Commit Graph

62 Commits

Author SHA1 Message Date
Patoke
03f4a4bc8f chore: match some small stuff 2026-03-03 23:46:16 -03:00
Patoke
a4c968e03b Merge branch 'master' of https://github.com/Patoke/4JLibs 2026-03-03 22:31:27 -03:00
la
df6eca44b8 chore: disable profiler
was not meant to be committed
2026-03-04 08:54:03 +10:00
la
74dd43e6f6 chore: replace c style casts with static_cast to match the code conventions 2026-03-04 07:58:35 +10:00
la
32344c11b1 chore: actually do what the last commit said 2026-03-04 07:56:45 +10:00
la
94d52937a5 chore: cleaned up all of the decompiled shaders 2026-03-04 07:52:32 +10:00
dxfiscool
39339e821e chore: overhaul renderer decompilation to match as closely as possible to the original
Co-authored-by: la <76826837+3UR@users.noreply.github.com>
2026-03-04 07:37:53 +10:00
la
c8abc0127b chore: cleaned up all of the decompiled shaders 2026-03-04 03:50:31 +10:00
la
cc6aade337 Merge branch 'Patoke:master' into master 2026-03-03 16:18:29 +10:00
Patoke
6a910a31cf fix: revert matching code for the creation of the depthStencil and renderTargetViews 2026-03-03 03:18:07 -03:00
la
43f38eaa75 Merge branch 'Patoke:master' into master 2026-03-03 15:24:21 +10:00
Patoke
7aeed74c87 fix: image format given to pnglib was PNG_FORMAT_RGBA instead of PNG_FORMAT_BGRA 2026-03-03 02:13:19 -03:00
Patoke
bac13d7384 fix: forgot to initialize the totalAllocs critical section 2026-03-03 02:06:49 -03:00
la
dbdb2d107b Merge branch 'Patoke:master' into master 2026-03-03 15:00:00 +10:00
Patoke
7a4e31561d chore: rename critical section variable to a more accurate one
fix: call ``Renderer::CBuffTick`` at ``C4JRender::Tick`` in release mode
2026-03-03 01:59:30 -03:00
la
28ab7dd6cc Merge branch 'Patoke:master' into master 2026-03-03 14:52:06 +10:00
Patoke
8dd19edd1a fix: for some reason the renderTarget and depthStencil code weren't matching and didn't use the proper descriptors 2026-03-03 01:47:35 -03:00
Patoke
ebfeeac4f8 fix: mismatch in textureFormats definition, textures were created as DXGI_FORMAT_B8G8R8A8_UNORM but the game uses DXGI_FORMAT_R8G8B8A8_UNORM 2026-03-03 01:24:53 -03:00
la
fa880572bf chore: clean up the main vertex shader and fix bugs with it 2026-03-03 12:26:40 +10:00
la
28408ca8b4 chore: add license to shaders 2026-03-03 11:17:41 +10:00
la
94a4c70b5d Merge remote-tracking branch 'upstream/master' 2026-03-03 11:15:22 +10:00
3UR
ca6c22edf2 feat: decompile shader hlsl and a pre-build batch script to generate the headers with bytecode 2026-03-03 10:31:52 +10:00
3UR
9e7c956244 chore: remove generated shader files from git tracking 2026-03-03 10:27:23 +10:00
Patoke
1ba53d6413 chore: add license notice 2026-03-02 18:24:18 -03:00
3UR
73fffbbcec feat: add microprofiler to the renderer 2026-03-03 05:58:08 +10:00
3UR
5b3d67063f chore: change more code conventions and clean up a bit more stuff 2026-03-03 04:13:45 +10:00
3UR
9938bd8ee9 chore: initialize sig_bit with NULL to silence MSVC 2026-03-03 03:09:25 +10:00
3UR
3b406a063d chore: make all code conventions consistent, slightly clean up some things and fix bugs where some stuff would visually look messed up 2026-03-03 00:23:38 +10:00
la
26f8477e4b Merge branch 'master' into master 2026-03-02 21:47:34 +10:00
Patoke
5b1270586b fix: performance difference with original debug binaries caused by compiler flags mismatch (possibly fixes #7) 2026-03-02 05:02:50 -03:00
Patoke
420efd2c6e fix: compiling would fail in the game project because of __snprintf 2026-03-02 01:43:10 -03:00
3UR
9cd1f647c3 chore: make renderer texture a little bit cleaner and fix srv creation in renderer core because backbuffer with DXGI_SWAP_EFFECT_DISCARD doesnt support D3D11_BIND_SHADER_RESOURCE 2026-03-02 13:56:42 +10:00
3UR
362d185289 chore: update naming convention for bools in render core and update member names in render texture 2026-03-02 12:54:49 +10:00
la
df37fc63a8 Merge branch 'master' into master 2026-03-02 12:49:45 +10:00
3UR
d11b2f396a chore: fix mistakes with texture renderer 2026-03-02 12:15:26 +10:00
3UR
48ce2cc065 feat: cbufftick for debug builds 2026-03-02 12:14:30 +10:00
Patoke
0b1a1bfdd4 chore: match more names 2026-03-01 22:37:54 -03:00
3UR
02239b50f9 chore: more 4j specific libpng changes 2026-03-02 10:21:22 +10:00
3UR
0f74d8703f chore: make release configuration use the visual studio 2026 toolset 2026-03-02 10:16:11 +10:00
3UR
326a370bfa chore: add a MAX_TEXTURES macro and change the naming convention of bool members 2026-03-02 10:14:19 +10:00
3UR
244810d62f just incase anyone needs to discuss this and wants to know who wrote the todo 2026-03-02 10:14:19 +10:00
3UR
b0259bea75 chore: make RendererTexture.cpp more accurate 2026-03-02 10:14:14 +10:00
3UR
ce1e29429e chore: clean up project filters so libpng and zlib aren't bloating the file tree in visual studio 2026-03-02 10:14:14 +10:00
3UR
07c7d470ce chore: swap out libpng to the version 4J used (Includes custom changes made by 4J to png.h and pngwrite.c) 2026-03-02 10:14:01 +10:00
Patoke
a1740a698d chore: better name matching & add some definitions
fix: add asserts where they were missing
2026-03-01 20:43:35 -03:00
Patoke
6e6440f0f3 chore: add .clang_format for consistent code formatting 2026-03-01 20:03:40 -03:00
dxfiscool
9b2c3348d1 feat: 4J_Render_PC 2026-03-01 19:49:39 +01:00
Patoke
69acc2196d fix: 4J_Storage lib can now be used in game 2026-03-01 06:17:10 -03:00
Patoke
c94a0e90c0 fix: oopsies 2026-03-01 05:56:04 -03:00
Patoke
ac4fcfb546 fix: projects now build for both vs 2022 and vs 2012 2026-03-01 05:50:14 -03:00