Update SkeletonHeadModel.h

This commit is contained in:
DeadVoxelx
2026-04-26 23:15:53 -04:00
committed by GitHub
parent 8057b585e6
commit 32f54fbb63

View File

@@ -8,12 +8,12 @@ public:
ModelPart *head;
private:
void _init(int u, int v, int tw, int th);
void _init(int u, int v, int tw, int th, int g = 0.1);
public:
SkeletonHeadModel();
SkeletonHeadModel(int u, int v, int tw, int th);
SkeletonHeadModel(int u, int v, int tw, int th, int g = 0.1);
void render(shared_ptr<Entity> entity, float time, float r, float bob, float yRot, float xRot, float scale, bool usecompiled);
void setupAnim(float time, float r, float bob, float yRot, float xRot, float scale, shared_ptr<Entity> entity, unsigned int uiBitmaskOverrideAnim=0);
};
};