Update HumanoidMobRenderer.cpp

This commit is contained in:
DeadVoxelx
2026-04-30 12:08:22 -04:00
committed by GitHub
parent 47d5ab269c
commit c2c4f0790c

View File

@@ -10,7 +10,7 @@
#include "..\Minecraft.World\net.minecraft.world.entity.monster.h"
#include "..\Minecraft.World\net.minecraft.h"
const wstring HumanoidMobRenderer::MATERIAL_NAMES[6] = { L"cloth", L"chain", L"iron", L"diamond", L"gold", L"nethanium" };
const wstring HumanoidMobRenderer::MATERIAL_NAMES[7] = { L"cloth", L"chain", L"iron", L"diamond", L"gold", L"nethanium", L"endorium" };
std::map<wstring, ResourceLocation> HumanoidMobRenderer::ARMOR_LOCATION_CACHE;
void HumanoidMobRenderer::_init(HumanoidModel *humanoidModel, float scale)
@@ -54,6 +54,8 @@ ResourceLocation *HumanoidMobRenderer::getArmorLocation(ArmorItem *armorItem, in
break;
case 5:
break;
case 6:
break;
};
wstring path = wstring(L"armor/" + MATERIAL_NAMES[armorItem->modelIndex]).append(L"_").append(std::to_wstring(layer == 2 ? 2 : 1)).append((overlay ? L"_b" :L"")).append(L".png");