Commit Graph

14 Commits

Author SHA1 Message Date
la
74dd43e6f6 chore: replace c style casts with static_cast to match the code conventions 2026-03-04 07:58:35 +10:00
dxfiscool
39339e821e chore: overhaul renderer decompilation to match as closely as possible to the original
Co-authored-by: la <76826837+3UR@users.noreply.github.com>
2026-03-04 07:37:53 +10:00
Patoke
7aeed74c87 fix: image format given to pnglib was PNG_FORMAT_RGBA instead of PNG_FORMAT_BGRA 2026-03-03 02:13:19 -03:00
Patoke
ebfeeac4f8 fix: mismatch in textureFormats definition, textures were created as DXGI_FORMAT_B8G8R8A8_UNORM but the game uses DXGI_FORMAT_R8G8B8A8_UNORM 2026-03-03 01:24:53 -03:00
Patoke
1ba53d6413 chore: add license notice 2026-03-02 18:24:18 -03:00
3UR
73fffbbcec feat: add microprofiler to the renderer 2026-03-03 05:58:08 +10:00
3UR
3b406a063d chore: make all code conventions consistent, slightly clean up some things and fix bugs where some stuff would visually look messed up 2026-03-03 00:23:38 +10:00
3UR
9cd1f647c3 chore: make renderer texture a little bit cleaner and fix srv creation in renderer core because backbuffer with DXGI_SWAP_EFFECT_DISCARD doesnt support D3D11_BIND_SHADER_RESOURCE 2026-03-02 13:56:42 +10:00
3UR
362d185289 chore: update naming convention for bools in render core and update member names in render texture 2026-03-02 12:54:49 +10:00
3UR
d11b2f396a chore: fix mistakes with texture renderer 2026-03-02 12:15:26 +10:00
3UR
244810d62f just incase anyone needs to discuss this and wants to know who wrote the todo 2026-03-02 10:14:19 +10:00
3UR
b0259bea75 chore: make RendererTexture.cpp more accurate 2026-03-02 10:14:14 +10:00
dxfiscool
9b2c3348d1 feat: 4J_Render_PC 2026-03-01 19:49:39 +01:00
Patoke
c3d8726749 push src 2026-02-27 01:44:22 -03:00