Commit Graph

9 Commits

Author SHA1 Message Date
Patoke
3ead2bb093 feat(docs): add an implementation guide for more in-depth details on how to use 4JLibs expansions
feat(storage): save titles are now encoded into the name of the save files
feat(storage): added functionality to delete save files
chore(storage): document functions which don't have to be implemented, as they're unused for the Windows platform
chore(storage): rename some variables to be more accurate with the binaries
fix(render): in vs2012, m_backBufferTexture cannot be initialized in a header
fix(storage): in CDLC::GetMountedPath, m_szMountPath and m_szDirectoryPath were mixed up
fix(storage): in CSaveGame::SetSaveTitle, there was a wide string to narrow string mismatch
2026-03-08 04:11:22 -03:00
Patoke
d04ab2d90e chore: implement GetSaveUniqueFilename and GetSaveUniqueNumber 2026-03-04 07:43:02 -03:00
Patoke
36d18b209e feat: game can now save and display thumbnails, code rebuilt from the xbox one edition of the game
fix: Renderer::CaptureThumbnail now can capture thumbnails correctly
fix: renderTargetViews and renderTargetShaderResourceViews are no longer null
fix: texture saving functions were using BGRA instead of RGBA format
2026-03-04 06:51:35 -03:00
Patoke
1ba53d6413 chore: add license notice 2026-03-02 18:24:18 -03:00
Patoke
6e6440f0f3 chore: add .clang_format for consistent code formatting 2026-03-01 20:03:40 -03:00
Patoke
69acc2196d fix: 4J_Storage lib can now be used in game 2026-03-01 06:17:10 -03:00
Patoke
ac4fcfb546 fix: projects now build for both vs 2022 and vs 2012 2026-03-01 05:50:14 -03:00
Patoke
5cf5f3f84e feat: finish 4J_Storage impl
fix: implement 4J_Input's CInput constructor
2026-02-28 01:19:52 -03:00
Patoke
c3d8726749 push src 2026-02-27 01:44:22 -03:00