mirror of
https://github.com/Patoke/4JLibs.git
synced 2026-05-28 16:44:32 +00:00
333 lines
9.7 KiB
C++
333 lines
9.7 KiB
C++
/*
|
|
MIT License
|
|
|
|
Copyright (c) 2026 Patoke
|
|
|
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
of this software and associated documentation files (the "Software"), to deal
|
|
in the Software without restriction, including without limitation the rights
|
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
copies of the Software, and to permit persons to whom the Software is
|
|
furnished to do so, subject to the following conditions:
|
|
|
|
The above copyright notice and this permission notice shall be included in all
|
|
copies or substantial portions of the Software.
|
|
|
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
|
SOFTWARE.
|
|
*/
|
|
|
|
#include "stdafx.h"
|
|
#include "Renderer.h"
|
|
#include "libpng/png.h"
|
|
|
|
unsigned char* dataStart;
|
|
unsigned char *dataCurr;
|
|
unsigned char *dataEnd;
|
|
|
|
DXGI_FORMAT Renderer::textureFormats[] = {
|
|
DXGI_FORMAT_R8G8B8A8_UNORM,
|
|
DXGI_FORMAT_UNKNOWN
|
|
};
|
|
|
|
// these are here because they are used before they are defined
|
|
// its fine like that and the order of everything matches ida so we have to put these here
|
|
void user_flush_data(png_struct_def *png_ptr);
|
|
void user_write_data(png_struct_def *png_ptr, unsigned char *src, size_t length);
|
|
|
|
HRESULT Renderer::LoadTextureData(BYTE* pbData, DWORD dwBytes, D3DXIMAGE_INFO* pSrcInfo, int** ppDataOut)
|
|
{
|
|
PROFILER_SCOPE("Renderer::LoadTextureData_Memory", "LoadTextureData_Memory", MP_PURPLE4);
|
|
png_image image;
|
|
memset(&image, 0, sizeof(image));
|
|
image.version = PNG_IMAGE_VERSION;
|
|
|
|
png_image_begin_read_from_memory(&image, pbData, dwBytes);
|
|
|
|
if (PNG_IMAGE_FAILED(image))
|
|
return E_FAIL;
|
|
|
|
image.format = PNG_FORMAT_BGRA;
|
|
|
|
*ppDataOut = new int[image.width * image.height];
|
|
if (!*ppDataOut || !png_image_finish_read(&image, NULL, *ppDataOut, NULL, NULL))
|
|
return E_FAIL;
|
|
|
|
pSrcInfo->Width = image.width;
|
|
pSrcInfo->Height = image.height;
|
|
return S_OK;
|
|
}
|
|
|
|
HRESULT Renderer::LoadTextureData(const char* szFilename, D3DXIMAGE_INFO* pSrcInfo, int** ppDataOut)
|
|
{
|
|
PROFILER_SCOPE("Renderer::LoadTextureData_File", "LoadTextureData_File", MP_PURPLE4);
|
|
png_image image;
|
|
memset(&image, 0, sizeof(image));
|
|
image.version = PNG_IMAGE_VERSION;
|
|
|
|
png_image_begin_read_from_file(&image, szFilename);
|
|
|
|
if (PNG_IMAGE_FAILED(image))
|
|
return E_FAIL;
|
|
|
|
image.format = PNG_FORMAT_BGRA;
|
|
|
|
*ppDataOut = new int[image.width * image.height];
|
|
if (!*ppDataOut || !png_image_finish_read(&image, NULL, *ppDataOut, NULL, NULL))
|
|
return E_FAIL;
|
|
|
|
pSrcInfo->Width = image.width;
|
|
pSrcInfo->Height = image.height;
|
|
return S_OK;
|
|
}
|
|
|
|
HRESULT Renderer::SaveTextureData(const char* szFilename, D3DXIMAGE_INFO* pSrcInfo, int* ppDataOut)
|
|
{
|
|
PROFILER_SCOPE("Renderer::SaveTextureData", "SaveTextureData", MP_PURPLE4);
|
|
png_image image;
|
|
memset(&image, 0, sizeof(image));
|
|
|
|
image.width = pSrcInfo->Width;
|
|
image.height = pSrcInfo->Height;
|
|
image.version = PNG_IMAGE_VERSION;
|
|
image.format = PNG_FORMAT_BGRA;
|
|
|
|
png_image_write_to_file(&image, szFilename, NULL, ppDataOut, NULL, NULL);
|
|
return S_OK;
|
|
}
|
|
|
|
HRESULT Renderer::SaveTextureDataToMemory(void* pOutput, int outputCapacity, int* outputLength, int width, int height, int* ppDataIn)
|
|
{
|
|
PROFILER_SCOPE("Renderer::SaveTextureDataToMemory", "SaveTextureDataToMemory", MP_PURPLE4);
|
|
png_image image;
|
|
memset(&image, 0, sizeof(image));
|
|
|
|
image.width = width;
|
|
image.height = height;
|
|
dataEnd = (BYTE *)pOutput + outputCapacity;
|
|
image.version = PNG_IMAGE_VERSION;
|
|
image.format = PNG_FORMAT_BGRA;
|
|
dataStart = (BYTE*)pOutput;
|
|
dataCurr = (BYTE*)pOutput;
|
|
|
|
png_image_write_to_stdio(&image, NULL, NULL, ppDataIn, NULL, NULL, user_write_data, user_flush_data);
|
|
|
|
*outputLength = (int)(dataCurr - dataStart);
|
|
return S_OK;
|
|
}
|
|
|
|
void Renderer::TextureBind(int idx)
|
|
{
|
|
PROFILER_SCOPE("Renderer::TextureBind", "TextureBind", MP_PURPLE4);
|
|
if (idx == -1)
|
|
idx = defaultTextureIndex;
|
|
|
|
Context& c = getContext();
|
|
|
|
if (c.commandBuffer && c.commandBuffer->isActive)
|
|
c.commandBuffer->BindTexture(idx);
|
|
|
|
c.textureIdx = idx;
|
|
c.m_pDeviceContext->PSSetShaderResources(0, 1, &m_textures[idx].view);
|
|
|
|
UpdateTextureState(false);
|
|
}
|
|
|
|
void Renderer::TextureBindVertex(int idx)
|
|
{
|
|
PROFILER_SCOPE("Renderer::TextureBindVertex", "TextureBindVertex", MP_PURPLE4);
|
|
if (idx == -1)
|
|
idx = defaultTextureIndex;
|
|
|
|
Context& c = getContext();
|
|
|
|
c.textureIdx = idx;
|
|
c.m_pDeviceContext->VSSetShaderResources(0, 1, &m_textures[idx].view);
|
|
|
|
UpdateTextureState(true);
|
|
}
|
|
|
|
int Renderer::TextureCreate()
|
|
{
|
|
PROFILER_SCOPE("Renderer::TextureCreate", "TextureCreate", MP_PURPLE4);
|
|
for (int i = 0; i < MAX_TEXTURES; i++)
|
|
{
|
|
if (!m_textures[i].allocated)
|
|
{
|
|
m_textures[i].texture = NULL;
|
|
m_textures[i].allocated = true;
|
|
m_textures[i].mipLevels = 1;
|
|
m_textures[i].samplerParams = 0;
|
|
return i;
|
|
}
|
|
}
|
|
return -1;
|
|
}
|
|
|
|
void Renderer::TextureData(int width, int height, void* data, int level, C4JRender::eTextureFormat format)
|
|
{
|
|
PROFILER_SCOPE("Renderer::TextureData", "TextureData", MP_PURPLE4);
|
|
Context& c = getContext();
|
|
int idx = c.textureIdx;
|
|
|
|
m_textures[idx].textureFormat = format;
|
|
|
|
if (level == 0)
|
|
{
|
|
D3D11_TEXTURE2D_DESC desc;
|
|
desc.Width = width;
|
|
desc.Height = height;
|
|
desc.MipLevels = m_textures[idx].mipLevels;
|
|
desc.ArraySize = 1;
|
|
desc.Format = textureFormats[format];
|
|
desc.SampleDesc.Count = 1;
|
|
desc.SampleDesc.Quality = 0;
|
|
desc.Usage = D3D11_USAGE_DEFAULT;
|
|
desc.BindFlags = D3D11_BIND_SHADER_RESOURCE;
|
|
desc.CPUAccessFlags = 0;
|
|
desc.MiscFlags = 0;
|
|
|
|
m_pDevice->CreateTexture2D(&desc, NULL, &m_textures[idx].texture);
|
|
m_pDevice->CreateShaderResourceView(m_textures[idx].texture, NULL, &m_textures[idx].view);
|
|
}
|
|
|
|
c.m_pDeviceContext->UpdateSubresource(
|
|
m_textures[idx].texture,
|
|
level,
|
|
NULL,
|
|
data,
|
|
static_cast<UINT>(width * 4),
|
|
static_cast<UINT>(width * height * 4)
|
|
);
|
|
}
|
|
|
|
void Renderer::TextureDataUpdate(int xoffset, int yoffset, int width, int height, void* data, int level)
|
|
{
|
|
PROFILER_SCOPE("Renderer::TextureDataUpdate", "TextureDataUpdate", MP_PURPLE4);
|
|
Context& c = getContext();
|
|
int idx = c.textureIdx;
|
|
|
|
D3D11_TEXTURE2D_DESC desc = {};
|
|
m_textures[idx].texture->GetDesc(&desc);
|
|
|
|
D3D11_BOX box = {};
|
|
box.left = xoffset;
|
|
box.top = yoffset;
|
|
box.right = xoffset + width;
|
|
box.bottom = yoffset + height;
|
|
box.front = 0;
|
|
box.back = 1;
|
|
|
|
c.m_pDeviceContext->UpdateSubresource(
|
|
m_textures[idx].texture,
|
|
level,
|
|
&box,
|
|
data,
|
|
static_cast<UINT>(width * 4),
|
|
static_cast<UINT>(width * height * 4)
|
|
);
|
|
}
|
|
|
|
void Renderer::TextureDynamicUpdateEnd() {}
|
|
void Renderer::TextureDynamicUpdateStart() {}
|
|
|
|
void Renderer::TextureFree(int idx)
|
|
{
|
|
PROFILER_SCOPE("Renderer::TextureFree", "TextureFree", MP_PURPLE4);
|
|
m_textures[idx].texture->Release();
|
|
m_textures[idx].view->Release();
|
|
m_textures[idx].view = NULL;
|
|
m_textures[idx].allocated = false;
|
|
m_textures[idx].texture = NULL;
|
|
}
|
|
|
|
void Renderer::TextureGetStats() {}
|
|
|
|
ID3D11ShaderResourceView* Renderer::TextureGetTexture(int idx)
|
|
{
|
|
if (idx < MAX_TEXTURES) {
|
|
if (m_textures[idx].allocated) return m_textures[idx].view;
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
int Renderer::TextureGetTextureLevels()
|
|
{
|
|
Context& c = getContext();
|
|
return m_textures[c.textureIdx].mipLevels;
|
|
}
|
|
|
|
void Renderer::TextureSetParam(int param, int value)
|
|
{
|
|
Context& c = getContext();
|
|
int idx = c.textureIdx;
|
|
|
|
switch (param)
|
|
{
|
|
case GL_TEXTURE_MIN_FILTER:
|
|
m_textures[idx].samplerParams &= ~4u;
|
|
if (value == GL_LINEAR)
|
|
m_textures[idx].samplerParams |= 4u;
|
|
break;
|
|
case GL_TEXTURE_MAG_FILTER:
|
|
m_textures[idx].samplerParams &= ~8u;
|
|
if (value == GL_LINEAR)
|
|
m_textures[idx].samplerParams |= 8u;
|
|
break;
|
|
case GL_TEXTURE_WRAP_S:
|
|
m_textures[idx].samplerParams &= ~1u;
|
|
if (value == GL_CLAMP)
|
|
m_textures[idx].samplerParams |= 1u;
|
|
break;
|
|
case GL_TEXTURE_WRAP_T:
|
|
m_textures[idx].samplerParams &= ~2u;
|
|
if (value == GL_CLAMP)
|
|
m_textures[idx].samplerParams |= 2u;
|
|
break;
|
|
}
|
|
}
|
|
|
|
void Renderer::TextureSetTextureLevels(int levels)
|
|
{
|
|
Context& c = getContext();
|
|
m_textures[c.textureIdx].mipLevels = levels;
|
|
}
|
|
|
|
void Renderer::UpdateTextureState(bool bVertex)
|
|
{
|
|
Context& c = getContext();
|
|
ID3D11SamplerState* pSampler = GetManagedSamplerState();
|
|
|
|
if (bVertex)
|
|
c.m_pDeviceContext->VSSetSamplers(0, 1, &pSampler);
|
|
else
|
|
c.m_pDeviceContext->PSSetSamplers(0, 1, &pSampler);
|
|
}
|
|
|
|
void user_flush_data(png_struct_def* png_ptr) {}
|
|
void user_write_data(png_struct_def* png_ptr, unsigned char* src, size_t length)
|
|
{
|
|
int bytesToWrite = static_cast<int>(dataEnd - dataCurr);
|
|
if (static_cast<int>(length) < bytesToWrite)
|
|
bytesToWrite = (int)length;
|
|
|
|
std::memcpy(dataCurr, src, bytesToWrite);
|
|
dataCurr += bytesToWrite;
|
|
}
|
|
|
|
int user_write_data_bytes_written()
|
|
{
|
|
return static_cast<int>(dataCurr - dataStart);
|
|
}
|
|
|
|
void user_write_data_init(unsigned char* pBuffer, int size)
|
|
{
|
|
dataStart = pBuffer;
|
|
dataCurr = pBuffer;
|
|
dataEnd = pBuffer + size;
|
|
} |