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12 Commits
feat/64x64
...
feat/skin-
| Author | SHA1 | Date | |
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b40530fa5e | ||
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a8384d9840 | ||
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875100cf9a | ||
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96f683d1fb | ||
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db685a74f3 | ||
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aa769d54ad | ||
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f18ac12cc0 | ||
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8e76763a3d | ||
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1a8f353297 | ||
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a1d9ae591a | ||
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d28a751d9c | ||
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3888de7ab4 |
@@ -2711,7 +2711,7 @@ void ClientConnection::handleTextureAndGeometry(shared_ptr<TextureAndGeometryPac
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{
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unsigned int uiAnimOverrideBitmask= app.GetAnimOverrideBitmask(packet->dwSkinID);
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send(std::make_shared<TextureAndGeometryPacket>(packet->textureName, pbData, dwBytes, app.GetAdditionalSkinBoxes(packet->dwSkinID), uiAnimOverrideBitmask));
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send(std::make_shared<TextureAndGeometryPacket>(packet->textureName, pbData, dwBytes, app.GetAdditionalSkinBoxes(packet->dwSkinID), app.GetModelOffsets(packet->dwSkinID), uiAnimOverrideBitmask));
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}
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}
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}
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@@ -2728,6 +2728,11 @@ void ClientConnection::handleTextureAndGeometry(shared_ptr<TextureAndGeometryPac
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{
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app.SetAdditionalSkinBoxes(packet->dwSkinID,packet->BoxDataA,packet->dwBoxC);
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}
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// Add the offet data
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if(packet->dwOffsetC!=0)
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{
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app.SetSkinOffsets(packet->dwSkinID,packet->OffsetDataA,packet->dwOffsetC);
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}
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// Add the anim override
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app.SetAnimOverrideBitmask(packet->dwSkinID,packet->uiAnimOverrideBitmask);
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@@ -196,6 +196,7 @@ CMinecraftApp::CMinecraftApp()
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InitializeCriticalSection(&csTMSPPDownloadQueue);
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InitializeCriticalSection(&csAdditionalModelParts);
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InitializeCriticalSection(&csAdditionalSkinBoxes);
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InitializeCriticalSection(&csModelOffsets);
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InitializeCriticalSection(&csAnimOverrideBitmask);
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InitializeCriticalSection(&csMemFilesLock);
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InitializeCriticalSection(&csMemTPDLock);
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@@ -9201,7 +9202,7 @@ bool CMinecraftApp::DLCContentRetrieved(eDLCMarketplaceType eType)
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void CMinecraftApp::SetAdditionalSkinBoxes(DWORD dwSkinID, SKIN_BOX *SkinBoxA, DWORD dwSkinBoxC)
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{
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EntityRenderer *renderer = EntityRenderDispatcher::instance->getRenderer(eTYPE_PLAYER);
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unsigned int m_uiAnimOverrideBitmask = Player::getSkinAnimOverrideBitmask(dwSkinID);
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unsigned int m_uiAnimOverrideBitmask = GetAnimOverrideBitmask(dwSkinID);
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Model *pModel;
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if (m_uiAnimOverrideBitmask&(1<<HumanoidModel::eAnim_ClassicModel))
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pModel = renderer->getModelClassic();
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@@ -9237,10 +9238,30 @@ void CMinecraftApp::SetAdditionalSkinBoxes(DWORD dwSkinID, SKIN_BOX *SkinBoxA, D
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}
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void CMinecraftApp::SetSkinOffsets(DWORD dwSkinID, SKIN_OFFSET *SkinOffsetA, DWORD dwSkinOffsetC)
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{
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vector<SKIN_OFFSET *> *pvSkinOffset = new vector<SKIN_OFFSET *>;
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EnterCriticalSection( &csModelOffsets );
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app.DebugPrintf("*** SetAdditionalSkinBoxes - Inserting model parts for skin %d from array of Skin Boxes\n",dwSkinID&0x0FFFFFFF);
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for(unsigned int i=0;i<dwSkinOffsetC;i++)
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{
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pvSkinOffset->push_back(&SkinOffsetA[i]);
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}
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m_SkinOffsets.insert( std::pair<DWORD, vector<SKIN_OFFSET *> *>(dwSkinID, pvSkinOffset) );
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LeaveCriticalSection( &csModelOffsets );
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}
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vector<ModelPart *> * CMinecraftApp::SetAdditionalSkinBoxes(DWORD dwSkinID, vector<SKIN_BOX *> *pvSkinBoxA)
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{
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EntityRenderer *renderer = EntityRenderDispatcher::instance->getRenderer(eTYPE_PLAYER);
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unsigned int m_uiAnimOverrideBitmask = Player::getSkinAnimOverrideBitmask(dwSkinID);
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unsigned int m_uiAnimOverrideBitmask = GetAnimOverrideBitmask(dwSkinID);
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Model *pModel;
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if (m_uiAnimOverrideBitmask&(1<<HumanoidModel::eAnim_ClassicModel))
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pModel = renderer->getModelClassic();
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@@ -9272,6 +9293,24 @@ vector<ModelPart *> * CMinecraftApp::SetAdditionalSkinBoxes(DWORD dwSkinID, vect
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return pvModelPart;
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}
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vector<SKIN_OFFSET *> * CMinecraftApp::SetSkinOffsets(DWORD dwSkinID, vector<SKIN_OFFSET *> *pvSkinOffsetA)
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{
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vector<SKIN_OFFSET *> *pvModelOffset = new vector<SKIN_OFFSET *>;
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EnterCriticalSection( &csModelOffsets );
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app.DebugPrintf("*** SetSkinOffsets - Inserting model offsets for skin %d from array of Skin Offsets\n",dwSkinID&0x0FFFFFFF);
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for( auto& it : *pvSkinOffsetA )
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{
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pvModelOffset->push_back(it);
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}
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m_SkinOffsets.emplace(dwSkinID, pvSkinOffsetA);
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LeaveCriticalSection( &csModelOffsets );
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return pvModelOffset;
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}
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vector<ModelPart *> *CMinecraftApp::GetAdditionalModelParts(DWORD dwSkinID)
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{
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@@ -9307,6 +9346,23 @@ vector<SKIN_BOX *> *CMinecraftApp::GetAdditionalSkinBoxes(DWORD dwSkinID)
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return pvSkinBoxes;
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}
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vector<SKIN_OFFSET *> *CMinecraftApp::GetModelOffsets(DWORD dwSkinID)
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{
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EnterCriticalSection( &csModelOffsets );
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vector<SKIN_OFFSET *> *pvModelOffsets=nullptr;
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if(m_SkinOffsets.size()>0)
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{
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auto it = m_SkinOffsets.find(dwSkinID);
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if(it!=m_SkinOffsets.end())
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{
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pvModelOffsets = (*it).second;
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}
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}
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LeaveCriticalSection( &csModelOffsets );
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return pvModelOffsets;
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}
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unsigned int CMinecraftApp::GetAnimOverrideBitmask(DWORD dwSkinID)
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{
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EnterCriticalSection( &csAnimOverrideBitmask );
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@@ -21,6 +21,7 @@ using namespace std;
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#include ".\GameRules\ConsoleGameRulesConstants.h"
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#include ".\GameRules\GameRuleManager.h"
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#include "..\SkinBox.h"
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#include "..\SkinOffset.h"
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#include "..\ArchiveFile.h"
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typedef struct _JoinFromInviteData
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@@ -824,6 +825,7 @@ private:
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CRITICAL_SECTION csTMSPPDownloadQueue;
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CRITICAL_SECTION csAdditionalModelParts;
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CRITICAL_SECTION csAdditionalSkinBoxes;
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CRITICAL_SECTION csModelOffsets;
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CRITICAL_SECTION csAnimOverrideBitmask;
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bool m_bCorruptSaveDeleted;
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@@ -845,6 +847,9 @@ public:
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vector<ModelPart *> * SetAdditionalSkinBoxes(DWORD dwSkinID, vector<SKIN_BOX *> *pvSkinBoxA);
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vector<ModelPart *> *GetAdditionalModelParts(DWORD dwSkinID);
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vector<SKIN_BOX *> *GetAdditionalSkinBoxes(DWORD dwSkinID);
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void SetSkinOffsets(DWORD dwSkinID, SKIN_OFFSET *SkinOffsetA, DWORD dwSkinOffsetC);
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vector<SKIN_OFFSET *> * SetSkinOffsets(DWORD dwSkinID, vector<SKIN_OFFSET *> *pvSkinOffsetA);
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vector<SKIN_OFFSET *> *GetModelOffsets(DWORD dwSkinID);
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void SetAnimOverrideBitmask(DWORD dwSkinID,unsigned int uiAnimOverrideBitmask);
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unsigned int GetAnimOverrideBitmask(DWORD dwSkinID);
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@@ -875,6 +880,7 @@ private:
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// vector of additional skin model parts, indexed by the skin texture id
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unordered_map<DWORD, vector<ModelPart *> *> m_AdditionalModelParts;
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unordered_map<DWORD, vector<SKIN_BOX *> *> m_AdditionalSkinBoxes;
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unordered_map<DWORD, vector<SKIN_OFFSET *> *> m_SkinOffsets;
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unordered_map<DWORD, unsigned int> m_AnimOverrides;
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@@ -110,7 +110,7 @@ void DLCSkinFile::addParameter(DLCManager::EDLCParameterType type, const wstring
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break;
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case DLCManager::e_DLCParamType_Box:
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{
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WCHAR wchBodyPart[11];
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WCHAR wchBodyPart[10];
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SKIN_BOX *pSkinBox = new SKIN_BOX;
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ZeroMemory(pSkinBox,sizeof(SKIN_BOX));
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@@ -118,7 +118,7 @@ void DLCSkinFile::addParameter(DLCManager::EDLCParameterType type, const wstring
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// 4J Stu - The Xbox version used swscanf_s which isn't available in GCC.
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swscanf(value.c_str(), L"%10ls%f%f%f%f%f%f%f%f%f%f%f", wchBodyPart,
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#else
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swscanf_s(value.c_str(), L"%9ls%f%f%f%f%f%f%f%f%f%f%f", wchBodyPart,11,
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swscanf_s(value.c_str(), L"%9ls%f%f%f%f%f%f%f%f%f%f%f", wchBodyPart,10,
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#endif
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&pSkinBox->fX,
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&pSkinBox->fY,
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@@ -231,18 +231,31 @@ void DLCSkinFile::addParameter(DLCManager::EDLCParameterType type, const wstring
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break;
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case DLCManager::e_DLCParamType_Offset:
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{
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WCHAR wchBodyPart[2];
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WCHAR wchBodyPart[10];
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wchar_t wchDirection[2];
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SKIN_OFFSET *pSkinOffset = new SKIN_OFFSET;
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ZeroMemory(pSkinOffset,sizeof(SKIN_OFFSET));
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#ifdef __PS3__
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// 4J Stu - The Xbox version used swscanf_s which isn't available in GCC.
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swscanf(value.c_str(), L"%10ls%f%f", wchBodyPart,
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swscanf(value.c_str(), L"%10ls%2ls%f", wchBodyPart,
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#else
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swscanf_s(value.c_str(), L"%9ls%f%f", wchBodyPart,2,
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swscanf_s(value.c_str(), L"%9ls%2ls%f", wchBodyPart,10, wchDirection,2,
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#endif
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&pSkinOffset->fD,
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&pSkinOffset->fO);
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if(wcscmp(wchDirection,L"X")==0)
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{
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pSkinOffset->fD=eOffsetDirection_X;
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}
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else if (wcscmp(wchDirection,L"Y")==0)
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{
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pSkinOffset->fD=eOffsetDirection_Y;
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}
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else if(wcscmp(wchDirection,L"Z")==0)
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{
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pSkinOffset->fD=eOffsetDirection_Z;
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}
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if(wcscmp(wchBodyPart,L"HEAD")==0)
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{
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@@ -132,6 +132,7 @@ void UIControl_PlayerSkinPreview::SetTexture(const wstring &url, TEXTURE_NAME ba
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}
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m_pvAdditionalModelParts=app.GetAdditionalModelParts(app.getSkinIdFromPath(m_customTextureUrl));
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m_pvModelOffsets=app.GetModelOffsets(app.getSkinIdFromPath(m_customTextureUrl));
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}
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void UIControl_PlayerSkinPreview::SetFacing(ESkinPreviewFacing facing, bool bAnimate /*= false*/)
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@@ -365,7 +366,7 @@ void UIControl_PlayerSkinPreview::render(EntityRenderer *renderer, double x, dou
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glEnable(GL_ALPHA_TEST);
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//model->prepareMobModel(mob, wp, ws, a);
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model->render(nullptr, wp, ws, bob, headRot - bodyRot, headRotx, _scale, true);
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model->render(nullptr, wp, ws, bob, headRot - bodyRot, headRotx, _scale, true, m_pvModelOffsets);
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/*for (int i = 0; i < MAX_ARMOR_LAYERS; i++)
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{
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if (prepareArmor(mob, i, a))
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@@ -53,6 +53,7 @@ private:
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ESkinPreviewAnimations m_currentAnimation;
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//vector<Model::SKIN_BOX *> *m_pvAdditionalBoxes;
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vector<ModelPart *> *m_pvAdditionalModelParts;
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vector<SKIN_OFFSET *> *m_pvModelOffsets;
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public:
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enum ESkinPreviewFacing
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{
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@@ -59,6 +59,7 @@ UIScene_SkinSelectMenu::UIScene_SkinSelectMenu(int iPad, void *initData, UILayer
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m_selectedSkinPath = L"";
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m_selectedCapePath = L"";
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m_vAdditionalSkinBoxes = nullptr;
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m_vSkinOffsets = nullptr;
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m_bSlidingSkins = false;
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m_bAnimatingMove = false;
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@@ -662,6 +663,7 @@ void UIScene_SkinSelectMenu::handleSkinIndexChanged()
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m_selectedSkinPath = skinFile->getPath();
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m_selectedCapePath = skinFile->getParameterAsString(DLCManager::e_DLCParamType_Cape);
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m_vAdditionalSkinBoxes = skinFile->getAdditionalBoxes();
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m_vSkinOffsets = skinFile->getOffsets();
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skinName = skinFile->getParameterAsString( DLCManager::e_DLCParamType_DisplayName );
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skinOrigin = skinFile->getParameterAsString( DLCManager::e_DLCParamType_ThemeName );
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@@ -684,6 +686,7 @@ void UIScene_SkinSelectMenu::handleSkinIndexChanged()
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m_selectedSkinPath = L"";
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m_selectedCapePath = L"";
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m_vAdditionalSkinBoxes = nullptr;
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m_vSkinOffsets = nullptr;
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switch(m_packIndex)
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{
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@@ -726,6 +729,7 @@ void UIScene_SkinSelectMenu::handleSkinIndexChanged()
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m_selectedSkinPath = skinFile->getPath();
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m_selectedCapePath = skinFile->getParameterAsString(DLCManager::e_DLCParamType_Cape);
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m_vAdditionalSkinBoxes = skinFile->getAdditionalBoxes();
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m_vSkinOffsets = skinFile->getOffsets();
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skinName = skinFile->getParameterAsString( DLCManager::e_DLCParamType_DisplayName );
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skinOrigin = skinFile->getParameterAsString( DLCManager::e_DLCParamType_ThemeName );
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@@ -773,6 +777,17 @@ void UIScene_SkinSelectMenu::handleSkinIndexChanged()
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pAdditionalModelParts = app.SetAdditionalSkinBoxes(skinFile->getSkinID(),m_vAdditionalSkinBoxes);
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}
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}
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if(m_vSkinOffsets && m_vSkinOffsets->size()!=0)
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{
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// add the boxes to the humanoid model, but only if we've not done this already
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vector<SKIN_OFFSET *> *pModelOffsets = app.GetModelOffsets(skinFile->getSkinID());
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if(pModelOffsets==nullptr)
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{
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pModelOffsets = app.SetSkinOffsets(skinFile->getSkinID(),m_vSkinOffsets);
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}
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}
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if(skinFile!=nullptr)
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{
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@@ -790,6 +805,7 @@ void UIScene_SkinSelectMenu::handleSkinIndexChanged()
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wstring otherSkinPath = L"";
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wstring otherCapePath = L"";
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vector<SKIN_BOX *> *othervAdditionalSkinBoxes=nullptr;
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vector<SKIN_OFFSET *> *othervSkinOffsets=nullptr;
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wchar_t chars[256];
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// turn off all displays
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@@ -844,6 +860,7 @@ void UIScene_SkinSelectMenu::handleSkinIndexChanged()
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otherSkinPath = skinFile->getPath();
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otherCapePath = skinFile->getParameterAsString(DLCManager::e_DLCParamType_Cape);
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othervAdditionalSkinBoxes = skinFile->getAdditionalBoxes();
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othervSkinOffsets = skinFile->getOffsets();
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backupTexture = TN_MOB_CHAR;
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}
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else
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@@ -851,6 +868,7 @@ void UIScene_SkinSelectMenu::handleSkinIndexChanged()
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otherSkinPath = L"";
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otherCapePath = L"";
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othervAdditionalSkinBoxes=nullptr;
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othervSkinOffsets=nullptr;
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switch(m_packIndex)
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{
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case SKIN_SELECT_PACK_DEFAULT:
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@@ -870,6 +888,7 @@ void UIScene_SkinSelectMenu::handleSkinIndexChanged()
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otherSkinPath = skinFile->getPath();
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otherCapePath = skinFile->getParameterAsString(DLCManager::e_DLCParamType_Cape);
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othervAdditionalSkinBoxes = skinFile->getAdditionalBoxes();
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othervSkinOffsets = skinFile->getOffsets();
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backupTexture = TN_MOB_CHAR;
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}
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}
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@@ -887,6 +906,14 @@ void UIScene_SkinSelectMenu::handleSkinIndexChanged()
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pAdditionalModelParts = app.SetAdditionalSkinBoxes(skinFile->getSkinID(),othervAdditionalSkinBoxes);
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}
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}
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if(othervSkinOffsets && othervSkinOffsets->size()!=0)
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{
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vector<SKIN_OFFSET *> *pModelOffsets = app.GetModelOffsets(skinFile->getSkinID());
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if(pModelOffsets==nullptr)
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{
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pModelOffsets = app.SetSkinOffsets(skinFile->getSkinID(),othervSkinOffsets);
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}
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}
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// 4J-PB - anim override needs set before SetTexture
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if(skinFile!=nullptr)
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{
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@@ -915,6 +942,7 @@ void UIScene_SkinSelectMenu::handleSkinIndexChanged()
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otherSkinPath = skinFile->getPath();
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otherCapePath = skinFile->getParameterAsString(DLCManager::e_DLCParamType_Cape);
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othervAdditionalSkinBoxes = skinFile->getAdditionalBoxes();
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othervSkinOffsets = skinFile->getOffsets();
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backupTexture = TN_MOB_CHAR;
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}
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else
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@@ -922,6 +950,7 @@ void UIScene_SkinSelectMenu::handleSkinIndexChanged()
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otherSkinPath = L"";
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otherCapePath = L"";
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othervAdditionalSkinBoxes=nullptr;
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othervSkinOffsets=nullptr;
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switch(m_packIndex)
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{
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case SKIN_SELECT_PACK_DEFAULT:
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@@ -941,6 +970,7 @@ void UIScene_SkinSelectMenu::handleSkinIndexChanged()
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otherSkinPath = skinFile->getPath();
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otherCapePath = skinFile->getParameterAsString(DLCManager::e_DLCParamType_Cape);
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othervAdditionalSkinBoxes = skinFile->getAdditionalBoxes();
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othervSkinOffsets = skinFile->getOffsets();
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backupTexture = TN_MOB_CHAR;
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}
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}
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@@ -958,6 +988,14 @@ void UIScene_SkinSelectMenu::handleSkinIndexChanged()
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pAdditionalModelParts = app.SetAdditionalSkinBoxes(skinFile->getSkinID(),othervAdditionalSkinBoxes);
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}
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}
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if(othervSkinOffsets && othervSkinOffsets->size()!=0)
|
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{
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vector<SKIN_OFFSET *> *pModelOffsets = app.GetModelOffsets(skinFile->getSkinID());
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if(pModelOffsets==nullptr)
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{
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pModelOffsets = app.SetSkinOffsets(skinFile->getSkinID(),othervSkinOffsets);
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}
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}
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// 4J-PB - anim override needs set before SetTexture
|
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if(skinFile)
|
||||
{
|
||||
|
||||
@@ -104,6 +104,7 @@ private:
|
||||
DWORD m_originalSkinId;
|
||||
wstring m_currentSkinPath, m_selectedSkinPath, m_selectedCapePath;
|
||||
vector<SKIN_BOX *> *m_vAdditionalSkinBoxes;
|
||||
vector<SKIN_OFFSET *> *m_vSkinOffsets;
|
||||
|
||||
bool m_bSlidingSkins, m_bAnimatingMove;
|
||||
ESkinSelectNavigation m_currentNavigation;
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
#include "..\..\Textures.h"
|
||||
//#include "..\..\Xbox\DLC\DLCSkinFile.h"
|
||||
#include "..\..\Model.h"
|
||||
#include "..\..\SkinOffset.h"
|
||||
|
||||
using namespace std;
|
||||
|
||||
@@ -103,4 +104,5 @@ private:
|
||||
ESkinPreviewAnimations m_currentAnimation;
|
||||
//vector<Model::SKIN_BOX *> *m_pvAdditionalBoxes;
|
||||
vector<ModelPart *> *m_pvAdditionalModelParts;
|
||||
vector<SKIN_OFFSET *> *m_pvModelOffsets;
|
||||
};
|
||||
@@ -1,7 +1,7 @@
|
||||
#include "stdafx.h"
|
||||
#include "HumanoidModel.h"
|
||||
#include "..\Minecraft.World\Mth.h"
|
||||
#include "..\Minecraft.World\Entity.h"
|
||||
#include "..\Minecraft.World\Player.h"
|
||||
#include "ModelPart.h"
|
||||
|
||||
// 4J added
|
||||
@@ -119,7 +119,7 @@ ModelPart * HumanoidModel::AddOrRetrievePart(SKIN_BOX *pBox)
|
||||
return pNewBox;
|
||||
}
|
||||
|
||||
void HumanoidModel::_init(float g, float yOffset, int texWidth, int texHeight, bool slimHands, bool isArmor)
|
||||
void HumanoidModel::_init(float g, float yOffset, int texWidth, int texHeight, bool slim, bool isArmor)
|
||||
{
|
||||
this->texWidth = texWidth;
|
||||
this->texHeight = texHeight;
|
||||
@@ -210,12 +210,12 @@ void HumanoidModel::_init(float g, float yOffset, int texWidth, int texHeight, b
|
||||
sleeve0 = new ModelPart(this, 24 + 16, 32);
|
||||
sleeve1 = new ModelPart(this, 32 + 16, 48);
|
||||
|
||||
if (slimHands == false)
|
||||
if (!slim)
|
||||
{
|
||||
sleeve0->addHumanoidBox(-3, -2, -2, 4, 12, 4, g + 0.25); // Sleeve0
|
||||
sleeve1->addHumanoidBox(-1, -2, -2, 4, 12, 4, g + 0.25); // Sleeve1
|
||||
}
|
||||
else if (slimHands == true)
|
||||
else if (slim)
|
||||
{
|
||||
sleeve0->addHumanoidBox(-2, -2, -2, 3, 12, 4, g + 0.25); // Sleeve0 Slim
|
||||
sleeve1->addHumanoidBox(-1, -2, -2, 3, 12, 4, g + 0.25); // Sleeve1 Slim
|
||||
@@ -231,12 +231,12 @@ void HumanoidModel::_init(float g, float yOffset, int texWidth, int texHeight, b
|
||||
arm1->bMirror = true;
|
||||
}
|
||||
|
||||
if (slimHands == false)
|
||||
if (!slim)
|
||||
{
|
||||
arm0->addHumanoidBox(-3, -2, -2, 4, 12, 4, g); // Arm0
|
||||
arm1->addHumanoidBox(-1, -2, -2, 4, 12, 4, g); // Arm1
|
||||
}
|
||||
else if (slimHands == true)
|
||||
else if (slim)
|
||||
{
|
||||
arm0->addHumanoidBox(-2, -2, -2, 3, 12, 4, g); // Arm0 Slim
|
||||
arm1->addHumanoidBox(-1, -2, -2, 3, 12, 4, g); // Arm1 Slim
|
||||
@@ -350,12 +350,12 @@ HumanoidModel::HumanoidModel(float g, float yOffset, int texWidth, int texHeight
|
||||
_init(g,yOffset,texWidth,texHeight, false, false);
|
||||
}
|
||||
|
||||
HumanoidModel::HumanoidModel(float g, float yOffset, int texWidth, int texHeight, bool slimHands) : Model()
|
||||
HumanoidModel::HumanoidModel(float g, float yOffset, int texWidth, int texHeight, bool slim) : Model()
|
||||
{
|
||||
_init(g,yOffset,texWidth,texHeight, slimHands, false);
|
||||
_init(g,yOffset,texWidth,texHeight, slim, false);
|
||||
}
|
||||
|
||||
void HumanoidModel::render(shared_ptr<Entity> entity, float time, float r, float bob, float yRot, float xRot, float scale, bool usecompiled)
|
||||
void HumanoidModel::render(shared_ptr<Entity> entity, float time, float r, float bob, float yRot, float xRot, float scale, bool usecompiled, vector<SKIN_OFFSET *> *modelOffsets)
|
||||
{
|
||||
if(entity != nullptr)
|
||||
{
|
||||
@@ -385,12 +385,100 @@ void HumanoidModel::render(shared_ptr<Entity> entity, float time, float r, float
|
||||
}
|
||||
else
|
||||
{
|
||||
shared_ptr<Player> player = dynamic_pointer_cast<Player>(entity);
|
||||
vector<float> headOffsets = {0, 0, 0};
|
||||
vector<float> bodyOffsets = {0, 0, 0};
|
||||
vector<float> arm0Offsets = {0, 0, 0};
|
||||
vector<float> arm1Offsets = {0, 0, 0};
|
||||
vector<float> leg0Offsets = {0, 0, 0};
|
||||
vector<float> leg1Offsets = {0, 0, 0};
|
||||
vector<SKIN_OFFSET *>* pModelOffsets = nullptr;
|
||||
if (player != nullptr)
|
||||
pModelOffsets = player->GetModelOffsets();
|
||||
else if (modelOffsets != nullptr)
|
||||
pModelOffsets = modelOffsets;
|
||||
if (pModelOffsets != nullptr)
|
||||
{
|
||||
for( SKIN_OFFSET *pModelOffset : *pModelOffsets )
|
||||
{
|
||||
switch (pModelOffset->ePart)
|
||||
{
|
||||
case eBodyOffset_Head:
|
||||
if(pModelOffset->fD == 1)
|
||||
headOffsets[0] = pModelOffset->fO;
|
||||
else if(pModelOffset->fD == 2)
|
||||
headOffsets[1] = pModelOffset->fO;
|
||||
else if(pModelOffset->fD == 3)
|
||||
headOffsets[2] = pModelOffset->fO;
|
||||
break;
|
||||
case eBodyOffset_Body:
|
||||
if(pModelOffset->fD == 1)
|
||||
bodyOffsets[0] = pModelOffset->fO;
|
||||
else if(pModelOffset->fD == 2)
|
||||
bodyOffsets[1] = pModelOffset->fO;
|
||||
else if(pModelOffset->fD == 3)
|
||||
bodyOffsets[2] = pModelOffset->fO;
|
||||
break;
|
||||
case eBodyOffset_Arm0:
|
||||
if(pModelOffset->fD == 1)
|
||||
arm0Offsets[0] = pModelOffset->fO;
|
||||
else if(pModelOffset->fD == 2)
|
||||
arm0Offsets[1] = pModelOffset->fO;
|
||||
else if(pModelOffset->fD == 3)
|
||||
arm0Offsets[2] = pModelOffset->fO;
|
||||
break;
|
||||
case eBodyOffset_Arm1:
|
||||
if(pModelOffset->fD == 1)
|
||||
arm1Offsets[0] = pModelOffset->fO;
|
||||
else if(pModelOffset->fD == 2)
|
||||
arm1Offsets[1] = pModelOffset->fO;
|
||||
else if(pModelOffset->fD == 3)
|
||||
arm1Offsets[2] = pModelOffset->fO;
|
||||
break;
|
||||
case eBodyOffset_Leg0:
|
||||
if(pModelOffset->fD == 1)
|
||||
leg0Offsets[0] = pModelOffset->fO;
|
||||
else if(pModelOffset->fD == 2)
|
||||
leg0Offsets[1] = pModelOffset->fO;
|
||||
else if(pModelOffset->fD == 3)
|
||||
leg0Offsets[2] = pModelOffset->fO;
|
||||
break;
|
||||
case eBodyOffset_Leg1:
|
||||
if(pModelOffset->fD == 1)
|
||||
leg1Offsets[0] = pModelOffset->fO;
|
||||
else if(pModelOffset->fD == 2)
|
||||
leg1Offsets[1] = pModelOffset->fO;
|
||||
else if(pModelOffset->fD == 3)
|
||||
leg1Offsets[2] = pModelOffset->fO;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
glPushMatrix();
|
||||
glTranslatef(headOffsets[0]/16.0f, headOffsets[1]/16.0f, headOffsets[2]/16.0f);
|
||||
head->render(scale, usecompiled,(m_uiAnimOverrideBitmask&(1<<eAnim_DisableRenderHead))>0&&(!(m_uiAnimOverrideBitmask&(1<<eAnim_RenderArmorHead))>0||!m_isArmor));
|
||||
glPopMatrix();
|
||||
glPushMatrix();
|
||||
glTranslatef(bodyOffsets[0]/16.0f, bodyOffsets[1]/16.0f, bodyOffsets[2]/16.0f);
|
||||
body->render(scale, usecompiled,(m_uiAnimOverrideBitmask&(1<<eAnim_DisableRenderTorso))>0&&(!(m_uiAnimOverrideBitmask&(1<<eAnim_RenderArmorTorso))>0||!m_isArmor));
|
||||
glPopMatrix();
|
||||
glPushMatrix();
|
||||
glTranslatef(arm0Offsets[0]/16.0f, arm0Offsets[1]/16.0f, arm0Offsets[2]/16.0f);
|
||||
arm0->render(scale, usecompiled,(m_uiAnimOverrideBitmask&(1<<eAnim_DisableRenderArm0))>0&&(!(m_uiAnimOverrideBitmask&(1<<eAnim_RenderArmorArm0))>0||!m_isArmor));
|
||||
glPopMatrix();
|
||||
glPushMatrix();
|
||||
glTranslatef(arm1Offsets[0]/16.0f, arm1Offsets[1]/16.0f, arm1Offsets[2]/16.0f);
|
||||
arm1->render(scale, usecompiled,(m_uiAnimOverrideBitmask&(1<<eAnim_DisableRenderArm1))>0&&(!(m_uiAnimOverrideBitmask&(1<<eAnim_RenderArmorArm1))>0||!m_isArmor));
|
||||
glPopMatrix();
|
||||
glPushMatrix();
|
||||
glTranslatef(leg0Offsets[0]/16.0f, leg0Offsets[1]/16.0f, leg0Offsets[2]/16.0f);
|
||||
leg0->render(scale, usecompiled,(m_uiAnimOverrideBitmask&(1<<eAnim_DisableRenderLeg0))>0&&(!(m_uiAnimOverrideBitmask&(1<<eAnim_RenderArmorLeg0))>0||!m_isArmor));
|
||||
glPopMatrix();
|
||||
glPushMatrix();
|
||||
glTranslatef(leg1Offsets[0]/16.0f, leg1Offsets[1]/16.0f, leg1Offsets[2]/16.0f);
|
||||
leg1->render(scale, usecompiled,(m_uiAnimOverrideBitmask&(1<<eAnim_DisableRenderLeg1))>0&&(!(m_uiAnimOverrideBitmask&(1<<eAnim_RenderArmorLeg1))>0||!m_isArmor));
|
||||
glPopMatrix();
|
||||
hair->render(scale, usecompiled,(m_uiAnimOverrideBitmask&(1<<eAnim_DisableRenderHair))>0);
|
||||
if (jacket != 0)
|
||||
jacket->render(scale, usecompiled,(m_uiAnimOverrideBitmask&(1<<eAnim_DisableRenderJacket))>0);
|
||||
@@ -687,6 +775,7 @@ void HumanoidModel::setupAnim(float time, float r, float bob, float yRot, float
|
||||
arm0->xRot += ((float) (Mth::sin(bob * 0.067f)) * 0.05f);
|
||||
arm1->xRot -= ((float) (Mth::sin(bob * 0.067f)) * 0.05f);
|
||||
}
|
||||
|
||||
if (jacket != 0)
|
||||
{
|
||||
jacket->x = body->x;
|
||||
|
||||
@@ -77,13 +77,13 @@ public:
|
||||
(1<<HumanoidModel::eAnim_DisableRenderJacket);
|
||||
|
||||
|
||||
void _init(float g, float yOffset, int texWidth, int texHeight, bool slimHands, bool isArmor); // 4J added
|
||||
void _init(float g, float yOffset, int texWidth, int texHeight, bool slim, bool isArmor); // 4J added
|
||||
HumanoidModel();
|
||||
HumanoidModel(float g);
|
||||
HumanoidModel(float g, bool isArmor);
|
||||
HumanoidModel(float g, float yOffset, int texWidth, int texHeight);
|
||||
HumanoidModel(float g, float yOffset, int texWidth, int texHeight, bool slimHands);
|
||||
virtual void render(shared_ptr<Entity> entity, float time, float r, float bob, float yRot, float xRot, float scale, bool usecompiled);
|
||||
HumanoidModel(float g, float yOffset, int texWidth, int texHeight, bool slim);
|
||||
virtual void render(shared_ptr<Entity> entity, float time, float r, float bob, float yRot, float xRot, float scale, bool usecompiled, vector<SKIN_OFFSET *> *modelOffsets = nullptr);
|
||||
virtual void setupAnim(float time, float r, float bob, float yRot, float xRot, float scale, shared_ptr<Entity> entity, unsigned int uiBitmaskOverrideAnim = 0);
|
||||
void renderHair(float scale, bool usecompiled);
|
||||
void renderEars(float scale, bool usecompiled);
|
||||
|
||||
@@ -1696,3 +1696,7 @@ void LocalPlayer::SetPlayerAdditionalModelParts(vector<ModelPart *>pAdditionalMo
|
||||
{
|
||||
m_pAdditionalModelParts=pAdditionalModelParts;
|
||||
}
|
||||
void LocalPlayer::SetPlayerModelOffsets(vector<SKIN_OFFSET *>pModelOffsets)
|
||||
{
|
||||
m_pModelOffsets=pModelOffsets;
|
||||
}
|
||||
|
||||
@@ -211,9 +211,11 @@ public:
|
||||
|
||||
virtual void handleCollectItem(shared_ptr<ItemInstance> item);
|
||||
void SetPlayerAdditionalModelParts(vector<ModelPart *>pAdditionalModelParts);
|
||||
void SetPlayerModelOffsets(vector<SKIN_OFFSET *>pModelOffsets);
|
||||
|
||||
private:
|
||||
vector<ModelPart *> m_pAdditionalModelParts;
|
||||
vector<SKIN_OFFSET *> m_pModelOffsets;
|
||||
};
|
||||
|
||||
|
||||
|
||||
@@ -891,9 +891,10 @@ void PlayerConnection::handleTextureAndGeometry(shared_ptr<TextureAndGeometryPac
|
||||
{
|
||||
// we don't have the dlc skin, so retrieve the data from the app store
|
||||
vector<SKIN_BOX *> *pvSkinBoxes = app.GetAdditionalSkinBoxes(packet->dwSkinID);
|
||||
vector<SKIN_OFFSET *> *pvSkinOffsets = app.GetModelOffsets(packet->dwSkinID);
|
||||
unsigned int uiAnimOverrideBitmask= app.GetAnimOverrideBitmask(packet->dwSkinID);
|
||||
|
||||
send(std::make_shared<TextureAndGeometryPacket>(packet->textureName, pbData, dwTextureBytes, pvSkinBoxes, uiAnimOverrideBitmask));
|
||||
send(std::make_shared<TextureAndGeometryPacket>(packet->textureName, pbData, dwTextureBytes, pvSkinBoxes, pvSkinOffsets, uiAnimOverrideBitmask));
|
||||
}
|
||||
}
|
||||
else
|
||||
@@ -917,6 +918,14 @@ void PlayerConnection::handleTextureAndGeometry(shared_ptr<TextureAndGeometryPac
|
||||
#endif
|
||||
app.SetAdditionalSkinBoxes(packet->dwSkinID,packet->BoxDataA,packet->dwBoxC);
|
||||
}
|
||||
// add the offsets to the app list
|
||||
if(packet->dwOffsetC!=0)
|
||||
{
|
||||
#ifndef _CONTENT_PACKAGE
|
||||
wprintf(L"Adding skin offsets for skin id %X, offset count %d\n",packet->dwSkinID,packet->dwOffsetC);
|
||||
#endif
|
||||
app.SetSkinOffsets(packet->dwSkinID,packet->OffsetDataA,packet->dwOffsetC);
|
||||
}
|
||||
// Add the anim override
|
||||
app.SetAnimOverrideBitmask(packet->dwSkinID,packet->uiAnimOverrideBitmask);
|
||||
|
||||
@@ -966,9 +975,10 @@ void PlayerConnection::handleTextureAndGeometryReceived(const wstring &textureNa
|
||||
// get the data from the app
|
||||
DWORD dwSkinID = app.getSkinIdFromPath(textureName);
|
||||
vector<SKIN_BOX *> *pvSkinBoxes = app.GetAdditionalSkinBoxes(dwSkinID);
|
||||
vector<SKIN_OFFSET *> *pvSkinOffsets = app.GetModelOffsets(dwSkinID);
|
||||
unsigned int uiAnimOverrideBitmask= app.GetAnimOverrideBitmask(dwSkinID);
|
||||
|
||||
send(std::make_shared<TextureAndGeometryPacket>(textureName, pbData, dwTextureBytes, pvSkinBoxes, uiAnimOverrideBitmask));
|
||||
send(std::make_shared<TextureAndGeometryPacket>(textureName, pbData, dwTextureBytes, pvSkinBoxes, pvSkinOffsets, uiAnimOverrideBitmask));
|
||||
}
|
||||
m_texturesRequested.erase(it);
|
||||
}
|
||||
|
||||
@@ -167,8 +167,8 @@ void PlayerRenderer::render(shared_ptr<Entity> _mob, double x, double y, double
|
||||
if(mob == nullptr) return;
|
||||
if(mob->hasInvisiblePrivilege()) return;
|
||||
|
||||
if (mob != nullptr && humanoidModelClassic != nullptr && (mob->getCustomSkin() == 18 || mob->getAnimOverrideBitmask()&(1<<HumanoidModel::eAnim_ClassicModel))) resModel = humanoidModelClassic;
|
||||
else if (mob != nullptr && humanoidModelSlim != nullptr && ((mob->getCustomSkin() >= 8 && mob->getCustomSkin() <= 17) || mob->getAnimOverrideBitmask()&(1<<HumanoidModel::eAnim_SlimModel))) resModel = humanoidModelSlim;
|
||||
if (humanoidModelClassic != nullptr && (mob->getCustomSkin() == 18 || mob->getAnimOverrideBitmask()&(1<<HumanoidModel::eAnim_ClassicModel))) resModel = humanoidModelClassic;
|
||||
else if (humanoidModelSlim != nullptr && ((mob->getCustomSkin() >= 8 && mob->getCustomSkin() <= 17) || mob->getAnimOverrideBitmask()&(1<<HumanoidModel::eAnim_SlimModel))) resModel = humanoidModelSlim;
|
||||
else resModel = humanoidModel;
|
||||
|
||||
shared_ptr<ItemInstance> item = mob->inventory->getSelected();
|
||||
@@ -274,6 +274,7 @@ void PlayerRenderer::render(shared_ptr<Entity> _mob, double x, double y, double
|
||||
pModelPart->visible=false;
|
||||
}
|
||||
}
|
||||
|
||||
armorParts1->bowAndArrow = armorParts2->bowAndArrow = resModel->bowAndArrow = false;
|
||||
armorParts1->sneaking = armorParts2->sneaking = resModel->sneaking = false;
|
||||
armorParts1->holdingRightHand = armorParts2->holdingRightHand = resModel->holdingRightHand = 0;
|
||||
|
||||
@@ -31,10 +31,17 @@ enum eBodyOffset
|
||||
|
||||
};
|
||||
|
||||
enum eOffsetDirection
|
||||
{
|
||||
eOffsetDirection_Unknown=0,
|
||||
eOffsetDirection_X,
|
||||
eOffsetDirection_Y,
|
||||
eOffsetDirection_Z
|
||||
};
|
||||
|
||||
typedef struct
|
||||
{
|
||||
eBodyOffset ePart;
|
||||
string fD;
|
||||
float fO;
|
||||
float fD, fO;
|
||||
}
|
||||
SKIN_OFFSET;
|
||||
|
||||
@@ -2128,7 +2128,12 @@ unsigned int Entity::getAnimOverrideBitmask()
|
||||
(1<<HumanoidModel::eAnim_DisableRenderTorso) |
|
||||
(1<<HumanoidModel::eAnim_DisableRenderLeg0) |
|
||||
(1<<HumanoidModel::eAnim_DisableRenderLeg1) |
|
||||
(1<<HumanoidModel::eAnim_DisableRenderHair);
|
||||
(1<<HumanoidModel::eAnim_DisableRenderHair) |
|
||||
(1<<HumanoidModel::eAnim_DisableRenderSleeve1) |
|
||||
(1<<HumanoidModel::eAnim_DisableRenderSleeve0) |
|
||||
(1<<HumanoidModel::eAnim_DisableRenderPants1) |
|
||||
(1<<HumanoidModel::eAnim_DisableRenderPants0) |
|
||||
(1<<HumanoidModel::eAnim_DisableRenderJacket);
|
||||
|
||||
if((m_uiAnimOverrideBitmask & HumanoidModel::m_staticBitmaskIgnorePlayerCustomAnimSetting)!=0)
|
||||
{
|
||||
|
||||
@@ -100,6 +100,9 @@ void Player::_init()
|
||||
m_ppAdditionalModelParts=nullptr;
|
||||
m_bCheckedForModelParts=false;
|
||||
m_bCheckedDLCForModelParts=false;
|
||||
m_ppModelOffsets=nullptr;
|
||||
m_bCheckedForModelOffsets=false;
|
||||
m_bCheckedDLCForModelOffsets=false;
|
||||
|
||||
#if defined(__PS3__) || defined(__ORBIS__)
|
||||
m_ePlayerNameValidState=ePlayerNameValid_NotSet;
|
||||
@@ -713,7 +716,10 @@ void Player::setCustomSkin(DWORD skinId)
|
||||
// reset the check for model parts
|
||||
m_bCheckedForModelParts=false;
|
||||
m_bCheckedDLCForModelParts=false;
|
||||
m_bCheckedForModelOffsets=false;
|
||||
m_bCheckedDLCForModelOffsets=false;
|
||||
this->SetAdditionalModelParts(nullptr);
|
||||
this->SetModelOffsets(nullptr);
|
||||
|
||||
|
||||
}
|
||||
@@ -759,6 +765,12 @@ unsigned int Player::getSkinAnimOverrideBitmask(DWORD skinId)
|
||||
return bitmask;
|
||||
}
|
||||
|
||||
vector<SKIN_OFFSET *> *Player::getSkinModelOffsets(DWORD skinId)
|
||||
{
|
||||
vector<SKIN_OFFSET *> *skinOffsets = app.GetModelOffsets(skinId);
|
||||
return skinOffsets;
|
||||
}
|
||||
|
||||
void Player::setXuid(PlayerUID xuid)
|
||||
{
|
||||
m_xuid = xuid;
|
||||
@@ -3148,11 +3160,57 @@ vector<ModelPart *> *Player::GetAdditionalModelParts()
|
||||
return m_ppAdditionalModelParts;
|
||||
}
|
||||
|
||||
vector<SKIN_OFFSET *> *Player::GetModelOffsets()
|
||||
{
|
||||
if(m_ppModelOffsets==nullptr && !m_bCheckedForModelOffsets)
|
||||
{
|
||||
bool hasCustomTexture = !customTextureUrl.empty();
|
||||
bool customTextureIsDefaultSkin = customTextureUrl.substr(0,3).compare(L"def") == 0;
|
||||
|
||||
// see if we can find the parts
|
||||
m_ppModelOffsets=app.GetModelOffsets(m_dwSkinId);
|
||||
|
||||
// If it's a default texture (which has no parts), we have the parts, or we already have the texture (in which case we should have parts if there are any) then we are done
|
||||
if(!hasCustomTexture || customTextureIsDefaultSkin || m_ppModelOffsets != nullptr || app.IsFileInMemoryTextures(customTextureUrl))
|
||||
{
|
||||
m_bCheckedForModelOffsets=true;
|
||||
}
|
||||
if(m_ppModelOffsets == nullptr && !m_bCheckedDLCForModelOffsets)
|
||||
{
|
||||
m_bCheckedDLCForModelOffsets = true;
|
||||
|
||||
// we don't have the data from the dlc skin yet
|
||||
app.DebugPrintf("m_bCheckedForModelOffsets Couldn't get model offsets for skin %X\n",m_dwSkinId);
|
||||
|
||||
// do we have it from the DLC pack?
|
||||
DLCSkinFile *pDLCSkinFile = app.m_dlcManager.getSkinFile(this->customTextureUrl);
|
||||
|
||||
if(pDLCSkinFile!=nullptr)
|
||||
{
|
||||
DWORD dwBoxC=pDLCSkinFile->getOffsetsCount();
|
||||
if(dwBoxC!=0)
|
||||
{
|
||||
app.DebugPrintf("m_bCheckedForModelOffsets Got model offsets from DLCskin for skin %X\n",m_dwSkinId);
|
||||
m_ppModelOffsets=app.SetSkinOffsets(m_dwSkinId,pDLCSkinFile->getOffsets());
|
||||
}
|
||||
|
||||
m_bCheckedForModelOffsets=true;
|
||||
}
|
||||
}
|
||||
}
|
||||
return m_ppModelOffsets;
|
||||
}
|
||||
|
||||
void Player::SetAdditionalModelParts(vector<ModelPart *> *ppAdditionalModelParts)
|
||||
{
|
||||
m_ppAdditionalModelParts=ppAdditionalModelParts;
|
||||
}
|
||||
|
||||
void Player::SetModelOffsets(vector<SKIN_OFFSET *> *ppModelOffsets)
|
||||
{
|
||||
m_ppModelOffsets=ppModelOffsets;
|
||||
}
|
||||
|
||||
#if defined(__PS3__) || defined(__ORBIS__)
|
||||
|
||||
Player::ePlayerNameValidState Player::GetPlayerNameValidState(void)
|
||||
|
||||
@@ -411,6 +411,7 @@ public:
|
||||
static DWORD getCapeIdFromPath(const wstring &cape);
|
||||
static wstring getCapePathFromId(DWORD capeId);
|
||||
static unsigned int getSkinAnimOverrideBitmask(DWORD skinId);
|
||||
vector<SKIN_OFFSET *> *getSkinModelOffsets(DWORD skinId);
|
||||
|
||||
// 4J Added
|
||||
void setXuid(PlayerUID xuid);
|
||||
@@ -520,6 +521,8 @@ public:
|
||||
|
||||
vector<ModelPart *> *GetAdditionalModelParts();
|
||||
void SetAdditionalModelParts(vector<ModelPart *> *ppAdditionalModelParts);
|
||||
vector<SKIN_OFFSET *> *GetModelOffsets();
|
||||
void SetModelOffsets(vector<SKIN_OFFSET *> *ppModelOffsets);
|
||||
|
||||
#if defined(__PS3__) || defined(__ORBIS__)
|
||||
enum ePlayerNameValidState
|
||||
@@ -536,6 +539,9 @@ private:
|
||||
vector<ModelPart *> *m_ppAdditionalModelParts;
|
||||
bool m_bCheckedForModelParts;
|
||||
bool m_bCheckedDLCForModelParts;
|
||||
vector<SKIN_OFFSET *> *m_ppModelOffsets;
|
||||
bool m_bCheckedForModelOffsets;
|
||||
bool m_bCheckedDLCForModelOffsets;
|
||||
|
||||
#if defined(__PS3__) || defined(__ORBIS__)
|
||||
ePlayerNameValidState m_ePlayerNameValidState; // 4J-PB - to ensure we have the characters for this name in our font, or display a player number instead
|
||||
|
||||
@@ -12,7 +12,9 @@ TextureAndGeometryPacket::TextureAndGeometryPacket()
|
||||
this->dwTextureBytes = 0;
|
||||
this->pbData = nullptr;
|
||||
this->dwBoxC = 0;
|
||||
this->dwOffsetC = 0;
|
||||
this->BoxDataA = nullptr;
|
||||
this->OffsetDataA = nullptr;
|
||||
uiAnimOverrideBitmask=0;
|
||||
}
|
||||
|
||||
@@ -43,7 +45,9 @@ TextureAndGeometryPacket::TextureAndGeometryPacket(const wstring &textureName, P
|
||||
this->pbData = pbData;
|
||||
this->dwTextureBytes = dwBytes;
|
||||
this->dwBoxC = 0;
|
||||
this->dwOffsetC = 0;
|
||||
this->BoxDataA=nullptr;
|
||||
this->OffsetDataA=nullptr;
|
||||
this->uiAnimOverrideBitmask=0;
|
||||
}
|
||||
|
||||
@@ -62,6 +66,7 @@ TextureAndGeometryPacket::TextureAndGeometryPacket(const wstring &textureName, P
|
||||
this->dwTextureBytes = dwBytes;
|
||||
this->uiAnimOverrideBitmask = pDLCSkinFile->getAnimOverrideBitmask();
|
||||
this->dwBoxC = pDLCSkinFile->getAdditionalBoxesCount();
|
||||
this->dwOffsetC = pDLCSkinFile->getOffsetsCount();
|
||||
if(this->dwBoxC!=0)
|
||||
{
|
||||
this->BoxDataA= new SKIN_BOX [this->dwBoxC];
|
||||
@@ -77,9 +82,24 @@ TextureAndGeometryPacket::TextureAndGeometryPacket(const wstring &textureName, P
|
||||
{
|
||||
this->BoxDataA=nullptr;
|
||||
}
|
||||
if(this->dwOffsetC!=0)
|
||||
{
|
||||
this->OffsetDataA= new SKIN_OFFSET [this->dwOffsetC];
|
||||
vector<SKIN_OFFSET *> *pSkinOffsets=pDLCSkinFile->getOffsets();
|
||||
int iCount=0;
|
||||
|
||||
for(auto& pSkinOffset : *pSkinOffsets)
|
||||
{
|
||||
this->OffsetDataA[iCount++]=*pSkinOffset;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
this->OffsetDataA=nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
TextureAndGeometryPacket::TextureAndGeometryPacket(const wstring &textureName, PBYTE pbData, DWORD dwBytes,vector<SKIN_BOX *> *pvSkinBoxes, unsigned int uiAnimOverrideBitmask)
|
||||
TextureAndGeometryPacket::TextureAndGeometryPacket(const wstring &textureName, PBYTE pbData, DWORD dwBytes, vector<SKIN_BOX *> *pvSkinBoxes, vector<SKIN_OFFSET *> *pvSkinOffsets, unsigned int uiAnimOverrideBitmask)
|
||||
{
|
||||
this->textureName = textureName;
|
||||
|
||||
@@ -109,6 +129,22 @@ TextureAndGeometryPacket::TextureAndGeometryPacket(const wstring &textureName, P
|
||||
this->BoxDataA[iCount++]=*pSkinBox;
|
||||
}
|
||||
}
|
||||
if(pvSkinOffsets==nullptr)
|
||||
{
|
||||
this->dwOffsetC=0;
|
||||
this->OffsetDataA=nullptr;
|
||||
}
|
||||
else
|
||||
{
|
||||
this->dwOffsetC = static_cast<DWORD>(pvSkinOffsets->size());
|
||||
this->OffsetDataA= new SKIN_OFFSET [this->dwOffsetC];
|
||||
int iCount=0;
|
||||
|
||||
for(auto& pSkinOffset : *pvSkinOffsets)
|
||||
{
|
||||
this->OffsetDataA[iCount++]=*pSkinOffset;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -148,6 +184,7 @@ void TextureAndGeometryPacket::read(DataInputStream *dis) //throws IOException
|
||||
uiAnimOverrideBitmask = dis->readInt();
|
||||
|
||||
short rawBoxC = dis->readShort();
|
||||
short rawOffsetC = dis->readShort();
|
||||
if (rawBoxC <= 0)
|
||||
{
|
||||
dwBoxC = 0;
|
||||
@@ -160,11 +197,27 @@ void TextureAndGeometryPacket::read(DataInputStream *dis) //throws IOException
|
||||
dwBoxC = 0; // sane limit for skin boxes
|
||||
}
|
||||
}
|
||||
if (rawOffsetC <= 0)
|
||||
{
|
||||
dwOffsetC = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
dwOffsetC = (DWORD)(unsigned short)rawOffsetC;
|
||||
if (dwOffsetC > 256)
|
||||
{
|
||||
dwOffsetC = 0; // sane limit for skin offsets
|
||||
}
|
||||
}
|
||||
|
||||
if(dwBoxC>0)
|
||||
{
|
||||
this->BoxDataA= new SKIN_BOX [dwBoxC];
|
||||
}
|
||||
if(dwOffsetC>0)
|
||||
{
|
||||
this->OffsetDataA= new SKIN_OFFSET [dwOffsetC];
|
||||
}
|
||||
|
||||
for(DWORD i=0;i<dwBoxC;i++)
|
||||
{
|
||||
@@ -181,6 +234,12 @@ void TextureAndGeometryPacket::read(DataInputStream *dis) //throws IOException
|
||||
this->BoxDataA[i].fM = dis->readFloat();
|
||||
this->BoxDataA[i].fS = dis->readFloat();
|
||||
}
|
||||
for(DWORD i=0;i<dwOffsetC;i++)
|
||||
{
|
||||
this->OffsetDataA[i].ePart = static_cast<eBodyOffset>(dis->readShort());
|
||||
this->OffsetDataA[i].fD = dis->readFloat();
|
||||
this->OffsetDataA[i].fO = dis->readFloat();
|
||||
}
|
||||
}
|
||||
|
||||
void TextureAndGeometryPacket::write(DataOutputStream *dos) //throws IOException
|
||||
@@ -210,6 +269,14 @@ void TextureAndGeometryPacket::write(DataOutputStream *dos) //throws IOException
|
||||
dos->writeFloat(this->BoxDataA[i].fM);
|
||||
dos->writeFloat(this->BoxDataA[i].fS);
|
||||
}
|
||||
|
||||
dos->writeShort(static_cast<short>(dwOffsetC));
|
||||
for(DWORD i=0;i<dwOffsetC;i++)
|
||||
{
|
||||
dos->writeShort(static_cast<short>(this->OffsetDataA[i].ePart));
|
||||
dos->writeFloat(this->OffsetDataA[i].fD);
|
||||
dos->writeFloat(this->OffsetDataA[i].fO);
|
||||
}
|
||||
}
|
||||
|
||||
int TextureAndGeometryPacket::getEstimatedSize()
|
||||
|
||||
@@ -4,6 +4,7 @@ using namespace std;
|
||||
#include "Packet.h"
|
||||
#include "..\Minecraft.Client\Model.h"
|
||||
#include "..\Minecraft.Client\SkinBox.h"
|
||||
#include "..\Minecraft.Client\SkinOffset.h"
|
||||
|
||||
class DLCSkinFile;
|
||||
|
||||
@@ -15,14 +16,16 @@ public:
|
||||
PBYTE pbData;
|
||||
DWORD dwTextureBytes;
|
||||
SKIN_BOX *BoxDataA;
|
||||
SKIN_OFFSET *OffsetDataA;
|
||||
DWORD dwBoxC;
|
||||
DWORD dwOffsetC;
|
||||
unsigned int uiAnimOverrideBitmask;
|
||||
|
||||
TextureAndGeometryPacket();
|
||||
~TextureAndGeometryPacket();
|
||||
TextureAndGeometryPacket(const wstring &textureName, PBYTE pbData, DWORD dwBytes);
|
||||
TextureAndGeometryPacket(const wstring &textureName, PBYTE pbData, DWORD dwBytes, DLCSkinFile *pDLCSkinFile);
|
||||
TextureAndGeometryPacket(const wstring &textureName, PBYTE pbData, DWORD dwBytes, vector<SKIN_BOX *> *pvSkinBoxes, unsigned int uiAnimOverrideBitmask);
|
||||
TextureAndGeometryPacket(const wstring &textureName, PBYTE pbData, DWORD dwBytes, vector<SKIN_BOX *> *pvSkinBoxes, vector<SKIN_OFFSET *> *pvSkinOffsets, unsigned int uiAnimOverrideBitmask);
|
||||
|
||||
virtual void handle(PacketListener *listener);
|
||||
virtual void read(DataInputStream *dis);
|
||||
|
||||
Reference in New Issue
Block a user