mirror of
https://github.com/GabsPuNs/Project-Zenith-Main.git
synced 2026-06-27 20:05:44 +00:00
Oops
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@@ -2862,7 +2862,7 @@ Can also be used for low-level lighting.</value>
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</data>
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<data name="IDS_ITEM_MONSTER_SPAWNER">
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<value>Spawn{*CREATURE*}</value>
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<value>Spawn {*CREATURE*}</value>
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</data>
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<data name="IDS_ITEM_NETHERBRICK">
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@@ -6691,163 +6691,163 @@ Would you like to install the mash-up pack or texture pack now?</value>
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</data>
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<data name="IDS_DEATH_INFIRE">
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<value>{*PLAYER*}went up in flames</value>
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<value>{*PLAYER*} went up in flames</value>
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</data>
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<data name="IDS_DEATH_ONFIRE">
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<value>{*PLAYER*}burned to death</value>
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<value>{*PLAYER*} burned to death</value>
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</data>
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<data name="IDS_DEATH_LAVA">
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<value>{*PLAYER*}tried to swim in lava</value>
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<value>{*PLAYER*} tried to swim in lava</value>
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</data>
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<data name="IDS_DEATH_INWALL">
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<value>{*PLAYER*}suffocated in a wall</value>
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<value>{*PLAYER*} suffocated in a wall</value>
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</data>
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<data name="IDS_DEATH_DROWN">
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<value>{*PLAYER*}drowned</value>
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<value>{*PLAYER*} drowned</value>
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</data>
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<data name="IDS_DEATH_STARVE">
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<value>{*PLAYER*}starved to death</value>
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<value>{*PLAYER*} starved to death</value>
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</data>
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<data name="IDS_DEATH_CACTUS">
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<value>{*PLAYER*}was pricked to death</value>
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<value>{*PLAYER*} was pricked to death</value>
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</data>
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<data name="IDS_DEATH_FALL">
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<value>{*PLAYER*}hit the ground too hard</value>
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<value>{*PLAYER*} hit the ground too hard</value>
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</data>
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<data name="IDS_DEATH_OUTOFWORLD">
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<value>{*PLAYER*}fell out of the world</value>
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<value>{*PLAYER*} fell out of the world</value>
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</data>
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<data name="IDS_DEATH_GENERIC">
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<value>{*PLAYER*}died</value>
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<value>{*PLAYER*} died</value>
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</data>
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<data name="IDS_DEATH_EXPLOSION">
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<value>{*PLAYER*}blew up</value>
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<value>{*PLAYER*} blew up</value>
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</data>
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<data name="IDS_DEATH_MAGIC">
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<value>{*PLAYER*}was killed by magic</value>
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<value>{*PLAYER*} was killed by magic</value>
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</data>
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<data name="IDS_DEATH_DRAGON_BREATH">
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<value>{*PLAYER*}was killed by Ender Dragon breath</value>
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<value>{*PLAYER*} was killed by Ender Dragon breath</value>
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</data>
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<data name="IDS_DEATH_MOB">
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<value>{*PLAYER*}was slain by{*SOURCE*}</value>
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<value>{*PLAYER*} was slain by {*SOURCE*}</value>
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</data>
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<data name="IDS_DEATH_PLAYER">
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<value>{*PLAYER*}was slain by{*SOURCE*}</value>
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<value>{*PLAYER*} was slain by {*SOURCE*}</value>
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</data>
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<data name="IDS_DEATH_ARROW">
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<value>{*PLAYER*}was shot by{*SOURCE*}</value>
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<value>{*PLAYER*} was shot by {*SOURCE*}</value>
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</data>
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<data name="IDS_DEATH_FIREBALL">
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<value>{*PLAYER*}was fireballed by{*SOURCE*}</value>
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<value>{*PLAYER*} was fireballed by {*SOURCE*}</value>
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</data>
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<data name="IDS_DEATH_THROWN">
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<value>{*PLAYER*}was pummeled by{*SOURCE*}</value>
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<value>{*PLAYER*} was pummeled by {*SOURCE*}</value>
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</data>
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<data name="IDS_DEATH_INDIRECT_MAGIC">
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<value>{*PLAYER*}was killed by{*SOURCE*}using magic</value>
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<value>{*PLAYER*} was killed by {*SOURCE*} using magic</value>
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</data>
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<data name="IDS_DEATH_FELL_ACCIDENT_LADDER">
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<value>{*PLAYER*}fell off a ladder</value>
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<value>{*PLAYER*} fell off a ladder</value>
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</data>
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<data name="IDS_DEATH_FELL_ACCIDENT_VINES">
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<value>{*PLAYER*}fell off some vines</value>
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<value>{*PLAYER*} fell off some vines</value>
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</data>
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<data name="IDS_DEATH_FELL_ACCIDENT_WATER">
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<value>{*PLAYER*}fell out of the water</value>
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<value>{*PLAYER*} fell out of the water</value>
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</data>
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<data name="IDS_DEATH_FELL_ACCIDENT_GENERIC">
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<value>{*PLAYER*}fell from a high place</value>
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<value>{*PLAYER*} fell from a high place</value>
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</data>
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<data name="IDS_DEATH_FELL_KILLER">
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<value>{*PLAYER*}was doomed to fall by{*SOURCE*}</value>
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<value>{*PLAYER*} was doomed to fall by {*SOURCE*}</value>
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</data>
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<data name="IDS_DEATH_FELL_ASSIST">
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<value>{*PLAYER*}was doomed to fall by{*SOURCE*}</value>
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<value>{*PLAYER*} was doomed to fall by {*SOURCE*}</value>
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</data>
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<data name="IDS_DEATH_FELL_ASSIST_ITEM">
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<value>{*PLAYER*}was doomed to fall by{*SOURCE*}using{*ITEM*}</value>
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<value>{*PLAYER*} was doomed to fall by {*SOURCE*} using {*ITEM*}</value>
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</data>
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<data name="IDS_DEATH_FELL_FINISH">
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<value>{*PLAYER*}fell too far and was finished by{*SOURCE*}</value>
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<value>{*PLAYER*} fell too far and was finished by {*SOURCE*}</value>
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</data>
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<data name="IDS_DEATH_FELL_FINISH_ITEM">
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<value>{*PLAYER*}fell too far and was finished by{*SOURCE*}using{*ITEM*}</value>
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<value>{*PLAYER*} fell too far and was finished by {*SOURCE*} using {*ITEM*}</value>
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</data>
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<data name="IDS_DEATH_INFIRE_PLAYER">
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<value>{*PLAYER*}walked into fire whilst fighting{*SOURCE*}</value>
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<value>{*PLAYER*} walked into fire whilst fighting {*SOURCE*}</value>
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</data>
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<data name="IDS_DEATH_ONFIRE_PLAYER">
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<value>{*PLAYER*}was burnt to a crisp whilst fighting{*SOURCE*}</value>
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<value>{*PLAYER*} was burnt to a crisp whilst fighting {*SOURCE*}</value>
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</data>
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<data name="IDS_DEATH_LAVA_PLAYER">
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<value>{*PLAYER*}tried to swim in lava to escape{*SOURCE*}</value>
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<value>{*PLAYER*} tried to swim in lava to escape {*SOURCE*}</value>
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</data>
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<data name="IDS_DEATH_DROWN_PLAYER">
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<value>{*PLAYER*}drowned whilst trying to escape{*SOURCE*}</value>
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<value>{*PLAYER*} drowned whilst trying to escape {*SOURCE*}</value>
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</data>
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<data name="IDS_DEATH_CACTUS_PLAYER">
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<value>{*PLAYER*}walked into a cactus whilst trying to escape{*SOURCE*}</value>
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<value>{*PLAYER*} walked into a cactus whilst trying to escape {*SOURCE*}</value>
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</data>
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<data name="IDS_DEATH_EXPLOSION_PLAYER">
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<value>{*PLAYER*}was blown up by{*SOURCE*}</value>
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<value>{*PLAYER*} was blown up by {*SOURCE*}</value>
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</data>
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<data name="IDS_DEATH_WITHER">
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<value>{*PLAYER*}withered away</value>
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<value>{*PLAYER*} withered away</value>
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</data>
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<data name="IDS_DEATH_PLAYER_ITEM">
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<value>{*PLAYER*}was slain by{*SOURCE*}using{*ITEM*}</value>
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<value>{*PLAYER*} was slain by {*SOURCE*} using {*ITEM*}</value>
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</data>
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<data name="IDS_DEATH_ARROW_ITEM">
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<value>{*PLAYER*}was shot by{*SOURCE*}using{*ITEM*}</value>
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<value>{*PLAYER*} was shot by {*SOURCE*} using {*ITEM*}</value>
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</data>
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<data name="IDS_DEATH_FIREBALL_ITEM">
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<value>{*PLAYER*}was fireballed by{*SOURCE*}using{*ITEM*}</value>
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<value>{*PLAYER*} was fireballed by {*SOURCE*} using {*ITEM*}</value>
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</data>
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<data name="IDS_DEATH_THROWN_ITEM">
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<value>{*PLAYER*}was pummeled by{*SOURCE*}using{*ITEM*}</value>
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<value>{*PLAYER*} was pummeled by {*SOURCE*} using {*ITEM*}</value>
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</data>
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<data name="IDS_DEATH_INDIRECT_MAGIC_ITEM">
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<value>{*PLAYER*}was killed by{*SOURCE*}using{*ITEM*}</value>
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<value>{*PLAYER*} was killed by {*SOURCE*} using {*ITEM*}</value>
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</data>
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<data name="IDS_CHECKBOX_RENDER_BEDROCKFOG">
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@@ -7032,7 +7032,7 @@ Would you like to install the mash-up pack or texture pack now?</value>
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{*C3*}Who are we? Once we were called the spirit of the mountain. Father sun, mother moon. Ancestral spirits, animal spirits. Jinn. Ghosts. The green man. Then gods, demons. Angels. Poltergeists. Aliens, extraterrestrials. Leptons, quarks. The words change. We do not change.{*EF*}{*B*}{*B*}
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{*C2*}We are the universe. We are everything you think isn't you. You are looking at us now, through your skin and your eyes. And why does the universe touch your skin, and throw light on you? To see you, player. To know you. And to be known. I shall tell you a story.{*EF*}{*B*}{*B*}
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{*C2*}Once upon a time, there was a player.{*EF*}{*B*}{*B*}
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{*C3*}The player was you,{*PLAYER*}.{*EF*}{*B*}{*B*}
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{*C3*}The player was you, {*PLAYER*}.{*EF*}{*B*}{*B*}
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{*C2*}Sometimes it thought itself human, on the thin crust of a spinning globe of molten rock. The ball of molten rock circled a ball of blazing gas that was three hundred and thirty thousand times more massive than it. They were so far apart that light took eight minutes to cross the gap. The light was information from a star, and it could burn your skin from a hundred and fifty million kilometres away.{*EF*}{*B*}{*B*}
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{*C2*}Sometimes the player dreamed it was a miner, on the surface of a world that was flat, and infinite. The sun was a square of white. The days were short; there was much to do; and death was a temporary inconvenience.{*EF*}{*B*}{*B*}
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{*C3*}Sometimes the player dreamed it was lost in a story.{*EF*}{*B*}{*B*}
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@@ -8351,7 +8351,7 @@ Would you like to install the mash-up pack or texture pack now?</value>
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</data>
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<data name="IDS_DEATH_THORNS">
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<value>{*PLAYER*}was killed trying to hurt{*SOURCE*}</value>
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<value>{*PLAYER*} was killed trying to hurt {*SOURCE*}</value>
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</data>
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<data name="IDS_DEATH_FALLING_ANVIL">
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@@ -8359,19 +8359,19 @@ Would you like to install the mash-up pack or texture pack now?</value>
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</data>
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<data name="IDS_DEATH_FALLING_TILE">
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<value>{*PLAYER*}was squashed by a falling block.</value>
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<value>{*PLAYER*} was squashed by a falling block.</value>
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</data>
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<data name="IDS_COMMAND_TELEPORT_SUCCESS">
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<value>Teleported{*PLAYER*}to{*DESTINATION*}</value>
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<value>Teleported {*PLAYER*} to {*DESTINATION*}</value>
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</data>
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<data name="IDS_COMMAND_TELEPORT_ME">
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<value>{*PLAYER*}teleported you to their position</value>
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<value>{*PLAYER*} teleported you to their position</value>
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</data>
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<data name="IDS_COMMAND_TELEPORT_TO_ME">
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<value>{*PLAYER*}teleported to you</value>
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<value>{*PLAYER*} teleported to you</value>
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</data>
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<data name="IDS_ENCHANTMENT_THORNS">
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