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32 lines
1.2 KiB
Markdown
32 lines
1.2 KiB
Markdown
# 4JLibs
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A project that aims at rebuilding the 4J libraries source code via decompilation for the Minecraft: Legacy Console Edition
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## Why?
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This would allow compiling the Minecraft: Legacy Console Edition source code from newer versions of Visual Studio, expand the Renderer code, add new Input support, etc...
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This would also help document the structure of their projects for decompilation projects of newer versions of this version of the game
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## Does this use leaked code?
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No, this does not use any code from the Minecraft: Legacy Console Edition source leak, this is all clean decompilation from binaries and debug binaries
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## How can I build this?
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You will need to get your hands with files from the source leak that are not included here or rebuild them and push to the repository
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The files needed are the following:
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* 4J_Input.h
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* 4J_Storage.h
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* 4J_Render.h
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* 4J_Profile.h
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* extraX64.h
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You will need to modify ``extraX64.h`` as it has a couple errors
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You will need to add every file into their respective project and add the ``extraX64.h`` header inside ``Profile`` and ``Storage``
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## What is implemented?
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All projects can be linked against the main game code, whilst there's some unnamed stuff in the Renderer, this works just fine and the game can be played |