miku-666
7b94f02f55
Shader - Add link and validate functions
2024-01-31 19:59:37 +01:00
miku-666
9bc448e317
Move Camera and Texture into folders
2024-01-31 19:58:50 +01:00
miku-666
2d9440b401
SkinRenderer - Add support for part offset
2024-01-22 18:36:57 +01:00
miku-666
da95e0c278
SkinRenderer - Implemented rotation around a pivot point
2024-01-20 22:14:25 +01:00
miku-666
3c901ffd6d
SkinRenderer - Rename _IsLeftMouseDown and _IsRightMouseDown
2024-01-20 22:12:13 +01:00
miku-666
341086c5f5
SkinRenderer - Add ReleaseMouse function
2024-01-20 22:10:40 +01:00
miku-666
7e28481d01
SkinRenderer - Add property for clamping to camera view space
2024-01-20 22:08:58 +01:00
miku-666
a40938f218
SkinBOX - Fix parsinf of Skin boxes
2024-01-20 20:40:11 +01:00
miku-666
d98b7341e8
SkinRenderer - Add GetThumbnail function
2024-01-20 17:08:57 +01:00
miku-666
b98222e00a
SkinRenderer - Add camera position clamping to screen space
2024-01-20 17:05:50 +01:00
miku-666
520f48c9f7
Merge branch 'main' of https://github.com/PhoenixARC/-PCK-Studio
2024-01-19 19:01:54 +01:00
miku-666
5d77f2a91e
CubeRenderGroup - Remove debug logging
2024-01-19 18:54:07 +01:00
miku-666
dfe9912e28
Rename generateModel to CustomSkinEditor
2024-01-19 18:52:27 +01:00
miku-666
9ebc5006c2
SkinRenderer.cs - Change type of ModelData property to observe chnages and react to them
2024-01-19 18:51:19 +01:00
miku-666
11f4e4c36b
BoxEditor - Change Result type from string to SkinBOX
2024-01-19 18:14:24 +01:00
miku-666
22ba07709b
Shader - Added ShaderSource.cs
2024-01-19 18:07:33 +01:00
miku-666
e91012bd12
Fixed Cube planes being mapped out of bound
2024-01-16 14:47:38 +01:00
miku-666
081874fb87
SkinRenderer.cs - Removed call to GL.DebugMessageCallback
2024-01-16 14:42:33 +01:00
miku-666
621f33e58a
SkinRenderer.cs - Updated camera zoom to not use fov for zoom
2024-01-11 18:42:05 +01:00
miku-666
9eecc674e3
PerspectiveCamera.cs - Updated Z Far value
2024-01-11 18:38:56 +01:00
miku-666
0b154b0d3a
Properly implemented mirroring of skin parts and improved skin renderer class
2024-01-08 19:23:21 +01:00
MattN-L
01bea15cfb
Fixed missing label for some PS4 tiles
2023-12-11 08:29:17 -05:00
miku-666
63402857b7
MainForm - Fixed renaming folder throwing exception
2023-11-20 19:41:18 +01:00
MattNL
041eb43462
Fixed rename "deleting" files with identical names
2023-11-13 19:02:41 -05:00
MattNL
5f9d09120f
Fix for file arguments no longer opening the PCK
2023-11-13 16:52:33 -05:00
MattNL
100471c52a
Update OMI
2023-11-12 19:57:26 -05:00
miku-666
afaaa99dbe
Added IVertexLayout
2023-11-12 12:10:59 +01:00
miku-666
ebf84dc4ba
Added copyright notice to rendering classes
2023-11-12 12:06:53 +01:00
miku-666
38d317152e
NumericsExtensions - Changed parameter name
2023-11-12 12:04:55 +01:00
miku-666
2fef371397
Texture2D - Added texture slot clamping and debug assertion when slot is out of range
2023-11-12 12:03:25 +01:00
miku-666
a90a98f8bc
NumericsExtensions - Remove unnecessary using statements
2023-11-01 10:20:31 +01:00
miku-666
df9bd4cd24
Shader.cs - Added IDisposable interface
2023-11-01 10:18:48 +01:00
miku-666
a9eec9a3ee
Updated vertex positioning
2023-11-01 10:17:50 +01:00
miku-666
884eeaef54
Updated SkinPreview to use SkinRenderer control and use it when double clicking a skin file
2023-10-29 12:16:29 +01:00
miku-666
6376d709c0
Improved SkinRenderer.cs
...
- Fixed mouse getting stuck when lossing focus of the window
2023-10-29 12:15:10 +01:00
miku-666
883e0051fd
Shader.cs - Added 'SetUniform2' and added 2nd 'Create' function to not only create vertex and fragment shader
2023-10-29 12:13:38 +01:00
miku-666
905066db6a
Added Unbind call to Index-,VertexBuffer, VertexArray and Texture2D before deleting
2023-10-29 12:10:27 +01:00
miku-666
3134ef402f
Removed TestGL.cs
2023-10-29 12:06:54 +01:00
miku-666
618e8a10d2
Made Camera an abstract class
2023-10-29 12:06:11 +01:00
miku-666
271b1c06a2
RenderGroup - Fixed texture mapping
2023-10-29 12:03:51 +01:00
miku-666
d5906cac96
[WIP] Added texture/Uv mapping from skinbox data
2023-10-20 21:50:52 +02:00
miku-666
f2aa8a9324
[WIP] Added Vertex struct for better data management, Updated shaders and renderer
2023-10-15 17:20:05 +02:00
MattNL
f83e562de7
Temporarily added Move Up/Down functionality for skins
2023-10-09 14:10:40 -04:00
miku-666
fdf4c4102a
Merge branch 'main' into 3dSkinRenderer
2023-10-08 15:29:28 +02:00
Miku-666
1e94d23281
Added new PCK-Studio Updater ( #20 )
...
* Added PCK-Studio-Updater project
* Updated PCK-Studio-Updater to be a standanlone executable and added checkbox for using beta builds in the settings panel
* Rename constant define '_NOT_DEBUG' to 'NDEBUG' and moved it to .csproj file
2023-10-08 15:00:01 +02:00
miku-666
762e266fdb
[WIP] Updated Renderer3D
2023-10-08 13:07:30 +02:00
miku-666
1382af4a6a
Updated LookAngle to use MathHelper.Clamp
2023-10-01 13:49:09 +02:00
miku-666
de7c97cc2a
Changed RotationX/Y to a Vec2 and added rotation clamping
2023-10-01 13:44:29 +02:00
miku-666
fb5c0e08d0
Removed Classes/Models folder, reworked SKinPreview.cs, renamed MouseRay to Ray and changed Renderer3D member names
2023-10-01 12:48:28 +02:00
Felix Miller
8b4a931673
Add basic implementation of RenderSkin3D
2023-09-30 16:13:50 -04:00