la
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74dd43e6f6
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chore: replace c style casts with static_cast to match the code conventions
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2026-03-04 07:58:35 +10:00 |
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dxfiscool
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39339e821e
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chore: overhaul renderer decompilation to match as closely as possible to the original
Co-authored-by: la <76826837+3UR@users.noreply.github.com>
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2026-03-04 07:37:53 +10:00 |
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Patoke
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7aeed74c87
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fix: image format given to pnglib was PNG_FORMAT_RGBA instead of PNG_FORMAT_BGRA
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2026-03-03 02:13:19 -03:00 |
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Patoke
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ebfeeac4f8
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fix: mismatch in textureFormats definition, textures were created as DXGI_FORMAT_B8G8R8A8_UNORM but the game uses DXGI_FORMAT_R8G8B8A8_UNORM
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2026-03-03 01:24:53 -03:00 |
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Patoke
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1ba53d6413
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chore: add license notice
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2026-03-02 18:24:18 -03:00 |
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3UR
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73fffbbcec
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feat: add microprofiler to the renderer
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2026-03-03 05:58:08 +10:00 |
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3UR
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3b406a063d
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chore: make all code conventions consistent, slightly clean up some things and fix bugs where some stuff would visually look messed up
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2026-03-03 00:23:38 +10:00 |
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3UR
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9cd1f647c3
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chore: make renderer texture a little bit cleaner and fix srv creation in renderer core because backbuffer with DXGI_SWAP_EFFECT_DISCARD doesnt support D3D11_BIND_SHADER_RESOURCE
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2026-03-02 13:56:42 +10:00 |
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3UR
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362d185289
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chore: update naming convention for bools in render core and update member names in render texture
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2026-03-02 12:54:49 +10:00 |
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3UR
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d11b2f396a
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chore: fix mistakes with texture renderer
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2026-03-02 12:15:26 +10:00 |
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3UR
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244810d62f
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just incase anyone needs to discuss this and wants to know who wrote the todo
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2026-03-02 10:14:19 +10:00 |
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3UR
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b0259bea75
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chore: make RendererTexture.cpp more accurate
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2026-03-02 10:14:14 +10:00 |
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dxfiscool
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9b2c3348d1
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feat: 4J_Render_PC
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2026-03-01 19:49:39 +01:00 |
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Patoke
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c3d8726749
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push src
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2026-02-27 01:44:22 -03:00 |
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