SkinRenderer - Add anim condition before rendering armor

This commit is contained in:
miku-666
2024-05-23 19:00:24 +02:00
parent 36a07dbdac
commit 8b3634019d

View File

@@ -1100,7 +1100,7 @@ namespace PckStudio.Rendering
}
// Armor rendering
if (ShowArmor)
if (ShowArmor && !ANIM.GetFlag(SkinAnimFlag.ALL_ARMOR_DISABLED))
{
armorTexture.Bind();
//skinShader.SetUniform4("u_Color", Color.FromArgb(0xff << 24 | Color.White.ToArgb() - _outlineColor.ToArgb()));