Nearest-Neighbor is the default filter used in Minecraft for the UI.
Hardcore mode never existed in console version. Someone just added it with fake 4J comments.
1. Added again the libraries for MSVC. If you need MinGW libraries version tell me
2. Removed "#include stdafx.h". Is not needed.
3. Renamed "RmlUIAssets" to "UI" and "Menus" to "Iggy"
* Remove stdafx.h and some <unordered_set> includes
* Update Minecraft Server Defines and remove more unused folders/files
* Unbloat stdafx.h from Minecraft.World
* Fix Vec3/AABB pool reset logic
* resetPool()/clearPool() now reset poolPointer to 0
* Prevents endless pool growth, invalid temporary references,
and increasing memory usage
* Resolves the leaderboard-related crash mentioned in
Windows64_Minecraft.cpp
* Properly free old screens in Minecraft::setScreen()
* Added virtual destructor to Screen
* Screen destructor now cleans up GuiParticles and Buttons
* Previous screen is now deleted after screen transitions
* Screen::init() now clears old buttons/particles before re-init
* Fix GuiParticles memory leak
* Removed GuiParticle instances are now deleted in tick()
* Added GuiParticles destructor to free remaining particles
TODO:
* maxChunkDistance should be a define and not hardcoded.
* Add Entity Distance Slider code.
* Make a Better code. Specially for EntityTracker::addEntity
LaunchMoreOptionsMenu and SettingsGraphicsMenu works now.
Change seed dont work.
Label update for sliders dont work.
InGameHostOptionsMenu is disabled for now.