${PROJECT_NAME} PUBLIC
)
target_include_directories(${PROJECT_NAME} PRIVATE
${CMAKE_CURRENT_BINARY_DIR}/inc # binary output directory
${CMAKE_CURRENT_SOURCE_DIR}/inc
${CMAKE_CURRENT_SOURCE_DIR}/vendor
${CMAKE_CURRENT_SOURCE_DIR}/vendor/zlib