mirror of
https://github.com/GabsPuNs/Project-Zenith-Main.git
synced 2026-05-21 18:24:34 +00:00
Rename UIControl_PlayerList to UIControl_PlayerButtonList
This commit is contained in:
@@ -26,7 +26,7 @@
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#include "UIControl_LeaderboardList.h"
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#include "UIControl_LeftIconButtonList.h"
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#include "UIControl_SaveList.h"
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#include "UIControl_PlayerList.h"
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#include "UIControl_PlayerButtonList.h"
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#include "UIControl_BitmapIcon.h"
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#include "UIControl_DLCList.h"
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#include "UIControl_HTMLLabel.h"
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@@ -1,8 +1,8 @@
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#include "stdafx.h"
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#include "UI.h"
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#include "UIControl_PlayerList.h"
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#include "UIControl_PlayerButtonList.h"
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bool UIControl_PlayerList::setupControl(UIScene *scene, IggyValuePath *parent, const string &controlName)
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bool UIControl_PlayerButtonList::setupControl(UIScene *scene, IggyValuePath *parent, const string &controlName)
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{
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UIControl::setControlType(UIControl::ePlayerButtonList);
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bool success = UIControl_ButtonList::setupControl(scene,parent,controlName);
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@@ -14,7 +14,7 @@ bool UIControl_PlayerList::setupControl(UIScene *scene, IggyValuePath *parent, c
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return success;
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}
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void UIControl_PlayerList::addItem(const wstring &label, int iPlayerIcon, int iVOIPIcon)
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void UIControl_PlayerButtonList::addItem(const wstring &label, int iPlayerIcon, int iVOIPIcon)
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{
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IggyDataValue result;
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IggyDataValue value[4];
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@@ -38,7 +38,7 @@ void UIControl_PlayerList::addItem(const wstring &label, int iPlayerIcon, int iV
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++m_itemCount;
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}
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void UIControl_PlayerList::setPlayerIcon(int iId, int iPlayerIcon)
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void UIControl_PlayerButtonList::setPlayerIcon(int iId, int iPlayerIcon)
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{
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IggyDataValue result;
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IggyDataValue value[2];
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@@ -51,7 +51,7 @@ void UIControl_PlayerList::setPlayerIcon(int iId, int iPlayerIcon)
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IggyResult out = IggyPlayerCallMethodRS ( m_parentScene->getMovie() , &result, getIggyValuePath(), m_funcSetPlayerIcon , 2 , value );
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}
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void UIControl_PlayerList::setVOIPIcon(int iId, int iVOIPIcon)
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void UIControl_PlayerButtonList::setVOIPIcon(int iId, int iVOIPIcon)
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{
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IggyDataValue result;
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IggyDataValue value[2];
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@@ -2,7 +2,7 @@
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#include "UIControl_ButtonList.h"
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class UIControl_PlayerList : public UIControl_ButtonList
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class UIControl_PlayerButtonList : public UIControl_ButtonList
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{
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private:
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IggyName m_funcSetPlayerIcon, m_funcSetVOIPIcon;
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@@ -13,7 +13,7 @@ UIScene_InGameInfoMenu::UIScene_InGameInfoMenu(int iPad, void *initData, UILayer
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m_buttonGameOptions.init(app.GetString(IDS_HOST_OPTIONS),eControl_GameOptions);
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m_labelTitle.init(app.GetString(IDS_PLAYERS_INVITE));
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m_playerList.init(eControl_GamePlayers);
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m_playerButtonList.init(eControl_GamePlayers);
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m_players = vector<PlayerInfo *>();
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@@ -28,7 +28,7 @@ UIScene_InGameInfoMenu::UIScene_InGameInfoMenu(int iPad, void *initData, UILayer
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PlayerInfo *info = BuildPlayerInfo(player);
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m_players.push_back(info);
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m_playerList.addItem(info->m_name, info->m_colorState, info->m_voiceStatus);
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m_playerButtonList.addItem(info->m_name, info->m_colorState, info->m_voiceStatus);
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}
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}
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@@ -93,7 +93,7 @@ void UIScene_InGameInfoMenu::updateTooltips()
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if(CGameNetworkManager::usingAdhocMode()) keyX = -1;
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#endif
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INetworkPlayer *selectedPlayer = g_NetworkManager.GetPlayerBySmallId(m_players[m_playerList.getCurrentSelection()]->m_smallId);
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INetworkPlayer *selectedPlayer = g_NetworkManager.GetPlayerBySmallId(m_players[m_playerButtonList.getCurrentSelection()]->m_smallId);
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int keyA = -1;
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Minecraft *pMinecraft = Minecraft::GetInstance();
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@@ -175,7 +175,7 @@ void UIScene_InGameInfoMenu::handleReload()
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PlayerInfo *info = BuildPlayerInfo(player);
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m_players.push_back(info);
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m_playerList.addItem(info->m_name, info->m_colorState, info->m_voiceStatus);
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m_playerButtonList.addItem(info->m_name, info->m_colorState, info->m_voiceStatus);
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}
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}
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@@ -194,7 +194,7 @@ void UIScene_InGameInfoMenu::handleReload()
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if(controlHasFocus(eControl_GamePlayers))
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{
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m_playerList.setCurrentSelection(getControlChildFocus());
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m_playerButtonList.setCurrentSelection(getControlChildFocus());
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}
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}
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@@ -216,18 +216,18 @@ void UIScene_InGameInfoMenu::tick()
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if(info->m_voiceStatus != m_players[i]->m_voiceStatus)
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{
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m_players[i]->m_voiceStatus = info->m_voiceStatus;
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m_playerList.setVOIPIcon(i, info->m_voiceStatus);
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m_playerButtonList.setVOIPIcon(i, info->m_voiceStatus);
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}
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if(info->m_colorState != m_players[i]->m_colorState)
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{
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m_players[i]->m_colorState = info->m_colorState;
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m_playerList.setPlayerIcon(i, info->m_colorState);
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m_playerButtonList.setPlayerIcon(i, info->m_colorState);
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}
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if(info->m_name.compare( m_players[i]->m_name ) != 0 )
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{
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m_playerList.setButtonLabel(i, info->m_name);
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m_playerButtonList.setButtonLabel(i, info->m_name);
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m_players[i]->m_name = info->m_name;
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}
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@@ -278,9 +278,9 @@ void UIScene_InGameInfoMenu::handleInput(int iPad, int key, bool repeat, bool pr
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#else
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if(pressed && m_playerList.hasFocus() && (m_playerList.getItemCount() > 0) && (m_playerList.getCurrentSelection() < m_players.size()) )
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if(pressed && m_playerButtonList.hasFocus() && (m_playerButtonList.getItemCount() > 0) && (m_playerButtonList.getCurrentSelection() < m_players.size()) )
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{
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INetworkPlayer *player = g_NetworkManager.GetPlayerBySmallId(m_players[m_playerList.getCurrentSelection()]->m_smallId);
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INetworkPlayer *player = g_NetworkManager.GetPlayerBySmallId(m_players[m_playerButtonList.getCurrentSelection()]->m_smallId);
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if( player != nullptr )
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{
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PlayerUID uid = player->GetUID();
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@@ -378,7 +378,7 @@ void UIScene_InGameInfoMenu::handleFocusChange(F64 controlId, F64 childId)
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switch(static_cast<int>(controlId))
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{
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case eControl_GamePlayers:
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m_playerList.updateChildFocus( static_cast<int>(childId) );
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m_playerButtonList.updateChildFocus( static_cast<int>(childId) );
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};
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updateTooltips();
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}
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@@ -394,9 +394,9 @@ void UIScene_InGameInfoMenu::OnPlayerChanged(void *callbackParam, INetworkPlayer
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{
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if(!playerFound && scene->m_players[i]->m_smallId == pPlayer->GetSmallId() )
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{
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if( scene->m_playerList.getCurrentSelection() == scene->m_playerList.getItemCount() - 1 )
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if( scene->m_playerButtonList.getCurrentSelection() == scene->m_playerButtonList.getItemCount() - 1 )
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{
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scene->m_playerList.setCurrentSelection( scene->m_playerList.getItemCount() - 2 );
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scene->m_playerButtonList.setCurrentSelection( scene->m_playerButtonList.getItemCount() - 2 );
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}
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// Player found
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@@ -418,7 +418,7 @@ void UIScene_InGameInfoMenu::OnPlayerChanged(void *callbackParam, INetworkPlayer
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scene->m_players.erase(scene->m_players.begin() + foundIndex);
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// Remove player from list
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scene->m_playerList.removeItem(foundIndex);
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scene->m_playerButtonList.removeItem(foundIndex);
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}
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// If the player is joining
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@@ -431,7 +431,7 @@ void UIScene_InGameInfoMenu::OnPlayerChanged(void *callbackParam, INetworkPlayer
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// Note that the tick updates buttons every tick so it's only really important that we
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// add the button (not the order or content)
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scene->m_playerList.addItem(info->m_name, info->m_colorState, info->m_voiceStatus);
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scene->m_playerButtonList.addItem(info->m_name, info->m_colorState, info->m_voiceStatus);
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}
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}
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@@ -28,11 +28,11 @@ private:
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//wstring m_playerNames[MINECRAFT_NET_MAX_PLAYERS];
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UIControl_Button m_buttonGameOptions;
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UIControl_PlayerList m_playerList;
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UIControl_PlayerButtonList m_playerButtonList;
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UIControl_Label m_labelTitle;
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UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene)
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UI_MAP_ELEMENT( m_buttonGameOptions, "GameOptions")
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UI_MAP_ELEMENT( m_playerList, "GamePlayers")
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UI_MAP_ELEMENT( m_playerButtonList, "GamePlayers")
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UI_MAP_ELEMENT( m_labelTitle, "Title")
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UI_END_MAP_ELEMENTS_AND_NAMES()
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public:
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@@ -27,7 +27,7 @@ UIScene_TeleportMenu::UIScene_TeleportMenu(int iPad, void *initData, UILayer *pa
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m_labelTitle.init(app.GetString(IDS_TELEPORT_TO_ME));
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}
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m_playerList.init(eControl_GamePlayers);
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m_playerButtonList.init(eControl_GamePlayers);
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for(unsigned int i = 0; i < MINECRAFT_NET_MAX_PLAYERS; ++i)
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{
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@@ -81,7 +81,7 @@ UIScene_TeleportMenu::UIScene_TeleportMenu(int iPad, void *initData, UILayer *pa
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m_playersVoiceState[m_playersCount] = voiceStatus;
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m_playersColourState[m_playersCount] = app.GetPlayerColour( m_players[m_playersCount] );
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m_playerNames[m_playersCount] = playerName;
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m_playerList.addItem( playerName, app.GetPlayerColour( m_players[m_playersCount] ), voiceStatus);
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m_playerButtonList.addItem( playerName, app.GetPlayerColour( m_players[m_playersCount] ), voiceStatus);
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}
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}
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@@ -171,13 +171,13 @@ void UIScene_TeleportMenu::handleReload()
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m_playersVoiceState[m_playersCount] = voiceStatus;
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m_playersColourState[m_playersCount] = app.GetPlayerColour( m_players[m_playersCount] );
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m_playerNames[m_playersCount] = playerName;
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m_playerList.addItem( playerName, app.GetPlayerColour( m_players[m_playersCount] ), voiceStatus);
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m_playerButtonList.addItem( playerName, app.GetPlayerColour( m_players[m_playersCount] ), voiceStatus);
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}
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}
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if(controlHasFocus(eControl_GamePlayers))
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{
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m_playerList.setCurrentSelection(getControlChildFocus());
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m_playerButtonList.setCurrentSelection(getControlChildFocus());
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}
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}
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@@ -198,7 +198,7 @@ void UIScene_TeleportMenu::tick()
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if(icon != m_playersColourState[i])
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{
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m_playersColourState[i] = icon;
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m_playerList.setPlayerIcon( i, (int)app.GetPlayerColour( m_players[i] ) );
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m_playerButtonList.setPlayerIcon( i, (int)app.GetPlayerColour( m_players[i] ) );
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}
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wstring playerName = L"";
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@@ -214,7 +214,7 @@ void UIScene_TeleportMenu::tick()
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}
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if(playerName.compare( m_playerNames[i] ) != 0 )
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{
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m_playerList.setButtonLabel(i, playerName);
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m_playerButtonList.setButtonLabel(i, playerName);
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m_playerNames[i] = playerName;
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}
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}
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@@ -282,9 +282,9 @@ void UIScene_TeleportMenu::OnPlayerChanged(void *callbackParam, INetworkPlayer *
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{
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if(!playerFound && scene->m_players[i] == pPlayer->GetSmallId() )
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{
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if( scene->m_playerList.getCurrentSelection() == scene->m_playerList.getItemCount() - 1 )
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if( scene->m_playerButtonList.getCurrentSelection() == scene->m_playerButtonList.getItemCount() - 1 )
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{
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scene->m_playerList.setCurrentSelection( scene->m_playerList.getItemCount() - 2 );
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scene->m_playerButtonList.setCurrentSelection( scene->m_playerButtonList.getItemCount() - 2 );
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}
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// Player removed
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playerFound = true;
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@@ -298,7 +298,7 @@ void UIScene_TeleportMenu::OnPlayerChanged(void *callbackParam, INetworkPlayer *
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scene->m_playersVoiceState[scene->m_playersCount] = 0;
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scene->m_playersColourState[scene->m_playersCount] = 0;
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scene->m_playerNames[scene->m_playersCount] = L"";
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scene->m_playerList.removeItem(scene->m_playersCount);
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scene->m_playerButtonList.removeItem(scene->m_playersCount);
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}
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if( !playerFound )
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@@ -339,6 +339,6 @@ void UIScene_TeleportMenu::OnPlayerChanged(void *callbackParam, INetworkPlayer *
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}
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}
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scene->m_playerList.addItem( playerName, app.GetPlayerColour( scene->m_players[scene->m_playersCount - 1] ), voiceStatus);
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scene->m_playerButtonList.addItem( playerName, app.GetPlayerColour( scene->m_players[scene->m_playersCount - 1] ), voiceStatus);
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}
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}
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@@ -17,10 +17,10 @@ private:
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short m_playersColourState[MINECRAFT_NET_MAX_PLAYERS];
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wstring m_playerNames[MINECRAFT_NET_MAX_PLAYERS];
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UIControl_PlayerList m_playerList;
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UIControl_PlayerButtonList m_playerButtonList;
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UIControl_Label m_labelTitle;
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UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene)
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UI_MAP_ELEMENT( m_playerList, "GamePlayers")
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UI_MAP_ELEMENT( m_playerButtonList, "GamePlayers")
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UI_MAP_ELEMENT( m_labelTitle, "Title")
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UI_END_MAP_ELEMENTS_AND_NAMES()
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public:
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@@ -88,8 +88,8 @@ set(_MINECRAFT_CLIENT_DURANGO_COMMON_UI_CONTROLS
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"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIControl_MinecraftHorse.h"
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"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIControl_MinecraftPlayer.cpp"
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"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIControl_MinecraftPlayer.h"
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"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIControl_PlayerList.cpp"
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"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIControl_PlayerList.h"
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"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIControl_PlayerButtonList.cpp"
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"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIControl_PlayerButtonList.h"
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"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIControl_PlayerSkinPreview.cpp"
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"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIControl_PlayerSkinPreview.h"
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"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIControl_Progress.cpp"
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@@ -118,8 +118,8 @@ set(_MINECRAFT_CLIENT_ORBIS_COMMON_UI_CONTROLS
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"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIControl_MinecraftHorse.h"
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"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIControl_MinecraftPlayer.cpp"
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"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIControl_MinecraftPlayer.h"
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"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIControl_PlayerList.cpp"
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"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIControl_PlayerList.h"
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"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIControl_PlayerButtonList.cpp"
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"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIControl_PlayerButtonList.h"
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"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIControl_PlayerSkinPreview.cpp"
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"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIControl_PlayerSkinPreview.h"
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"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIControl_Progress.cpp"
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@@ -106,8 +106,8 @@ set(_MINECRAFT_CLIENT_PS3_COMMON_UI_CONTROLS
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"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIControl_MinecraftHorse.h"
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"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIControl_MinecraftPlayer.cpp"
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"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIControl_MinecraftPlayer.h"
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"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIControl_PlayerList.cpp"
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"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIControl_PlayerList.h"
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"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIControl_PlayerButtonList.cpp"
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"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIControl_PlayerButtonList.h"
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"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIControl_PlayerSkinPreview.cpp"
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"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIControl_PlayerSkinPreview.h"
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"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIControl_Progress.cpp"
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@@ -106,8 +106,8 @@ set(_MINECRAFT_CLIENT_PSVITA_COMMON_UI_CONTROLS
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"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIControl_MinecraftHorse.h"
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"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIControl_MinecraftPlayer.cpp"
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"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIControl_MinecraftPlayer.h"
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"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIControl_PlayerList.cpp"
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"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIControl_PlayerList.h"
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"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIControl_PlayerButtonList.cpp"
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"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIControl_PlayerButtonList.h"
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"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIControl_PlayerSkinPreview.cpp"
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"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIControl_PlayerSkinPreview.h"
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"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIControl_Progress.cpp"
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@@ -93,8 +93,8 @@ set(_MINECRAFT_CLIENT_WINDOWS_COMMON_UI_CONTROLS
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"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIControl_MinecraftPlayer.h"
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"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIControl_MultiList.cpp"
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"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIControl_MultiList.h"
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"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIControl_PlayerList.cpp"
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"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIControl_PlayerList.h"
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"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIControl_PlayerButtonList.cpp"
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"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIControl_PlayerButtonList.h"
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"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIControl_PlayerSkinPreview.cpp"
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"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIControl_PlayerSkinPreview.h"
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"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIControl_Progress.cpp"
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|
||||
@@ -159,7 +159,7 @@ set(_MINECRAFT_SERVER_COMMON_ROOT
|
||||
"${CMAKE_CURRENT_SOURCE_DIR}/../Minecraft.Client/Common/UI/UIControl_MinecraftHorse.cpp"
|
||||
"${CMAKE_CURRENT_SOURCE_DIR}/../Minecraft.Client/Common/UI/UIControl_MinecraftPlayer.cpp"
|
||||
"${CMAKE_CURRENT_SOURCE_DIR}/../Minecraft.Client/Common/UI/UIControl_MultiList.cpp"
|
||||
"${CMAKE_CURRENT_SOURCE_DIR}/../Minecraft.Client/Common/UI/UIControl_PlayerList.cpp"
|
||||
"${CMAKE_CURRENT_SOURCE_DIR}/../Minecraft.Client/Common/UI/UIControl_PlayerButtonList.cpp"
|
||||
"${CMAKE_CURRENT_SOURCE_DIR}/../Minecraft.Client/Common/UI/UIControl_PlayerSkinPreview.cpp"
|
||||
"${CMAKE_CURRENT_SOURCE_DIR}/../Minecraft.Client/Common/UI/UIControl_Progress.cpp"
|
||||
"${CMAKE_CURRENT_SOURCE_DIR}/../Minecraft.Client/Common/UI/UIControl_SaveList.cpp"
|
||||
|
||||
Reference in New Issue
Block a user