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* feat: CMakeSettings.json * chore: remove visual studio stuff chore: move .clang-format to main directory * feat: new file structure, easier to implement as a submodule within existing projects * chore: we actually include some code now... * chore: remove prebuilt libraries (oops) * feat: new shader building script using cmake * chore: add debug postfix specifier * fix: forgot that windows builds use 4J_Render_PC for the render library * fix: didn't add the output directory (where shaders are saved to) to the include directories of 4J_Render
850 B
850 B
4JLibs
A project that aims at rebuilding the 4J libraries source code via decompilation for the Minecraft: Legacy Console Edition
Implementation
For implementation details, please look at the IMPLEMENTATION_GUIDE.md file
Why?
This would allow compiling the Minecraft: Legacy Console Edition source code from newer versions of Visual Studio, expand the Renderer code, add new Input support, etc...
This would also help document the structure of their projects for decompilation projects of newer versions of this version of the game
How can I build this?
Just open the main folder and compile with your favourite code editor!
What is implemented?
All projects can be linked against the main game code, whilst there's some unnamed stuff in the Renderer, this works just fine and the game can be played