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SkinRenderer - Add anim condition before rendering armor
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@@ -1100,7 +1100,7 @@ namespace PckStudio.Rendering
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}
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// Armor rendering
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if (ShowArmor)
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if (ShowArmor && !ANIM.GetFlag(SkinAnimFlag.ALL_ARMOR_DISABLED))
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{
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armorTexture.Bind();
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//skinShader.SetUniform4("u_Color", Color.FromArgb(0xff << 24 | Color.White.ToArgb() - _outlineColor.ToArgb()));
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