Fix rendering invisible vertecies

This commit is contained in:
miku-666
2024-11-16 16:52:53 +01:00
parent 903c4eea4a
commit 992fbc49b3

View File

@@ -9,5 +9,8 @@ in vec2 o_TexCoord;
void main()
{
color = texture(Texture, o_TexCoord * o_TillingFactor);
vec4 result = texture(Texture, o_TexCoord * o_TillingFactor);
if (result.a <= 0.0)
discard;
color = result;
};