MattNL
04a26f952f
Fix for incorrect material type
2023-06-11 08:29:48 -04:00
MattNL
3927511632
Moved and resized context label
2023-06-10 23:36:29 -04:00
MattNL
c63d6d870d
Fixed check for existing file
2023-06-10 23:25:58 -04:00
MattNL
ff6c51fb97
Improved clone function
2023-06-10 23:22:08 -04:00
MattNL
034ccb61a0
Improved SubPCK methods
2023-06-10 22:28:15 -04:00
MattNL
aeb1d9b192
Changed RPC button punctuation
2023-06-10 08:18:12 -04:00
MattNL
7246ce1ea0
Renamed RenamePrompt form to TextPrompt
2023-06-10 07:51:32 -04:00
MattNL
230f7a88c7
Renamed TextPrompt form to MultiTextPrompt
2023-06-10 07:50:11 -04:00
MattNL
ce991c69c5
Removed ARCUtil class
2023-06-10 07:46:15 -04:00
MattNL
4c587a27a2
Expanded pack icon feature
2023-06-10 07:29:39 -04:00
MattNL
484a49ba7a
Renamed MipMapPrompt to NumericPrompt
2023-06-04 20:38:37 -04:00
MattNL
756201296a
UserSettings now loaded before form loading
...
-This way users who select the little endian option can open their pck files directly
2023-06-04 19:22:37 -04:00
MattNL
90a9feb815
Set SubPCK default value to true
...
-I feel that most users would rather have this on by default
2023-06-04 18:57:58 -04:00
MattNL
99e9ff2c29
Fixed spelling in Settings Form
2023-06-04 18:54:06 -04:00
MattNL
0fd1457a60
Added methods to ARCUtil
2023-06-04 18:22:34 -04:00
MattNL
119bb36ccc
Added menu items to make ANIM and BOX entries
...
-with access to their respective editors
2023-06-03 06:09:30 -04:00
MattNL
932612ab88
Updated error message text to include warning of an OMI issue
2023-06-03 05:33:41 -04:00
MattNL
9ae43b61c2
Expanded Bulk Property function
...
-Property type text box is now enabled and any value can be entered
-Replaced "PNG", "64x32", "64x64" filters with all PCK file types
-Now works properly with SubPCKs
2023-06-03 05:08:16 -04:00
MattNL
9f32a4fefa
Added check for unknown tile names
2023-06-02 18:37:45 -04:00
MattNL
d520e02128
Updated the help messages to describe the current editor
2023-06-02 15:58:51 -04:00
MattNL
8501d4b7e0
Changed text to display ticks instead of frames
2023-06-02 15:42:04 -04:00
MattNL
b740830892
Added help message for frame times and tick unit
2023-06-02 15:41:36 -04:00
MattNL
e8bd673951
Added message for gif export tool
2023-06-02 15:35:18 -04:00
MattNL
5f78b402f3
Changed text to clearly state tick unit
2023-06-02 15:32:34 -04:00
MattNL
e8cd6fd5db
Min. value is now 1. Removed pointless check.
2023-06-02 15:27:19 -04:00
MattNL
a05fbd63d5
Added check for empty strings in RenamePrompt
2023-06-02 15:20:30 -04:00
MattNL
da5519b813
Added all vanilla materials to initializer
2023-06-01 19:42:52 -04:00
MattNL
d98a2eaaee
Added debug_fourj_item to tileData.json
2023-06-01 03:51:04 -04:00
MattNL
904d71b509
Fixed cocoa names in TileData.json file
2023-06-01 02:33:53 -04:00
MattNL
0a9b24d9ce
RenamePrompt now "dynamically" resizes
...
It's not truly dynamic. It simply resizes to the original RenamePrompt size when extra context isn't given.
2023-05-29 12:50:57 -04:00
MattNL
a03bb9c229
Fixed numerous ANIM editor bugs
2023-05-15 14:20:22 -04:00
MattNL
45ea0aec21
Fix for texture exported in the wrong folder
2023-05-13 14:16:31 -04:00
MattNL
31521c89b8
Fixed EntityData not loading in the AddEntry form
2023-05-11 11:22:13 -04:00
MattNL
16c3037a80
Removed ModelResources.cs
2023-05-11 11:16:56 -04:00
MattNL
6d86f495cf
Changed interpolation checkbox label
2023-05-10 10:34:13 -04:00
MattNL
3c56551b63
Removed credits editor from Audio Editor
2023-05-10 07:17:55 -04:00
MattNL
71fe1e4cd8
Fix for crash when organizing binka files
2023-05-10 07:17:17 -04:00
MattNL
0190c18be2
Fix for backslash bug in Audio Editor
2023-05-10 07:16:28 -04:00
MattNL
97bf6a11db
Added a warning when using the Model Generator
2023-05-10 05:38:23 -04:00
MattNL
367205b409
Corrected box and offset names in Model Generator
2023-05-10 05:35:17 -04:00
MattNL
7ff6956d99
Fix to allow negative values in behaviour files
2023-05-06 05:32:48 -04:00
MattNL
17096c0bc0
Corrected helmet checkbox name
2023-05-03 07:22:11 -04:00
MattNL
4a54baa37b
Removed invalid box types
2023-05-03 07:21:26 -04:00
MattNL
aa057fa911
Added "Switch" to "Vita/PS4 pck" checkbox
2023-05-01 08:13:32 -04:00
MattNL
259febe21d
Removed reference to removed feature
2023-05-01 08:06:32 -04:00
MattNL
6f74ba2aca
Added simple audio conversion tools
2023-05-01 07:07:29 -04:00
MattNL
c3cc1a2b82
Fixed edit animation button not displaying for compasses or clocks
2023-05-01 05:05:21 -04:00
MattNL
8a0cfbf1c9
Added context text for creating folders
2023-05-01 04:51:22 -04:00
MattNL
552b9894c8
Simplified rename function
2023-05-01 04:50:49 -04:00
MattNL
075c567117
You can now add folders to SubPCKs
2023-05-01 04:50:12 -04:00
MattNL
ea73a277d9
ContextLabel is now centered and anchored
2023-05-01 04:49:30 -04:00
MattNL
f14feaf7a1
Added context label to RenamePrompt
2023-05-01 04:21:54 -04:00
MattNL
7a4b2eadbc
Re added "audio.pck" filename just in case
2023-04-30 23:14:02 -04:00
MattNL
9b860584e1
Audio file no longer added if closed without saving
2023-04-30 22:20:33 -04:00
MattNL
0c920541f6
Added save check and changed audio.pck check
2023-04-30 22:19:01 -04:00
MattNL
216889416a
Saving an unsaved PCK now updates the file label
2023-04-30 22:12:19 -04:00
MattNL
56fb1c5562
Fixed subpck filepaths bug
2023-04-29 21:12:53 -04:00
MattNL
2511c0cf08
Merged all entity data jsons into entityData.json
2023-04-29 20:33:36 -04:00
MattNL
b62a5af4c2
Added link to the public Trello board
2023-04-29 19:34:31 -04:00
MattNL
95664ad003
Fixed SkinBox not converting bool to int
2023-04-26 09:04:04 -04:00
MattNL
0b697e92bb
Added missing (duplicate?) armor names
...
Some 4J skins use these names but the ones prior work the same. Adding them just in case.
2023-04-26 09:01:37 -04:00
MattNL
f772711eef
Fixed HD 64x32 skins not working in the Add Skin form
2023-04-25 21:15:16 -04:00
MattNL
de52230aaa
Removed console stuff
2023-04-25 21:05:43 -04:00
MattNL
2650e115df
GenerateModel now uses the texture immediately
2023-04-25 20:56:42 -04:00
MattNL
518f077682
Fixed error with the generator template
2023-04-25 20:49:51 -04:00
MattNL
29910b803a
Expanded valid skin check for import function
2023-04-25 20:31:28 -04:00
MattNL
b434df93f4
Added proper offset for all box types
2023-04-25 20:10:04 -04:00
MattNL
ee562c2c93
ComboBox in GenerateModel now displays all box types
2023-04-25 20:09:04 -04:00
MattNL
39171fb41a
Replaced ModelPart class and added support for HD Skins
2023-04-25 20:07:33 -04:00
MattNL
779a2bb655
Fixed member names in BoxEditor
2023-04-25 20:01:15 -04:00
MattNL
de6f7e9f35
Added ToProperty method to SkinBox
2023-04-25 19:48:46 -04:00
MattNL
cd21ee8017
Marked generateModel as obsolete
2023-04-25 19:42:22 -04:00
MattNL
591e1ac5dc
Fixed part and offset names in GenerateModel
2023-04-25 19:41:58 -04:00
MattNL
455b266a6b
Box Editor now utilizes the new SkinBox class rather than its own
2023-04-25 19:40:39 -04:00
MattNL
ffbb8fa578
Colons are now removed when using the edit all entries function
2023-04-25 19:40:16 -04:00
MattNL
35fb42ecaa
Added a SkinBox class for multiple forms to use
2023-04-25 19:29:24 -04:00
MattNL
20518ac9da
Made special conditions when editing compass and clock textures
2023-03-15 17:09:21 -04:00
MattNL
9336db1e04
Updated items data to include Clock and Compass
2023-03-15 12:17:55 -04:00
MattNL
77faa3eaa9
Added warning when deleting compass.png or clock.png
2023-03-15 11:44:14 -04:00
MattNL
08c536c35b
Checkbox now only shows when appropriate
2023-03-15 11:31:23 -04:00
MattNL
bbe04258a5
Changed "Compression Type" text color to Menu
2023-03-15 09:13:54 -04:00
MattNL
9025951494
Restoring colors now displays the correct alpha
2023-03-15 08:37:11 -04:00
MattNL
8f0da57bbf
Fix automatic target bug in COL Editor
2023-03-15 08:28:17 -04:00
MattNL
4872c033c3
Fixed function name mistake
2023-03-08 23:10:34 -05:00
MattNL
87c74137ef
Created ModelsUtil
2023-03-08 23:05:34 -05:00
MattNL
deb10675a1
Added EntityModelData.json as a resource
2023-03-08 22:54:56 -05:00
MattNL
bb3fd51b85
Added Organize Tracks tool to AudioEditor
2023-03-08 21:02:59 -05:00
MattNL
dea25468cb
Adjusted display text in the AudioEditor
2023-03-08 20:05:54 -05:00
MattNL
2374199194
Changed display text for debug release 23w11b
2023-03-08 20:01:22 -05:00
MattNL
127ce18de4
.wav files now convert to the correct format
2023-03-08 19:50:52 -05:00
MattNL
0ee2b7b2b1
Added NAudio NuGet packages
2023-03-08 19:49:24 -05:00
MattNL
036ca6d7bd
Added message after converting files
2023-03-08 18:31:46 -05:00
MattNL
ad7944722e
Fix for multiple PleaseWait dialogs while converting
2023-03-08 17:59:09 -05:00
MattNL
568ecad076
Changed the display text in PleaseWait
2023-03-08 17:13:24 -05:00
MattNL
1e9265c31a
Made improvements to WavToBinka conversion
...
-Filenames with unsupported characters are now fixed for conversion
-Files are copied to the program's cache folder and deleted after conversion
-Added an error message when files fail to convert
2023-03-08 17:08:36 -05:00
MattNL
69638ccdcc
Added check for missing files when saving in the AudioEditor
2023-03-08 14:15:06 -05:00
MattNL
aa801e5361
Made changes to OpenPCK
...
OpenPCK now attempts to open pck files with the opposite endian when confronted with an OverflowException which makes it possible to open little endian pck files from outside the program
2023-03-08 12:45:59 -05:00
MattNL
13f587e604
Changed display text for debug release 23w11a
2023-03-07 12:07:31 -05:00
MattNL
f3ffd3b05b
Made a small mistake with the last commit lol
2023-03-07 03:26:29 -05:00
MattNL
e72275918d
Fixed a bug where a newly created Audio.pck would be hidden from the user
2023-03-07 03:25:31 -05:00