mirror of
https://github.com/Patoke/4JLibs.git
synced 2026-05-21 21:24:31 +00:00
feat(storage): save titles are now encoded into the name of the save files feat(storage): added functionality to delete save files chore(storage): document functions which don't have to be implemented, as they're unused for the Windows platform chore(storage): rename some variables to be more accurate with the binaries fix(render): in vs2012, m_backBufferTexture cannot be initialized in a header fix(storage): in CDLC::GetMountedPath, m_szMountPath and m_szDirectoryPath were mixed up fix(storage): in CSaveGame::SetSaveTitle, there was a wide string to narrow string mismatch
579 lines
18 KiB
C++
579 lines
18 KiB
C++
/*
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MIT License
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Copyright (c) 2026 Patoke
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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#include "STO_SaveGame.h"
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#include "STO_Main.h"
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// @Patoke add
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char CSaveGame::szPNGHeader[] = "\x89\x50\x4E\x47\x0D\x0A\x1A\x0A";
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CSaveGame::CSaveGame()
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{
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m_pSaveData = nullptr;
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m_uiSaveSize = 0;
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m_bIsSafeDisabled = false;
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ZeroMemory(m_szSaveUniqueName, sizeof(m_szSaveUniqueName));
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ZeroMemory(m_szSaveTitle, sizeof(m_szSaveTitle));
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m_pSaveDetails = nullptr;
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m_bHasSaveDetails = false;
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GetCurrentDirectoryA(sizeof(m_szSaveUniqueName), m_szSaveUniqueName);
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char dirName[256];
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char curDir[256];
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GetCurrentDirectoryA(sizeof(dirName), dirName);
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sprintf(curDir, "%s/Windows64/GameHDD/", dirName);
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CreateDirectoryA(curDir, 0);
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// @Patoke add
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this->m_pbThumbnailData = nullptr;
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this->m_uiThumbnailSize = 0;
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this->m_pbImageData = nullptr;
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this->m_uiImageSize = 0;
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}
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void CSaveGame::SetSaveDisabled(bool bDisable)
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{
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m_bIsSafeDisabled = bDisable;
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}
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bool CSaveGame::GetSaveDisabled(void)
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{
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return m_bIsSafeDisabled;
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}
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void CSaveGame::ResetSaveData()
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{
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free(m_pSaveData);
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m_pSaveData = nullptr;
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m_uiSaveSize = 0;
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}
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C4JStorage::ESaveGameState CSaveGame::GetSavesInfo(int iPad, int (*Func)(LPVOID lpParam, SAVE_DETAILS *pSaveDetails, const bool), LPVOID lpParam,
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char *pszSavePackName)
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{
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WIN32_FIND_DATAA findFileData;
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WIN32_FILE_ATTRIBUTE_DATA fileInfoBuffer;
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if (!m_pSaveDetails)
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{
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m_pSaveDetails = new SAVE_DETAILS();
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memset(m_pSaveDetails, 0, sizeof(SAVE_DETAILS));
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}
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delete[] m_pSaveDetails->SaveInfoA;
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m_pSaveDetails->SaveInfoA = nullptr;
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m_pSaveDetails->iSaveC = 0;
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char dirName[256];
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char curDir[256];
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GetCurrentDirectoryA(sizeof(dirName), dirName);
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sprintf(curDir, "%s\\Windows64\\GameHDD\\*", dirName);
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int resultCount = 0;
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HANDLE h = FindFirstFileExA(curDir, FindExInfoStandard, &findFileData, FindExSearchLimitToDirectories, 0, 0);
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if (h == INVALID_HANDLE_VALUE)
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{
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DWORD error = GetLastError();
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printf("Error finding save dirs: 0x%08x\n", error);
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}
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else
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{
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do
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{
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if ((findFileData.dwFileAttributes & 0x10) != 0)
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{
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resultCount++;
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}
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} while (FindNextFileA(h, &findFileData));
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FindClose(h);
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}
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if (resultCount > 0)
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{
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m_pSaveDetails->SaveInfoA = new SAVE_INFO[resultCount];
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memset(m_pSaveDetails->SaveInfoA, 0, sizeof(SAVE_INFO) * resultCount);
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m_pSaveDetails->iSaveC = 0;
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int i = 0;
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HANDLE fi = FindFirstFileExA(curDir, FindExInfoStandard, &findFileData, FindExSearchLimitToDirectories, 0, 0);
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if (fi != INVALID_HANDLE_VALUE)
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{
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do
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{
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if ((findFileData.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY) != 0 && strcmp(findFileData.cFileName, ".") &&
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strcmp(findFileData.cFileName, ".."))
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{
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strcpy_s(m_pSaveDetails->SaveInfoA[i].UTF8SaveFilename, findFileData.cFileName);
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// @Patoke add: we want to preserve the title name, so we save this in the actual save file name
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char searchPath[280];
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sprintf(searchPath, "%s\\Windows64\\GameHDD\\%s\\*", dirName, findFileData.cFileName);
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WIN32_FIND_DATAA saveFileData;
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HANDLE hSaveFile = FindFirstFileA(searchPath, &saveFileData);
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char szTitleName[256] = {0};
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if (hSaveFile != INVALID_HANDLE_VALUE)
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{
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do
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{
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// @Patoke todo: we assume the first actual file here to be the save file, ideally we would want to check the extension
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// too but this is good enough for now
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if (!(saveFileData.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY))
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{
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strcpy_s(szTitleName, sizeof(szTitleName), saveFileData.cFileName);
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strcpy_s(this->m_szSaveTitle, saveFileData.cFileName); // populate the save title
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break;
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}
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} while (FindNextFileA(hSaveFile, &saveFileData));
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FindClose(hSaveFile);
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}
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// set the actual save file name as the title now, before we would use the folder name which is the unique save name
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strcpy_s(m_pSaveDetails->SaveInfoA[i].UTF8SaveTitle, szTitleName);
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char fileName[280];
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sprintf(fileName, "%s\\Windows64\\GameHDD\\%s\\%s", dirName, findFileData.cFileName, szTitleName);
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GetFileAttributesExA(fileName, GetFileExInfoStandard, &fileInfoBuffer);
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m_pSaveDetails->SaveInfoA[i].metaData.dataSize = fileInfoBuffer.nFileSizeLow;
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// @Patoke todo: a save can have multiple thumbnails, implement this behaviour
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char thumbName[280];
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sprintf(thumbName, "%s\\Windows64\\GameHDD\\%s\\thumbnails\\thumbData.png", dirName, findFileData.cFileName);
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GetFileAttributesExA(thumbName, GetFileExInfoStandard, &fileInfoBuffer);
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m_pSaveDetails->SaveInfoA[i++].metaData.thumbnailSize = fileInfoBuffer.nFileSizeLow;
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m_pSaveDetails->iSaveC++;
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}
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} while (FindNextFileA(fi, &findFileData));
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FindClose(fi);
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}
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}
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m_bHasSaveDetails = true;
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if (Func)
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{
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Func(lpParam, m_pSaveDetails, true);
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}
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return C4JStorage::ESaveGame_Idle;
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}
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PSAVE_DETAILS CSaveGame::ReturnSavesInfo()
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{
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if (m_bHasSaveDetails)
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return m_pSaveDetails;
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else
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return nullptr;
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}
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void CSaveGame::ClearSavesInfo()
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{
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m_bHasSaveDetails = false;
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if (m_pSaveDetails)
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{
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if (m_pSaveDetails->SaveInfoA)
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{
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delete[] m_pSaveDetails->SaveInfoA;
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m_pSaveDetails->SaveInfoA = nullptr;
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m_pSaveDetails->iSaveC = 0;
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}
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delete m_pSaveDetails;
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m_pSaveDetails = 0;
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}
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}
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// @Patoke add
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C4JStorage::ESaveGameState CSaveGame::LoadSaveDataThumbnail(PSAVE_INFO pSaveInfo,
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int (*Func)(LPVOID lpParam, PBYTE pbThumbnail, DWORD dwThumbnailBytes), LPVOID lpParam)
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{
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if (pSaveInfo == nullptr)
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{
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return C4JStorage::ESaveGame_Idle;
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}
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DWORD thumbSize = pSaveInfo->metaData.thumbnailSize;
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if (thumbSize > 0 && pSaveInfo->thumbnailData == nullptr)
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{
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char curDir[256];
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GetCurrentDirectoryA(sizeof(curDir), curDir);
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const char *saveName = (const char *)pSaveInfo;
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char thumbPath[512];
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sprintf(thumbPath, "%s/Windows64/GameHDD/%s/thumbnails/thumbData.png", curDir, saveName);
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HANDLE hThumb = CreateFileA(thumbPath, GENERIC_READ, FILE_SHARE_READ, nullptr, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, 0);
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if (hThumb != INVALID_HANDLE_VALUE)
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{
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pSaveInfo->thumbnailData = new BYTE[thumbSize];
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DWORD bytesRead = 0;
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BOOL res = ReadFile(hThumb, pSaveInfo->thumbnailData, thumbSize, &bytesRead, 0);
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// If the read fails or is incomplete, clean up to prevent corrupted image data
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if (!res || bytesRead != thumbSize)
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{
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delete[] pSaveInfo->thumbnailData;
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pSaveInfo->thumbnailData = nullptr;
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}
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CloseHandle(hThumb);
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}
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}
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Func(lpParam, pSaveInfo->thumbnailData, pSaveInfo->metaData.thumbnailSize);
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return C4JStorage::ESaveGame_GetSaveThumbnail;
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}
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C4JStorage::ESaveGameState CSaveGame::LoadSaveData(PSAVE_INFO pSaveInfo, int (*Func)(LPVOID lpParam, const bool, const bool), LPVOID lpParam)
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{
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SetSaveUniqueFilename(pSaveInfo->UTF8SaveFilename);
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memcpy(this->m_szSaveTitle, pSaveInfo->UTF8SaveTitle, sizeof(this->m_szSaveTitle)); // @Patoke add
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if (m_pSaveData)
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{
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free(m_pSaveData);
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}
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m_pSaveData = malloc(pSaveInfo->metaData.dataSize);
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m_uiSaveSize = pSaveInfo->metaData.dataSize;
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char dirName[256];
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char curDir[256];
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char fileName[280];
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GetCurrentDirectoryA(sizeof(curDir), curDir);
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sprintf(dirName, "%s/Windows64/GameHDD/%s", curDir, m_szSaveUniqueName);
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CreateDirectoryA(dirName, 0);
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sprintf(fileName, "%s/%s", dirName, this->m_szSaveTitle); // @Patoke add
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HANDLE h = CreateFileA(fileName, GENERIC_READ, 0, nullptr, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, 0);
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bool success = false;
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if (h != INVALID_HANDLE_VALUE)
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{
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DWORD bytesRead = 0;
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BOOL res = ReadFile(h, m_pSaveData, m_uiSaveSize, &bytesRead, 0);
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_ASSERT(res && bytesRead == m_uiSaveSize);
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CloseHandle(h);
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success = true;
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}
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if (Func)
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{
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Func(lpParam, 0, success);
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}
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return C4JStorage::ESaveGame_Idle;
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}
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unsigned int CSaveGame::GetSaveSize()
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{
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return m_uiSaveSize;
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}
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void CSaveGame::GetSaveData(void *pvData, unsigned int *puiBytes)
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{
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if (pvData)
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{
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memmove(pvData, m_pSaveData, m_uiSaveSize);
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*puiBytes = m_uiSaveSize;
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}
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else
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{
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*puiBytes = 0;
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}
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}
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// @Patoke add
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bool CSaveGame::GetSaveUniqueNumber(INT *piVal)
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{
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if (m_szSaveUniqueName[0] == '\0')
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{
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return 0;
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}
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int year, month, day, hour, minute;
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sscanf(&m_szSaveUniqueName[4], "%02d%02d%02d%02d%02d", &year, &month, &day, &hour, &minute);
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*piVal = 2678400 * year + 86400 * month + 3600 * day + 60 * hour + minute;
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return true;
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}
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// @Patoke add
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bool CSaveGame::GetSaveUniqueFilename(char *pszName)
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{
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if (m_szSaveUniqueName[0] == '\0')
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{
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return false;
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}
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memset(pszName, 0, 14);
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for (int i = 0; i < 12; i++)
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{
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pszName[i] = m_szSaveUniqueName[i + 2];
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}
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return true;
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}
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void CSaveGame::SetSaveTitle(LPCWSTR pwchDefaultSaveName)
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{
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CreateSaveUniqueName();
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sprintf(m_szSaveTitle, "%S", pwchDefaultSaveName); // @Patoke add
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}
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PVOID CSaveGame::AllocateSaveData(unsigned int uiBytes)
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{
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free(m_pSaveData);
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m_pSaveData = malloc(uiBytes);
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if (m_pSaveData)
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{
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m_uiSaveSize = uiBytes;
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}
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return m_pSaveData;
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}
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// @Patoke add
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void CSaveGame::SetSaveImages(PBYTE pbThumbnail, DWORD dwThumbnailBytes, PBYTE pbImage, DWORD dwImageBytes, PBYTE pbTextData, DWORD dwTextDataBytes)
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{
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if (this->m_pbThumbnailData)
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{
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free(this->m_pbThumbnailData);
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}
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this->m_pbImageData = pbImage;
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this->m_uiImageSize = dwImageBytes;
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DWORD dwNewThumbnailBytes = dwThumbnailBytes;
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if (dwTextDataBytes > 0)
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{
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// add extra bytes to the allocation for the text chunk (4 bytes for size, 4 bytes for type, 4 bytes for checksum)
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dwNewThumbnailBytes += dwTextDataBytes + 12;
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}
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// allocate the thumbnail
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this->m_pbThumbnailData = static_cast<PBYTE>(malloc(dwNewThumbnailBytes));
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this->m_uiThumbnailSize = dwNewThumbnailBytes;
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memset(this->m_pbThumbnailData, 0, dwNewThumbnailBytes);
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// copy original thumbnail data to new buffer
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memcpy(this->m_pbThumbnailData, pbThumbnail, dwThumbnailBytes);
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// inject text metadata into the thumbnail if it exists
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if (dwTextDataBytes > 0)
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{
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this->AddTextFieldToPNG(this->m_pbThumbnailData, dwThumbnailBytes, pbTextData, dwTextDataBytes, dwNewThumbnailBytes);
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}
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}
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// @Patoke add
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void CSaveGame::AddTextFieldToPNG(PBYTE pbImageData, DWORD dwImageBytes, PBYTE pbTextData, DWORD dwTextBytes, DWORD dwTotalSizeAllocated)
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{
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if (dwImageBytes == 0)
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{
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return;
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}
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for (int j = 0; j < 8; ++j)
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{
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if (CSaveGame::szPNGHeader[j] != pbImageData[j])
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{
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return;
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}
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}
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unsigned int offset = 8;
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while (offset < dwImageBytes)
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{
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unsigned int chunkStart = offset;
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unsigned int chunkLength = this->ReverseBytes(*reinterpret_cast<unsigned int *>(&pbImageData[offset]));
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offset += 4;
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unsigned int chunkType = this->ReverseBytes(*reinterpret_cast<unsigned int *>(&pbImageData[offset]));
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offset += 4;
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if (chunkType == 'IEND')
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{
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offset = chunkStart;
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// write the tEXt chunk before the IEND chunk
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*reinterpret_cast<unsigned int *>(&pbImageData[offset]) = this->ReverseBytes(static_cast<unsigned int>(dwTextBytes));
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offset += 4;
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unsigned __int8 *textTypeStart = &pbImageData[offset];
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*reinterpret_cast<unsigned int *>(&pbImageData[offset]) = this->ReverseBytes('tEXt');
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offset += 4;
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memcpy(&pbImageData[offset], pbTextData, dwTextBytes);
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offset += dwTextBytes;
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unsigned int textCrc = InternalStorageManager.CRC(textTypeStart, dwTextBytes + 4);
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*reinterpret_cast<unsigned int *>(&pbImageData[offset]) = this->ReverseBytes(textCrc);
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offset += 4;
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// add a new IEND chunk
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*reinterpret_cast<unsigned int *>(&pbImageData[offset]) = 0;
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offset += 4;
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unsigned __int8 *iendTypeStart = &pbImageData[offset];
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*reinterpret_cast<unsigned int *>(&pbImageData[offset]) = this->ReverseBytes('IEND');
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offset += 4;
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unsigned int iendCrc = InternalStorageManager.CRC(iendTypeStart, 4);
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*reinterpret_cast<unsigned int *>(&pbImageData[offset]) = this->ReverseBytes(iendCrc);
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offset += 4;
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assert("uiCount <= dwTotalSizeAllocated");
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break;
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}
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else
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{
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// not 'IEND' chunk, continue to next chunk
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offset += chunkLength + 4;
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}
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}
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}
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// @Patoke add
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unsigned int CSaveGame::ReverseBytes(unsigned int uiValue)
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{
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unsigned int uiReturn = 0;
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uiReturn = (uiValue << 24) | ((uiValue << 8) & 0x00FF0000) | ((uiValue >> 8) & 0x0000FF00) | (uiValue >> 24);
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return uiReturn;
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}
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C4JStorage::ESaveGameState CSaveGame::SaveSaveData(int (*Func)(LPVOID, const bool), LPVOID lpParam)
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{
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char dirName[256];
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char curDir[256];
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char fileName[280];
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char thumbName[280];
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GetCurrentDirectoryA(sizeof(curDir), curDir);
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sprintf(dirName, "%s/Windows64/GameHDD/%s", curDir, m_szSaveUniqueName);
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CreateDirectoryA(dirName, 0);
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sprintf(fileName, "%s/%s", dirName, this->m_szSaveTitle); // @Patoke add
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HANDLE h = CreateFileA(fileName, GENERIC_WRITE, 0, nullptr, CREATE_ALWAYS, FILE_ATTRIBUTE_NORMAL, 0);
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DWORD bytesWritten = 0;
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BOOL res = WriteFile(h, m_pSaveData, m_uiSaveSize, &bytesWritten, 0);
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_ASSERT(res && bytesWritten == m_uiSaveSize);
|
|
|
|
CloseHandle(h);
|
|
|
|
// @Patoke add
|
|
if (this->m_pbThumbnailData != nullptr && this->m_uiThumbnailSize > 0)
|
|
{
|
|
char thumbDir[280];
|
|
sprintf(thumbDir, "%s/thumbnails", dirName);
|
|
CreateDirectoryA(thumbDir, 0);
|
|
|
|
sprintf(thumbName, "%s/thumbnails/thumbData.png", dirName);
|
|
|
|
HANDLE hThumb = CreateFileA(thumbName, GENERIC_WRITE, 0, nullptr, CREATE_ALWAYS, FILE_ATTRIBUTE_NORMAL, 0);
|
|
|
|
DWORD thumbBytesWritten = 0;
|
|
BOOL thumbRes = WriteFile(hThumb, this->m_pbThumbnailData, this->m_uiThumbnailSize, &thumbBytesWritten, 0);
|
|
_ASSERT(thumbRes && thumbBytesWritten == this->m_uiThumbnailSize);
|
|
|
|
CloseHandle(hThumb);
|
|
}
|
|
|
|
Func(lpParam, true);
|
|
|
|
return C4JStorage::ESaveGame_Idle;
|
|
}
|
|
|
|
// @Patoke add
|
|
C4JStorage::ESaveGameState CSaveGame::DeleteSaveData(PSAVE_INFO pSaveInfo, int (*Func)(LPVOID lpParam, const bool), LPVOID lpParam)
|
|
{
|
|
char dirName[256];
|
|
char curDir[256];
|
|
char fileName[280];
|
|
char thumbName[280];
|
|
|
|
GetCurrentDirectoryA(sizeof(curDir), curDir);
|
|
|
|
sprintf(dirName, "%s/Windows64/GameHDD/%s", curDir, pSaveInfo->UTF8SaveFilename);
|
|
sprintf(fileName, "%s/%s", dirName, pSaveInfo->UTF8SaveTitle);
|
|
sprintf(thumbName, "%s/thumbnails/thumbData.png", dirName);
|
|
|
|
DeleteFileA(fileName);
|
|
DeleteFileA(thumbName);
|
|
RemoveDirectoryA(dirName);
|
|
|
|
PSAVE_INFO m_pDeleteInfo = pSaveInfo; // only here for consistency with the xbox one assert
|
|
assert((m_pDeleteInfo >= &m_pSaveDetails->SaveInfoA[0]) && (m_pDeleteInfo < &m_pSaveDetails->SaveInfoA[m_pSaveDetails->iSaveC]));
|
|
|
|
uint64_t index = pSaveInfo - this->m_pSaveDetails->SaveInfoA;
|
|
|
|
// shift all save data by 1 to fill the gap
|
|
for (int j = index; j < this->m_pSaveDetails->iSaveC - 1; ++j)
|
|
{
|
|
this->m_pSaveDetails->SaveInfoA[j] = this->m_pSaveDetails->SaveInfoA[j + 1];
|
|
}
|
|
|
|
--this->m_pSaveDetails->iSaveC;
|
|
|
|
// not calling this function is what caused the softlock in the original binaries
|
|
if (Func)
|
|
{
|
|
Func(lpParam, true);
|
|
}
|
|
|
|
return C4JStorage::ESaveGame_Idle;
|
|
}
|
|
|
|
void CSaveGame::SetSaveUniqueFilename(char *szFilename)
|
|
{
|
|
strcpy_s(m_szSaveUniqueName, szFilename);
|
|
}
|
|
|
|
void CSaveGame::CreateSaveUniqueName(void)
|
|
{
|
|
_SYSTEMTIME UTCSysTime;
|
|
GetSystemTime(&UTCSysTime);
|
|
|
|
sprintf_s(m_szSaveUniqueName, sizeof(m_szSaveUniqueName), "%4d%02d%02d%02d%02d%02d", UTCSysTime.wYear, UTCSysTime.wMonth, UTCSysTime.wDay,
|
|
UTCSysTime.wHour, UTCSysTime.wMinute, UTCSysTime.wSecond);
|
|
}
|