Patoke
8716df6eee
feat(render): DoScreenGrabOnNextPresent now properly saves the file into the GameHDD folder
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feat(storage): save files now filter out the file extension and all save to .ms files to avoid confusion
chore(render): make names more accurate
2026-03-09 01:15:33 -03:00
Patoke
3ead2bb093
feat(docs): add an implementation guide for more in-depth details on how to use 4JLibs expansions
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feat(storage): save titles are now encoded into the name of the save files
feat(storage): added functionality to delete save files
chore(storage): document functions which don't have to be implemented, as they're unused for the Windows platform
chore(storage): rename some variables to be more accurate with the binaries
fix(render): in vs2012, m_backBufferTexture cannot be initialized in a header
fix(storage): in CDLC::GetMountedPath, m_szMountPath and m_szDirectoryPath were mixed up
fix(storage): in CSaveGame::SetSaveTitle, there was a wide string to narrow string mismatch
2026-03-08 04:11:22 -03:00
kilokki
69181ad2f0
use correct string width in swprintf()
2026-03-04 13:09:44 -08:00
Patoke
d04ab2d90e
chore: implement GetSaveUniqueFilename and GetSaveUniqueNumber
2026-03-04 07:43:02 -03:00
Patoke
36d18b209e
feat: game can now save and display thumbnails, code rebuilt from the xbox one edition of the game
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fix: Renderer::CaptureThumbnail now can capture thumbnails correctly
fix: renderTargetViews and renderTargetShaderResourceViews are no longer null
fix: texture saving functions were using BGRA instead of RGBA format
2026-03-04 06:51:35 -03:00
Patoke
03f4a4bc8f
chore: match some small stuff
2026-03-03 23:46:16 -03:00
Patoke
a4c968e03b
Merge branch 'master' of https://github.com/Patoke/4JLibs
2026-03-03 22:31:27 -03:00
la
df6eca44b8
chore: disable profiler
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was not meant to be committed
2026-03-04 08:54:03 +10:00
la
74dd43e6f6
chore: replace c style casts with static_cast to match the code conventions
2026-03-04 07:58:35 +10:00
la
32344c11b1
chore: actually do what the last commit said
2026-03-04 07:56:45 +10:00
la
94d52937a5
chore: cleaned up all of the decompiled shaders
2026-03-04 07:52:32 +10:00
dxfiscool
39339e821e
chore: overhaul renderer decompilation to match as closely as possible to the original
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Co-authored-by: la <76826837+3UR@users.noreply.github.com >
2026-03-04 07:37:53 +10:00
la
c8abc0127b
chore: cleaned up all of the decompiled shaders
2026-03-04 03:50:31 +10:00
la
cc6aade337
Merge branch 'Patoke:master' into master
2026-03-03 16:18:29 +10:00
Patoke
6a910a31cf
fix: revert matching code for the creation of the depthStencil and renderTargetViews
2026-03-03 03:18:07 -03:00
la
43f38eaa75
Merge branch 'Patoke:master' into master
2026-03-03 15:24:21 +10:00
Patoke
7aeed74c87
fix: image format given to pnglib was PNG_FORMAT_RGBA instead of PNG_FORMAT_BGRA
2026-03-03 02:13:19 -03:00
Patoke
bac13d7384
fix: forgot to initialize the totalAllocs critical section
2026-03-03 02:06:49 -03:00
la
dbdb2d107b
Merge branch 'Patoke:master' into master
2026-03-03 15:00:00 +10:00
Patoke
7a4e31561d
chore: rename critical section variable to a more accurate one
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fix: call ``Renderer::CBuffTick`` at ``C4JRender::Tick`` in release mode
2026-03-03 01:59:30 -03:00
la
28ab7dd6cc
Merge branch 'Patoke:master' into master
2026-03-03 14:52:06 +10:00
Patoke
8dd19edd1a
fix: for some reason the renderTarget and depthStencil code weren't matching and didn't use the proper descriptors
2026-03-03 01:47:35 -03:00
Patoke
ebfeeac4f8
fix: mismatch in textureFormats definition, textures were created as DXGI_FORMAT_B8G8R8A8_UNORM but the game uses DXGI_FORMAT_R8G8B8A8_UNORM
2026-03-03 01:24:53 -03:00
la
fa880572bf
chore: clean up the main vertex shader and fix bugs with it
2026-03-03 12:26:40 +10:00
la
28408ca8b4
chore: add license to shaders
2026-03-03 11:17:41 +10:00
la
94a4c70b5d
Merge remote-tracking branch 'upstream/master'
2026-03-03 11:15:22 +10:00
3UR
ca6c22edf2
feat: decompile shader hlsl and a pre-build batch script to generate the headers with bytecode
2026-03-03 10:31:52 +10:00
3UR
9e7c956244
chore: remove generated shader files from git tracking
2026-03-03 10:27:23 +10:00
Patoke
1ba53d6413
chore: add license notice
2026-03-02 18:24:18 -03:00
3UR
73fffbbcec
feat: add microprofiler to the renderer
2026-03-03 05:58:08 +10:00
3UR
5b3d67063f
chore: change more code conventions and clean up a bit more stuff
2026-03-03 04:13:45 +10:00
3UR
9938bd8ee9
chore: initialize sig_bit with NULL to silence MSVC
2026-03-03 03:09:25 +10:00
3UR
3b406a063d
chore: make all code conventions consistent, slightly clean up some things and fix bugs where some stuff would visually look messed up
2026-03-03 00:23:38 +10:00
la
26f8477e4b
Merge branch 'master' into master
2026-03-02 21:47:34 +10:00
Patoke
5b1270586b
fix: performance difference with original debug binaries caused by compiler flags mismatch (possibly fixes #7 )
2026-03-02 05:02:50 -03:00
Patoke
420efd2c6e
fix: compiling would fail in the game project because of __snprintf
2026-03-02 01:43:10 -03:00
3UR
9cd1f647c3
chore: make renderer texture a little bit cleaner and fix srv creation in renderer core because backbuffer with DXGI_SWAP_EFFECT_DISCARD doesnt support D3D11_BIND_SHADER_RESOURCE
2026-03-02 13:56:42 +10:00
3UR
362d185289
chore: update naming convention for bools in render core and update member names in render texture
2026-03-02 12:54:49 +10:00
la
df37fc63a8
Merge branch 'master' into master
2026-03-02 12:49:45 +10:00
3UR
d11b2f396a
chore: fix mistakes with texture renderer
2026-03-02 12:15:26 +10:00
3UR
48ce2cc065
feat: cbufftick for debug builds
2026-03-02 12:14:30 +10:00
Patoke
0b1a1bfdd4
chore: match more names
2026-03-01 22:37:54 -03:00
3UR
02239b50f9
chore: more 4j specific libpng changes
2026-03-02 10:21:22 +10:00
3UR
0f74d8703f
chore: make release configuration use the visual studio 2026 toolset
2026-03-02 10:16:11 +10:00
3UR
326a370bfa
chore: add a MAX_TEXTURES macro and change the naming convention of bool members
2026-03-02 10:14:19 +10:00
3UR
244810d62f
just incase anyone needs to discuss this and wants to know who wrote the todo
2026-03-02 10:14:19 +10:00
3UR
b0259bea75
chore: make RendererTexture.cpp more accurate
2026-03-02 10:14:14 +10:00
3UR
ce1e29429e
chore: clean up project filters so libpng and zlib aren't bloating the file tree in visual studio
2026-03-02 10:14:14 +10:00
3UR
07c7d470ce
chore: swap out libpng to the version 4J used (Includes custom changes made by 4J to png.h and pngwrite.c)
2026-03-02 10:14:01 +10:00
Patoke
a1740a698d
chore: better name matching & add some definitions
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fix: add asserts where they were missing
2026-03-01 20:43:35 -03:00