Commit Graph
100 Commits
Author SHA1 Message Date
MattNL 04a26f952f Fix for incorrect material type 2023-06-11 08:29:48 -04:00
MattNL 3927511632 Moved and resized context label 2023-06-10 23:36:29 -04:00
MattNL c63d6d870d Fixed check for existing file 2023-06-10 23:25:58 -04:00
MattNL ff6c51fb97 Improved clone function 2023-06-10 23:22:08 -04:00
MattNL 034ccb61a0 Improved SubPCK methods 2023-06-10 22:28:15 -04:00
MattNL aeb1d9b192 Changed RPC button punctuation 2023-06-10 08:18:12 -04:00
MattNL 7246ce1ea0 Renamed RenamePrompt form to TextPrompt 2023-06-10 07:51:32 -04:00
MattNL 230f7a88c7 Renamed TextPrompt form to MultiTextPrompt 2023-06-10 07:50:11 -04:00
MattNL ce991c69c5 Removed ARCUtil class 2023-06-10 07:46:15 -04:00
MattNL 4c587a27a2 Expanded pack icon feature 2023-06-10 07:29:39 -04:00
MattNL 484a49ba7a Renamed MipMapPrompt to NumericPrompt 2023-06-04 20:38:37 -04:00
MattNL 756201296a UserSettings now loaded before form loading
-This way users who select the little endian option can open their pck files directly
2023-06-04 19:22:37 -04:00
MattNL 90a9feb815 Set SubPCK default value to true
-I feel that most users would rather have this on by default
2023-06-04 18:57:58 -04:00
MattNL 99e9ff2c29 Fixed spelling in Settings Form 2023-06-04 18:54:06 -04:00
MattNL 0fd1457a60 Added methods to ARCUtil 2023-06-04 18:22:34 -04:00
MattNL 119bb36ccc Added menu items to make ANIM and BOX entries
-with access to their respective editors
2023-06-03 06:09:30 -04:00
MattNL 932612ab88 Updated error message text to include warning of an OMI issue 2023-06-03 05:33:41 -04:00
MattNL 9ae43b61c2 Expanded Bulk Property function
-Property type text box is now enabled and any value can be entered
-Replaced "PNG", "64x32", "64x64" filters with all PCK file types
-Now works properly with SubPCKs
2023-06-03 05:08:16 -04:00
MattNL 9f32a4fefa Added check for unknown tile names 2023-06-02 18:37:45 -04:00
MattNL d520e02128 Updated the help messages to describe the current editor 2023-06-02 15:58:51 -04:00
MattNL 8501d4b7e0 Changed text to display ticks instead of frames 2023-06-02 15:42:04 -04:00
MattNL b740830892 Added help message for frame times and tick unit 2023-06-02 15:41:36 -04:00
MattNL e8bd673951 Added message for gif export tool 2023-06-02 15:35:18 -04:00
MattNL 5f78b402f3 Changed text to clearly state tick unit 2023-06-02 15:32:34 -04:00
MattNL e8cd6fd5db Min. value is now 1. Removed pointless check. 2023-06-02 15:27:19 -04:00
MattNL a05fbd63d5 Added check for empty strings in RenamePrompt 2023-06-02 15:20:30 -04:00
MattNL da5519b813 Added all vanilla materials to initializer 2023-06-01 19:42:52 -04:00
MattNL d98a2eaaee Added debug_fourj_item to tileData.json 2023-06-01 03:51:04 -04:00
MattNL 904d71b509 Fixed cocoa names in TileData.json file 2023-06-01 02:33:53 -04:00
MattNL 0a9b24d9ce RenamePrompt now "dynamically" resizes
It's not truly dynamic. It simply resizes to the original RenamePrompt size when extra context isn't given.
2023-05-29 12:50:57 -04:00
MattNL a03bb9c229 Fixed numerous ANIM editor bugs 2023-05-15 14:20:22 -04:00
MattNL 45ea0aec21 Fix for texture exported in the wrong folder 2023-05-13 14:16:31 -04:00
MattNL 31521c89b8 Fixed EntityData not loading in the AddEntry form 2023-05-11 11:22:13 -04:00
MattNL 16c3037a80 Removed ModelResources.cs 2023-05-11 11:16:56 -04:00
MattNL 6d86f495cf Changed interpolation checkbox label 2023-05-10 10:34:13 -04:00
MattNL 3c56551b63 Removed credits editor from Audio Editor 2023-05-10 07:17:55 -04:00
MattNL 71fe1e4cd8 Fix for crash when organizing binka files 2023-05-10 07:17:17 -04:00
MattNL 0190c18be2 Fix for backslash bug in Audio Editor 2023-05-10 07:16:28 -04:00
MattNL 97bf6a11db Added a warning when using the Model Generator 2023-05-10 05:38:23 -04:00
MattNL 367205b409 Corrected box and offset names in Model Generator 2023-05-10 05:35:17 -04:00
MattNL 7ff6956d99 Fix to allow negative values in behaviour files 2023-05-06 05:32:48 -04:00
MattNL 17096c0bc0 Corrected helmet checkbox name 2023-05-03 07:22:11 -04:00
MattNL 4a54baa37b Removed invalid box types 2023-05-03 07:21:26 -04:00
MattNL aa057fa911 Added "Switch" to "Vita/PS4 pck" checkbox 2023-05-01 08:13:32 -04:00
MattNL 259febe21d Removed reference to removed feature 2023-05-01 08:06:32 -04:00
MattNL 6f74ba2aca Added simple audio conversion tools 2023-05-01 07:07:29 -04:00
MattNL c3cc1a2b82 Fixed edit animation button not displaying for compasses or clocks 2023-05-01 05:05:21 -04:00
MattNL 8a0cfbf1c9 Added context text for creating folders 2023-05-01 04:51:22 -04:00
MattNL 552b9894c8 Simplified rename function 2023-05-01 04:50:49 -04:00
MattNL 075c567117 You can now add folders to SubPCKs 2023-05-01 04:50:12 -04:00
MattNL ea73a277d9 ContextLabel is now centered and anchored 2023-05-01 04:49:30 -04:00
MattNL f14feaf7a1 Added context label to RenamePrompt 2023-05-01 04:21:54 -04:00
MattNL 7a4b2eadbc Re added "audio.pck" filename just in case 2023-04-30 23:14:02 -04:00
MattNL 9b860584e1 Audio file no longer added if closed without saving 2023-04-30 22:20:33 -04:00
MattNL 0c920541f6 Added save check and changed audio.pck check 2023-04-30 22:19:01 -04:00
MattNL 216889416a Saving an unsaved PCK now updates the file label 2023-04-30 22:12:19 -04:00
MattNL 56fb1c5562 Fixed subpck filepaths bug 2023-04-29 21:12:53 -04:00
MattNL 2511c0cf08 Merged all entity data jsons into entityData.json 2023-04-29 20:33:36 -04:00
MattNL b62a5af4c2 Added link to the public Trello board 2023-04-29 19:34:31 -04:00
MattNL 95664ad003 Fixed SkinBox not converting bool to int 2023-04-26 09:04:04 -04:00
MattNL 0b697e92bb Added missing (duplicate?) armor names
Some 4J skins use these names but the ones prior work the same. Adding them just in case.
2023-04-26 09:01:37 -04:00
MattNL f772711eef Fixed HD 64x32 skins not working in the Add Skin form 2023-04-25 21:15:16 -04:00
MattNL de52230aaa Removed console stuff 2023-04-25 21:05:43 -04:00
MattNL 2650e115df GenerateModel now uses the texture immediately 2023-04-25 20:56:42 -04:00
MattNL 518f077682 Fixed error with the generator template 2023-04-25 20:49:51 -04:00
MattNL 29910b803a Expanded valid skin check for import function 2023-04-25 20:31:28 -04:00
MattNL b434df93f4 Added proper offset for all box types 2023-04-25 20:10:04 -04:00
MattNL ee562c2c93 ComboBox in GenerateModel now displays all box types 2023-04-25 20:09:04 -04:00
MattNL 39171fb41a Replaced ModelPart class and added support for HD Skins 2023-04-25 20:07:33 -04:00
MattNL 779a2bb655 Fixed member names in BoxEditor 2023-04-25 20:01:15 -04:00
MattNL de6f7e9f35 Added ToProperty method to SkinBox 2023-04-25 19:48:46 -04:00
MattNL cd21ee8017 Marked generateModel as obsolete 2023-04-25 19:42:22 -04:00
MattNL 591e1ac5dc Fixed part and offset names in GenerateModel 2023-04-25 19:41:58 -04:00
MattNL 455b266a6b Box Editor now utilizes the new SkinBox class rather than its own 2023-04-25 19:40:39 -04:00
MattNL ffbb8fa578 Colons are now removed when using the edit all entries function 2023-04-25 19:40:16 -04:00
MattNL 35fb42ecaa Added a SkinBox class for multiple forms to use 2023-04-25 19:29:24 -04:00
MattNL 20518ac9da Made special conditions when editing compass and clock textures 2023-03-15 17:09:21 -04:00
MattNL 9336db1e04 Updated items data to include Clock and Compass 2023-03-15 12:17:55 -04:00
MattNL 77faa3eaa9 Added warning when deleting compass.png or clock.png 2023-03-15 11:44:14 -04:00
MattNL 08c536c35b Checkbox now only shows when appropriate 2023-03-15 11:31:23 -04:00
MattNL bbe04258a5 Changed "Compression Type" text color to Menu 2023-03-15 09:13:54 -04:00
MattNL 9025951494 Restoring colors now displays the correct alpha 2023-03-15 08:37:11 -04:00
MattNL 8f0da57bbf Fix automatic target bug in COL Editor 2023-03-15 08:28:17 -04:00
MattNL 4872c033c3 Fixed function name mistake 2023-03-08 23:10:34 -05:00
MattNL 87c74137ef Created ModelsUtil 2023-03-08 23:05:34 -05:00
MattNL deb10675a1 Added EntityModelData.json as a resource 2023-03-08 22:54:56 -05:00
MattNL bb3fd51b85 Added Organize Tracks tool to AudioEditor 2023-03-08 21:02:59 -05:00
MattNL dea25468cb Adjusted display text in the AudioEditor 2023-03-08 20:05:54 -05:00
MattNL 2374199194 Changed display text for debug release 23w11b 2023-03-08 20:01:22 -05:00
MattNL 127ce18de4 .wav files now convert to the correct format 2023-03-08 19:50:52 -05:00
MattNL 0ee2b7b2b1 Added NAudio NuGet packages 2023-03-08 19:49:24 -05:00
MattNL 036ca6d7bd Added message after converting files 2023-03-08 18:31:46 -05:00
MattNL ad7944722e Fix for multiple PleaseWait dialogs while converting 2023-03-08 17:59:09 -05:00
MattNL 568ecad076 Changed the display text in PleaseWait 2023-03-08 17:13:24 -05:00
MattNL 1e9265c31a Made improvements to WavToBinka conversion
-Filenames with unsupported characters are now fixed for conversion
-Files are copied to the program's cache folder and deleted after conversion
-Added an error message when files fail to convert
2023-03-08 17:08:36 -05:00
MattNL 69638ccdcc Added check for missing files when saving in the AudioEditor 2023-03-08 14:15:06 -05:00
MattNL aa801e5361 Made changes to OpenPCK
OpenPCK now attempts to open pck files with the opposite endian when confronted with an OverflowException which makes it possible to open little endian pck files from outside the program
2023-03-08 12:45:59 -05:00
MattNL 13f587e604 Changed display text for debug release 23w11a 2023-03-07 12:07:31 -05:00
MattNL f3ffd3b05b Made a small mistake with the last commit lol 2023-03-07 03:26:29 -05:00
MattNL e72275918d Fixed a bug where a newly created Audio.pck would be hidden from the user 2023-03-07 03:25:31 -05:00